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Tweak fleshy damage and mithril tools' levels (#43)
- Tools now have different fleshy damages. The sword cause now more damage to a monster than the axe, which cause more damage than the pick, which cause more damage than the shovel (like it is in default). - Mithril tools become level = 3 (as Mithril should be the strongest material?!). - Swords can now dig all snappy nodes (of their level) (also like default). As far as I know, it is unusual for a sword to dig choppy nodes and there are no fleshy nodes in the minetest game (so far). Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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commit
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32
init.lua
32
init.lua
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@ -185,25 +185,25 @@ local function add_ore(modname, description, mineral_name, oredef)
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if tool_name == "sword" then
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tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
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tdef.tool_capabilities.damage_groups = oredef.damage_groups
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tdef.tool_capabilities.damage_groups = oredef.tools.sword.damage_groups
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tdef.description = S("@1 Sword", S(description))
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end
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if tool_name == "pick" then
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tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
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tdef.tool_capabilities.damage_groups = oredef.damage_groups
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tdef.tool_capabilities.damage_groups = oredef.tools.pick.damage_groups
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tdef.description = S("@1 Pickaxe", S(description))
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end
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if tool_name == "axe" then
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tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
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tdef.tool_capabilities.damage_groups = oredef.damage_groups
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tdef.tool_capabilities.damage_groups = oredef.tools.axe.damage_groups
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tdef.description = S("@1 Axe", S(description))
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end
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if tool_name == "shovel" then
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tdef.full_punch_interval = oredef.full_punch_interval
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tdef.tool_capabilities.damage_groups = oredef.damage_groups
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tdef.tool_capabilities.damage_groups = oredef.tools.shovel.damage_groups
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tdef.description = S("@1 Shovel", S(description))
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tdef.wield_image = toolimg_base .. tool_name .. ".png^[transformR90"
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end
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@ -260,25 +260,28 @@ local oredefs = {
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tools = {
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pick = {
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cracky = {times = {[1] = 2.60, [2] = 1.00, [3] = 0.60}, uses = 100, maxlevel = 1},
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damage_groups = {fleshy = 4},
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},
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hoe = {
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uses = 300,
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},
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shovel = {
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crumbly = {times = {[1] = 1.10, [2] = 0.40, [3] = 0.25}, uses = 100, maxlevel = 1},
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damage_groups = {fleshy = 3},
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},
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axe = {
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choppy = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 100, maxlevel = 1},
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fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1}
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fleshy = {times = {[2] = 1.10, [3] = 0.60}, uses = 100, maxlevel = 1},
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damage_groups = {fleshy = 5},
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},
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sword = {
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fleshy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
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snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
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snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.30}, uses = 100, maxlevel = 1},
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choppy = {times = {[3] = 0.80}, uses = 100, maxlevel = 0},
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damage_groups = {fleshy = 6},
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},
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},
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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},
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mithril = {
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description = "Mithril",
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@ -292,26 +295,29 @@ local oredefs = {
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},
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tools = {
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pick = {
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cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 2}
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cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel = 3},
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damage_groups = {fleshy = 6},
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},
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hoe = {
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uses = 1000,
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},
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shovel = {
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crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 2},
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crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel = 3},
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damage_groups = {fleshy = 5},
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},
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axe = {
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choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 2},
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fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 1}
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choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel = 3},
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fleshy = {times = {[2] = 0.95, [3] = 0.30}, uses = 200, maxlevel = 2},
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damage_groups = {fleshy = 8},
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},
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sword = {
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fleshy = {times = {[2] = 0.65, [3] = 0.25}, uses = 200, maxlevel = 2},
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snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 2},
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snappy = {times = {[1] = 1.70, [2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 3},
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choppy = {times = {[3] = 0.65}, uses = 200, maxlevel = 0},
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damage_groups = {fleshy = 10},
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},
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},
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full_punch_interval = 0.45,
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damage_groups = {fleshy = 9},
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}
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}
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