mirror of
https://github.com/minetest-mods/moreblocks.git
synced 2024-11-15 06:50:18 +01:00
411 lines
11 KiB
Lua
411 lines
11 KiB
Lua
-- for registering variants of a specific node
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--[[
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]]
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local api = stairsplus.api
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local table_set_all = stairsplus.util.table_set_all
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local table_sort_keys = stairsplus.util.table_sort_keys
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local S = stairsplus.S
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local legacy_mode = stairsplus.settings.legacy_mode
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local legacy_place_mechanic = stairsplus.settings.legacy_place_mechanic
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local in_creative_inventory = stairsplus.settings.in_creative_inventory
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local default_align_style = stairsplus.settings.default_align_style
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api.nodes_by_shape = {}
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api.shapes_by_node = {}
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local function scale_light(light_source, shape_def)
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if not light_source or light_source == 0 then
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return 0
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elseif legacy_mode then
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return light_source - 1
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end
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return math.max(1, math.min(math.round(light_source * shape_def.eighths / 4), light_source))
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end
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local function check_node_validity(node_def, meta)
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local type_ = node_def.type
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if not meta.ignore_type and type_ ~= "node" then
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error(("cannot register non-node %q w/ stairsplus"):format(node_def.name))
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end
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local drawtype = node_def.drawtype
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if not meta.ignore_drawtype and (
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drawtype == "airlike" or
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drawtype == "liquid" or
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drawtype == "flowingliquid" or
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drawtype == "torchlike" or
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drawtype == "signlike" or
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drawtype == "plantlike" or
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drawtype == "firelike" or
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drawtype == "fencelike" or
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drawtype == "raillike" or
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drawtype == "nodebox" or
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drawtype == "mesh" or
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drawtype == "plantlike_rooted"
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) then
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error(("cannot register %q w/ drawtype %q w/ stairsplus"):format(node_def.name, drawtype))
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end
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local paramtype2 = node_def.paramtype2
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if not meta.ignore_paramtype2 and (
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paramtype2 == "flowingliquid" or
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paramtype2 == "wallmounted" or
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paramtype2 == "leveled" or
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paramtype2 == "degrotate" or
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paramtype2 == "meshoptions" or
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paramtype2 == "color" or
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paramtype2 == "colorfacedir" or
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paramtype2 == "colorwallmounted" or
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paramtype2 == "glasslikeliquidlevel" or
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paramtype2 == "colordegrotate"
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) then
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error(("cannot register %q w/ paramtype2 %q w/ stairsplus"):format(node_def.name, paramtype2))
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end
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end
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local function build_groups(shape, node_groups)
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local groups = {
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[("shape_%s"):format(shape)] = 1,
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not_in_creative_inventory = in_creative_inventory and 1 or 0,
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}
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local shape_def = api.registered_shapes[shape]
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for group, value in pairs(node_groups) do
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if api.passthrough_groups[group] then
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groups[group] = value
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elseif api.scale_groups[group] then
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groups[group] = (shape_def.eighths / 8) * value
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elseif not api.ignore_groups[group] then
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groups[shape_def.name_format:format(group)] = value
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end
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end
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return groups
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end
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local wall_right_dirmap = {9, 18, 7, 12}
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local wall_left_dirmap = {11, 16, 5, 14}
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local ceil_dirmap = {20, 23, 22, 21}
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function api.legacy_on_place(itemstack, placer, pointed_thing)
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if not minetest.is_player(placer) then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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local controls = placer:get_player_control()
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local sneak = controls.sneak
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local aux = controls.aux1
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local shaped_node_name = itemstack:get_name()
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local shape = api.get_shape_of_shaped_node(shaped_node_name)
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local under = pointed_thing.under
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local under_node = minetest.get_node(under)
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local under_shape = api.get_shape_of_shaped_node(under_node.name)
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local same_cat = shape == under_shape
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-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
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local p2 = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
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-- check which face and which quadrant we are interested in
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-- this is used both to check if we're handling parallel placement in the same-category case,
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-- and in general for sneak placement
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local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local face_off = vector.subtract(face_pos, under)
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-- we cannot trust face_off to tell us the correct directionif the
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-- under node has a non-standard shape, so use the distance between under and above
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local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
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if same_cat and not aux then
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p2 = under_node.param2
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-- flip if placing above or below an upright or upside-down node
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-- TODO should we also flip when placing next to a side-mounted node?
