mirror of
https://github.com/minetest-mods/moreblocks.git
synced 2024-11-14 06:20:19 +01:00
b39bb31295
If stairs from stairs mod were crafted before moreblocks was enabled, the old (now aliased) stairs variant is kept in inventory. If the player tried to recycle that stair variant, `inv:contains_item("output", stackname)` would return true as `contains_item` resolves alias names, but `circular_saw:get_cost` would return nil as it's expecting exact `stackname` matches which would later crash due to nil arithmetic. This PR fixes this issue by resolving alias using `minetest.registered_aliases` table. `circular_saw:get_cost` should work now in every scenario where `inv:contains_item("output", stackname)` returns true.
468 lines
14 KiB
Lua
468 lines
14 KiB
Lua
--[[
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More Blocks: circular saw
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Copyright © 2011-2020 Hugo Locurcio, Sokomine and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local S = moreblocks.S
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local F = minetest.formspec_escape
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circular_saw = {}
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circular_saw.known_stairs = setmetatable({}, {
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__newindex = function(k, v)
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local modname = minetest.get_current_modname()
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print(("WARNING: mod %s tried to add node %s to the circular saw"
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.. " manually."):format(modname, v))
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end,
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})
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-- This is populated by stairsplus:register_all:
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circular_saw.known_nodes = {}
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-- How many microblocks does this shape at the output inventory cost:
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-- It may cause slight loss, but no gain.
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circular_saw.cost_in_microblocks = {
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1, 1, 1, 1, 1, 1, 1, 2,
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2, 3, 2, 4, 2, 4, 5, 6,
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7, 1, 1, 2, 4, 6, 7, 8,
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1, 2, 2, 3, 1, 1, 2, 4,
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4, 2, 6, 7, 3, 7, 7, 4,
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8, 3, 2, 6, 2, 1, 3, 4
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}
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circular_saw.names = {
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{"micro", "_1"},
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{"panel", "_1"},
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{"micro", "_2"},
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{"panel", "_2"},
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{"micro", "_4"},
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{"panel", "_4"},
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{"micro", ""},
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{"panel", ""},
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{"micro", "_12"},
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{"panel", "_12"},
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{"micro", "_14"},
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{"panel", "_14"},
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{"micro", "_15"},
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{"panel", "_15"},
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{"stair", "_outer"},
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{"stair", ""},
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{"stair", "_inner"},
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{"slab", "_1"},
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{"slab", "_2"},
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{"slab", "_quarter"},
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{"slab", ""},
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{"slab", "_three_quarter"},
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{"slab", "_14"},
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{"slab", "_15"},
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{"slab", "_two_sides"},
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{"slab", "_three_sides"},
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{"slab", "_three_sides_u"},
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{"stair", "_half"},
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{"stair", "_alt_1"},
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{"stair", "_alt_2"},
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{"stair", "_alt_4"},
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{"stair", "_alt"},
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{"slope", ""},
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{"slope", "_half"},
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{"slope", "_half_raised"},
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{"slope", "_inner"},
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{"slope", "_inner_half"},
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{"slope", "_inner_half_raised"},
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{"slope", "_inner_cut"},
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{"slope", "_inner_cut_half"},
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{"slope", "_inner_cut_half_raised"},
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{"slope", "_outer"},
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{"slope", "_outer_half"},
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{"slope", "_outer_half_raised"},
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{"slope", "_outer_cut"},
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{"slope", "_outer_cut_half"},
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{"slope", "_outer_cut_half_raised"},
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{"slope", "_cut"},
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}
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function circular_saw:get_cost(inv, stackname)
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local name = minetest.registered_aliases[stackname] or stackname
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for i, item in pairs(inv:get_list("output")) do
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if item:get_name() == name then
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return circular_saw.cost_in_microblocks[i]
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end
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end
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end
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function circular_saw:get_output_inv(modname, material, amount, max)
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if (not max or max < 1 or max > 99) then max = 99 end
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local list = {}
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local pos = #list
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-- If there is nothing inside, display empty inventory:
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if amount < 1 then
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return list
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end
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for i = 1, #circular_saw.names do
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local t = circular_saw.names[i]
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local cost = circular_saw.cost_in_microblocks[i]
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local balance = math.min(math.floor(amount/cost), max)
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local nodename = modname .. ":" .. t[1] .. "_" .. material .. t[2]
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if minetest.registered_nodes[nodename] then
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pos = pos + 1
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list[pos] = nodename .. " " .. balance
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end
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end
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return list
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end
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-- Reset empty circular_saw after last full block has been taken out
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-- (or the circular_saw has been placed the first time)
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-- Note: max_offered is not reset:
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function circular_saw:reset(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local owned_by = meta:get_string("owner")
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if owned_by and owned_by ~= "" then
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owned_by = (" (%s)"):format(S("owned by @1", meta:get_string("owner")))
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else
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owned_by = ""
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end
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inv:set_list("input", {})
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inv:set_list("micro", {})
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inv:set_list("output", {})
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meta:set_int("anz", 0)
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meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
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end
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-- Player has taken something out of the box or placed something inside
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-- that amounts to count microblocks:
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function circular_saw:update_inventory(pos, amount)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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amount = meta:get_int("anz") + amount
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-- The material is recycled automatically.
