mirror of
https://github.com/minetest-mods/moreblocks.git
synced 2024-11-05 18:00:32 +01:00
273 lines
6.9 KiB
Lua
273 lines
6.9 KiB
Lua
-- Redefinitions of some default crafting recipes
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minetest.register_craft({
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output = "default:sign_wall 4",
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recipe = {
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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{"", "default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:ladder 3",
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recipe = {
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{"default:stick", "", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "", "default:stick"},
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}
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})
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minetest.register_craft({
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output = "default:paper 3",
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recipe = {
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{"default:papyrus", "default:papyrus", "default:papyrus"},
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}
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})
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minetest.register_craft({
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output = "default:rail 16",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:stick", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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}
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})
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minetest.register_craft({
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output = "default:axe_wood",
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recipe = {
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{"default:wood", "default:wood"},
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{"default:stick", "default:wood"},
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{"default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:axe_stone",
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recipe = {
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{"default:cobble", "default:cobble"},
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{"default:stick", "default:cobble"},
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{"default:stick", ""},
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}
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})
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minetest.register_craft({
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output = "default:axe_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:stick", "default:steel_ingot"},
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{"default:stick", ""},
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}
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})
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-- Tool repair buff (15% bonus instead of 2%)
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minetest.register_craft({
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type = "toolrepair",
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additional_wear = -0.15,
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})
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-- Redefinitions of some default nodes
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minetest.register_node(":default:ladder", {
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description = "Ladder",
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drawtype = "signlike",
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tiles = {"default_ladder.png"},
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inventory_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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walkable = false,
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climbable = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
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legacy_wallmounted = true,
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sounds = default.node_sound_wood_defaults(),
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})
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if wood_facedir == true
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then
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minetest.register_node(":default:wood", {
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description = "Wooden Planks",
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tiles = {"default_wood.png"},
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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minetest.register_node(":default:sapling", {
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description = "Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling.png"},
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inventory_image = "default_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node(":default:dry_shrub", {
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description = "Dry Shrub",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_dry_shrub.png"},
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {snappy=3,flammable=3,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
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},
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})
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minetest.register_node(":default:papyrus", {
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description = "Papyrus",
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drawtype = "plantlike",
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tiles = {"default_papyrus.png"},
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inventory_image = "default_papyrus.png",
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wield_image = "default_papyrus.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node(":default:fence_wood", {
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description = "Wooden Fence",
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drawtype = "fencelike",
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tiles = {"default_wood.png"},
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inventory_image = "default_fence.png",
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wield_image = "default_fence.png",
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paramtype = "light",
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node(":default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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sunlight_propagates = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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minetest.register_node(":default:junglesapling", {
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description = "Jungle Sapling",
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drawtype = "plantlike",
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sunlight_propagates = true,
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tiles = {"default_junglesapling.png"},
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node(":default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("default:grass_"..math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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for i=2,5 do
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minetest.register_node(":default:grass_"..i, {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_"..i..".png"},
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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end
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