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if wallmounted < 2 then
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if p2 < 4 then
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p2 = (p2 + 2) % 4
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p2 = ceil_dirmap[p2 + 1]
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elseif p2 > 19 then
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p2 = ceil_dirmap[p2 - 19] - 20
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p2 = (p2 + 2) % 4
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end
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end
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else
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-- for same-cat placement, aux is used to disable param2 copying
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if same_cat then
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aux = not aux
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end
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local remap = nil
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-- standard placement against the wall
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local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
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-- standard placement against the ceiling, or sneak placement against the upper half of the wall
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local use_ceilmap = wallmounted == 1 and not sneak
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use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
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if use_wallmap then
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local left = (p2 == 0 and face_off.x < 0) or
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(p2 == 1 and face_off.z > 0) or
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(p2 == 2 and face_off.x > 0) or
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(p2 == 3 and face_off.z < 0)
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if aux then
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left = not left
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end
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remap = left and wall_left_dirmap or wall_right_dirmap
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elseif use_ceilmap then
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remap = ceil_dirmap
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end
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if aux then
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p2 = (p2 + 2) % 4
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end
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if remap then
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p2 = remap[p2 + 1]
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, p2)
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end
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function api.format_name(node, shape)
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local mod, name = node:match("^([^:]+):(.*)$")
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local shape_def = api.registered_shapes[shape]
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return ("%s:%s"):format(mod, shape_def.name_format:format(name))
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end
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function api.register_single(node, shape, overrides, meta)
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stairsplus.log("info", "registering %s %s", shape, node)
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meta = meta or {}
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overrides = overrides or {}
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local node_def = table.copy(minetest.registered_nodes[node])
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check_node_validity(node_def, meta)
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if shape ~= "micro_8" and not (api.nodes_by_shape.micro_8 or {})[node] then
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-- always make sure a microblock exists
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api.register_single(node, "micro_8", overrides, meta)
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end
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if (api.nodes_by_shape[shape] or {})[node] then
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return -- already registered
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end
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local shape_def = api.registered_shapes[shape]
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-- shaped_node definition
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local def = {
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description = S(shape_def.description, node_def.description or node),
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drawtype = shape_def.drawtype,
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mesh = shape_def.mesh,
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node_box = shape_def.node_box,
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collision_box = shape_def.collision_box,
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selection_box = shape_def.selection_box,
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paramtype = shape_def.paramtype or "light",
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paramtype2 = shape_def.paramtype2 or "facedir",
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light_source = scale_light(node_def.light_source, shape_def),
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groups = build_groups(shape, node_def.groups),
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tiles = node_def.tiles,
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overlay_tiles = node_def.overlay_tiles,
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use_texture_alpha = node_def.use_texture_alpha,
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color = node_def.color,
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stack_max = node_def.stack_max,
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sound = node_def.sound,
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is_ground_content = node_def.is_ground_content,
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walkable = node_def.walkable,
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pointable = node_def.pointable,
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diggable = node_def.diggable,
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climbable = node_def.climbable,
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move_resistance = node_def.move_resistance,
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}
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-- see-through nodes tend to look better if we just use the first tile
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if (node_def.drawtype or ""):match("glass") then
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if #def.tiles > 1 then
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def.tiles = {def.tiles[1]}
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end
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if def.overlay_tiles and #def.overlay_tiles > 1 then
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def.overlay_tiles = {def.overlay_tiles[1]}
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end
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end
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if node_def.short_description then
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def.short_description = S(shape_def.description, node_def.short_description)
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end
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-- if there's a drop defined, and we can drop a shaped version, do so
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if node_def.drop then
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local item = api.get_shaped_node(node_def.drop, shape)
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if item then
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def.drop = item
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end
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end
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if legacy_place_mechanic then
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def.on_place = api.legacy_on_place
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end
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table_set_all(def, overrides)
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-- set backface_culling and align_style
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local align_style = meta.align_style or default_align_style