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inv:set_list("recycle", {})
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if amount < 1 then -- If the last block is taken out.
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self:reset(pos)
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return
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end
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local stack = inv:get_stack("input", 1)
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-- At least one "normal" block is necessary to see what kind of stairs are requested.
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if stack:is_empty() then
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-- Any microblocks not taken out yet are now lost.
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-- (covers material loss in the machine)
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self:reset(pos)
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return
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end
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local node_name = stack:get_name() or ""
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local node_def = stack:get_definition()
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local name_parts = circular_saw.known_nodes[node_name] or ""
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local modname = name_parts[1] or ""
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local material = name_parts[2] or ""
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local owned_by = meta:get_string("owner")
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if owned_by and owned_by ~= "" then
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owned_by = (" (%s)"):format(S("owned by @1", meta:get_string("owner")))
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else
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owned_by = ""
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end
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inv:set_list("input", { -- Display as many full blocks as possible:
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node_name.. " " .. math.floor(amount / 8)
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})
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-- The stairnodes made of default nodes use moreblocks namespace, other mods keep own:
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if modname == "default" then
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modname = "moreblocks"
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end
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-- print("circular_saw set to " .. modname .. " : "
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-- .. material .. " with " .. (amount) .. " microblocks.")
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-- 0-7 microblocks may remain left-over:
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inv:set_list("micro", {
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modname .. ":micro_" .. material .. " " .. (amount % 8)
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})
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-- Display:
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inv:set_list("output",
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self:get_output_inv(modname, material, amount,
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meta:get_int("max_offered")))
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-- Store how many microblocks are available:
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meta:set_int("anz", amount)
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meta:set_string("infotext",
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S("Circular Saw is working on @1",
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node_def and node_def.description or material
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) .. owned_by
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)
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end
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-- The amount of items offered per shape can be configured:
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function circular_saw.on_receive_fields(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local max = tonumber(fields.max_offered)
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if max and max > 0 then
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meta:set_string("max_offered", max)
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-- Update to show the correct number of items:
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circular_saw:update_inventory(pos, 0)
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end
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end
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-- Moving the inventory of the circular_saw around is not allowed because it
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-- is a fictional inventory. Moving inventory around would be rather
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-- impractical and make things more difficult to calculate:
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function circular_saw.allow_metadata_inventory_move(
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pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end
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-- Only input- and recycle-slot are intended as input slots:
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function circular_saw.allow_metadata_inventory_put(
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pos, listname, index, stack, player)
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-- The player is not allowed to put something in there:
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if listname == "output" or listname == "micro" then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stackname = stack:get_name()
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local count = stack:get_count()
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-- Only allow those items that are offered in the output inventory to be recycled:
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if listname == "recycle" then
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if not inv:contains_item("output", stackname) then
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return 0
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end
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local stackmax = stack:get_stack_max()
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local instack = inv:get_stack("input", 1)
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local microstack = inv:get_stack("micro", 1)
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local incount = instack:get_count()
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local incost = (incount * 8) + microstack:get_count()
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local maxcost = (stackmax * 8) + 7
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local cost = circular_saw:get_cost(inv, stackname)
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if (incost + cost) > maxcost then
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return math.max((maxcost - incost) / cost, 0)
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end
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return count
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end
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-- Only accept certain blocks as input which are known to be craftable into stairs:
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if listname == "input" then
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if not inv:is_empty("input") then
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if inv:get_stack("input", index):get_name() ~= stackname then
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return 0
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end
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end
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if not inv:is_empty("micro") then
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local microstackname = inv:get_stack("micro", 1):get_name():gsub("^.+:micro_", "", 1)
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local cutstackname = stackname:gsub("^.+:", "", 1)
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if microstackname ~= cutstackname then
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return 0
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end
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end
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for name, t in pairs(circular_saw.known_nodes) do
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if name == stackname and inv:room_for_item("input", stack) then
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return count
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end
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end
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return 0
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end
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end
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-- Taking is allowed from all slots (even the internal microblock slot).
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-- Putting something in is slightly more complicated than taking anything
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-- because we have to make sure it is of a suitable material:
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function circular_saw.on_metadata_inventory_put(
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pos, listname, index, stack, player)
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-- We need to find out if the circular_saw is already set to a
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-- specific material or not:
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stackname = stack:get_name()
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local count = stack:get_count()
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-- Putting something into the input slot is only possible if that had
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-- been empty before or did contain something of the same material:
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if listname == "input" then
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-- Each new block is worth 8 microblocks:
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circular_saw:update_inventory(pos, 8 * count)
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elseif listname == "recycle" then
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-- Lets look which shape this represents:
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local cost = circular_saw:get_cost(inv, stackname)
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local input_stack = inv:get_stack("input", 1)
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-- check if this would not exceed input itemstack max_stacks
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if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
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circular_saw:update_inventory(pos, cost * count)
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end
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end
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end
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function circular_saw.allow_metadata_inventory_take(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input_stack = inv:get_stack(listname, index)
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local player_inv = player:get_inventory()
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if not player_inv:room_for_item("main", input_stack) then
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return 0
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else return stack:get_count()
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end
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end
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function circular_saw.on_metadata_inventory_take(
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pos, listname, index, stack, player)
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-- Prevent (inbuilt) swapping between inventories with different blocks
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-- corrupting player inventory or Saw with 'unknown' items.
