Tweak fleshy damage and mithril tools' levels (#43)

- Tools now have different fleshy damages. The sword cause now more damage to a monster than the axe, which cause more damage than the pick, which cause more damage than the shovel (like it is in default).
- Mithril tools become level = 3 (as Mithril should be the strongest material?!).
- Swords can now dig all snappy nodes (of their level) (also like default). As far as I know, it is unusual for a sword to dig choppy nodes and there are no fleshy nodes in the minetest game (so far).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Dirkfried 2021-09-21 21:25:11 +02:00 committed by GitHub
parent 0b6f669df4
commit a9bd9dc84a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 19 additions and 13 deletions

View File

@ -185,25 +185,25 @@ local function add_ore(modname, description, mineral_name, oredef)
if tool_name == "sword" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.tool_capabilities.damage_groups = oredef.tools.sword.damage_groups
tdef.description = S("@1 Sword", S(description))
end
if tool_name == "pick" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.tool_capabilities.damage_groups = oredef.tools.pick.damage_groups
tdef.description = S("@1 Pickaxe", S(description))
end
if tool_name == "axe" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.tool_capabilities.damage_groups = oredef.tools.axe.damage_groups
tdef.description = S("@1 Axe", S(description))
end
if tool_name == "shovel" then
tdef.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.tool_capabilities.damage_groups = oredef.tools.shovel.damage_groups
tdef.description = S("@1 Shovel", S(description))
tdef.wield_image = toolimg_base .. tool_name .. ".png^[transformR90"
end
@ -260,25 +260,28 @@ local oredefs = {
tools = {
pick = {
cracky = {times = {[1] = 2.60, [2] = 1.00, [3] = 0.60}, uses = 100, maxlevel = 1},
damage_groups = {fleshy = 4},
},
hoe = {
uses = 300,
},
shovel = {
crumbly = {times = {[1] = 1.10, [2] = 0.40, [3] = 0.25}, uses = 100, maxlevel = 1},
damage_groups = {fleshy = 3},
},
axe = {
choppy = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 100, maxlevel = 1},
fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1}
fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1},
damage_groups = {fleshy = 5},
},
sword = {
fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
choppy = {times = {[3] = 0.80}, uses = 100, maxlevel = 0},
damage_groups = {fleshy = 6},
},
},
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
},
mithril = {
description = "Mithril",
@ -292,26 +295,29 @@ local oredefs = {
},
tools = {
pick = {
cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 2}
cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 3},
damage_groups = {fleshy = 6},
},
hoe = {
uses = 1000,
},
shovel = {
crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 2},
crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 3},
damage_groups = {fleshy = 5},
},
axe = {
choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 2},
fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 1}
choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 3},
fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 2},
damage_groups = {fleshy = 8},
},
sword = {
fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel = 2},
snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 2},
snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 3},
choppy = {times = {[3] = 0.65}, uses = 200, maxlevel = 0},
damage_groups = {fleshy = 10},
},
},
full_punch_interval = 0.45,
damage_groups = {fleshy = 9},
}
}