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for i, tile in ipairs(def.tiles) do
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if type(tile) == "string" then
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def.tiles[i] = {
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name = tile,
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backface_culling = true,
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align_style = align_style,
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}
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elseif not (tile.animation or tile.color) then
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tile.backface_culling = true
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tile.align_style = align_style
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end
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end
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if def.overlay_tiles then
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for i, tile in ipairs(def.overlay_tiles) do
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if type(tile) == "string" then
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def.tiles[i] = {
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name = tile,
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backface_culling = true,
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align_style = align_style,
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}
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elseif not (tile.animation or tile.color) then
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tile.backface_culling = true
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tile.align_style = align_style
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end
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def.overlay_tiles[i] = tile
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end
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end
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-- register node
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local shaped_name = api.format_name(node, shape)
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minetest.register_node(":" .. shaped_name, def)
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-- alias old name formats
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if shape_def.aliases then
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local mod, name = node:match("^([^:]+):(.*)$")
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for _, alias in ipairs(shape_def.aliases) do
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minetest.register_alias(
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("%s:%s"):format(mod, alias:format(name)),
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shaped_name
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)
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end
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end
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local nodes = api.nodes_by_shape[shape] or {}
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nodes[node] = true
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api.nodes_by_shape[shape] = nodes
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local shapes = api.shapes_by_node[node] or {}
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shapes[shape] = true
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api.shapes_by_node[node] = shapes
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return shaped_name
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end
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function api.register_all(node, overrides, meta)
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for shape in pairs(api.registered_shapes) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_custom(node, list, overrides, meta)
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for _, shape in ipairs(list) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_group(node, group, overrides, meta)
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for _, shape in ipairs(api.shapes_by_group[group] or {}) do
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api.register_single(node, shape, overrides, meta)
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end
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end
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function api.register_groups(node, groups, overrides, meta)
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for _, group in ipairs(groups) do
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api.register_group(node, group, overrides, meta)
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end
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end
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function api.get_shapes(node)
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return table_sort_keys(api.shapes_by_node[node])
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end
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-- warning: don't mutate the return value
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function api.get_shapes_hash(node)
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return api.shapes_by_node[node]
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end
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function api.get_shaped_node(node, shape_or_item)
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local name, count = shape_or_item:match("^([^ ]+) (%d+)")
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if not name then
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name = shape_or_item
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end
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if name == "" then
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return ""
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end
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count = tonumber(count)
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if api.registered_shapes[name] then
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name = api.format_name(node, name)
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elseif name == "node" then
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name = node
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end
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if count then
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return ("%s %s"):format(name, count)
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else
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return name
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end
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end
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function api.get_micronode(node)
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return api.format_name(node, "micro_8")
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end
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api.node_by_shaped_node = {}
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api.shape_by_shaped_node = {}
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function api.get_node_of_shaped_node(shaped_node)
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return api.node_by_shaped_node[shaped_node]
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end
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function api.get_shape_of_shaped_node(shaped_node)
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return api.shape_by_shaped_node[shaped_node]
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end
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minetest.register_on_mods_loaded(function()
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stairsplus.log("info", "registering schema crafts")
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for node, shapes in pairs(api.shapes_by_node) do
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api.register_schema_crafts_for_node(node)
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for shape in pairs(shapes) do
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local shaped_node = api.format_name(node, shape)
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api.node_by_shaped_node[shaped_node] = node
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api.shape_by_shaped_node[shaped_node] = shape
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end
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api.node_by_shaped_node[node] = node
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api.shape_by_shaped_node[node] = "node"
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end
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end)
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