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input_stack = inv:get_stack(listname, index)
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if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
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local player_inv = player:get_inventory()
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if player_inv:room_for_item("main", input_stack) then
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player_inv:add_item("main", input_stack)
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end
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circular_saw:reset(pos)
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return
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end
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-- If it is one of the offered stairs: find out how many
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-- microblocks have to be subtracted:
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if listname == "output" then
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-- We do know how much each block at each position costs:
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local cost = circular_saw.cost_in_microblocks[index]
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* stack:get_count()
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circular_saw:update_inventory(pos, -cost)
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elseif listname == "micro" then
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-- Each microblock costs 1 microblock:
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circular_saw:update_inventory(pos, -stack:get_count())
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elseif listname == "input" then
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-- Each normal (= full) block taken costs 8 microblocks:
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circular_saw:update_inventory(pos, 8 * -stack:get_count())
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end
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-- The recycle field plays no role here since it is processed immediately.
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end
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function circular_saw.on_construct(pos)
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local meta = minetest.get_meta(pos)
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local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
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meta:set_string(
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"formspec", "size[11,10]"..fancy_inv..
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"label[0,0;" ..F(S("Input\nmaterial")).. "]" ..
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"list[current_name;input;1.5,0;1,1;]" ..
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"label[0,1;" ..F(S("Left-over")).. "]" ..
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"list[current_name;micro;1.5,1;1,1;]" ..
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"label[0,2;" ..F(S("Recycle\noutput")).. "]" ..
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"list[current_name;recycle;1.5,2;1,1;]" ..
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"field[0.3,3.5;1,1;max_offered;" ..F(S("Max")).. ":;${max_offered}]" ..
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"button[1,3.2;1,1;Set;" ..F(S("Set")).. "]" ..
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"list[current_name;output;2.8,0;8,6;]" ..
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"list[current_player;main;1.5,6.25;8,4;]" ..
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"listring[current_name;output]" ..
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"listring[current_player;main]" ..
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"listring[current_name;input]" ..
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"listring[current_player;main]" ..
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"listring[current_name;micro]" ..
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"listring[current_player;main]" ..
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"listring[current_name;recycle]" ..
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"listring[current_player;main]"
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)
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meta:set_int("anz", 0) -- No microblocks inside yet.
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meta:set_string("max_offered", 99) -- How many items of this kind are offered by default?
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meta:set_string("infotext", S("Circular Saw is empty"))
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local inv = meta:get_inventory()
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inv:set_size("input", 1) -- Input slot for full blocks of material x.
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inv:set_size("micro", 1) -- Storage for 1-7 surplus microblocks.
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inv:set_size("recycle", 1) -- Surplus partial blocks can be placed here.
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inv:set_size("output", 6*8) -- 6x8 versions of stair-parts of material x.
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circular_saw:reset(pos)
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end
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function circular_saw.can_dig(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("input") or
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not inv:is_empty("micro") or
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not inv:is_empty("recycle") then
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return false
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end
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-- Can be dug by anyone when empty, not only by the owner:
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return true
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end
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minetest.register_node("moreblocks:circular_saw", {
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description = S("Circular Saw"),
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg
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{0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg
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{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
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{0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg
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{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop
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{-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top)
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{-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, -- Saw blade (bottom)
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{-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, -- Motor case
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},
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},
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tiles = {"moreblocks_circular_saw_top.png",
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"moreblocks_circular_saw_bottom.png",
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"moreblocks_circular_saw_side.png"},
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy = 2,oddly_breakable_by_hand = 2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = circular_saw.on_construct,
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can_dig = circular_saw.can_dig,
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-- Set the owner of this circular saw.
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local owner = placer and placer:get_player_name() or ""
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local owned_by = owner
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if owner ~= "" then
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owned_by = (" (%s)"):format(S("owned by @1", owner))
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end
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meta:set_string("owner", owner)
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meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
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end,
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-- The amount of items offered per shape can be configured:
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on_receive_fields = circular_saw.on_receive_fields,
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allow_metadata_inventory_move = circular_saw.allow_metadata_inventory_move,
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-- Only input- and recycle-slot are intended as input slots:
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allow_metadata_inventory_put = circular_saw.allow_metadata_inventory_put,
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allow_metadata_inventory_take = circular_saw.allow_metadata_inventory_take,
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-- Taking is allowed from all slots (even the internal microblock slot). Moving is forbidden.
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-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material:
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on_metadata_inventory_put = circular_saw.on_metadata_inventory_put,
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on_metadata_inventory_take = circular_saw.on_metadata_inventory_take,
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})
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