moreblocks/invsaw/inventory.lua

77 lines
2.5 KiB
Lua

local station = stairsplus.api.station
function invsaw.drop_inventory(player)
local pos = player:get_pos()
local inv = player:get_inventory()
for _, listname in ipairs({"stairsplus:input", "stairsplus:micro", "stairsplus:recycle"}) do
for i = 1, inv:get_size(listname) do
local item = inv:get_stack(listname, i)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
inv:set_size(listname, 0)
end
inv:set_size("stairsplus:output", 0)
end
local function is_stairsplus_inventory(listname)
return (
listname == "stairsplus:input" or
listname == "stairsplus:micro" or
listname == "stairsplus:recycle" or
listname == "stairsplus:output"
)
end
local get_location_string = stairsplus.util.get_location_string
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
local meta = player:get_meta()
if action == "move" and is_stairsplus_inventory(info.from_list) and is_stairsplus_inventory(info.to_list) then
return station.allow_inventory_move(
meta, inv, info.from_list, info.from_index, info.to_list, info.to_index, info.count, player
)
elseif action == "move" and is_stairsplus_inventory(info.to_list) then
local stack = inv:get_stack(info.from_list, info.from_index)
return station.allow_inventory_put(
meta, inv, info.to_list, info.to_index, stack, player
)
elseif action == "put" and is_stairsplus_inventory(info.listname) then
return station.allow_inventory_put(
meta, inv, info.listname, info.index, info.stack, player
)
end
end)
minetest.register_on_player_inventory_action(function(player, action, inv, info)
local meta = player:get_meta()
if action == "move" and is_stairsplus_inventory(info.from_list) and is_stairsplus_inventory(info.to_list) then
elseif action == "move" and is_stairsplus_inventory(info.from_list) then
local stack = inv:get_stack(info.to_list, info.to_index)
stack:set_count(info.count)
station.on_inventory_take(
meta, inv, info.from_list, info.from_index, stack, player
)
elseif action == "move" and is_stairsplus_inventory(info.to_list) then
local stack = inv:get_stack(info.from_list, info.from_index)
station.on_inventory_put(
meta, inv, info.to_list, info.to_index, stack, player
)
elseif action == "put" and is_stairsplus_inventory(info.listname) then
station.on_inventory_put(
meta, inv, info.listname, info.index, info.stack, player
)
elseif action == "take" and is_stairsplus_inventory(info.listname) then
station.on_inventory_take(
meta, inv, info.listname, info.index, info.stack, player
)
end
end)