Add a cheap tin dagger
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-- Tin ore is very common and has very little use. Here's a tin dagger.
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-- Useful in that it's efficient
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-- Pathetic in that it breaks fairly quickly
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local maxuses = 20
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local tindaggercaps = {
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full_punch_interval = 2.0,
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max_drop_level = 0,
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groupcaps = {
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snappy = {times = {[2] = 1.2, [3] = 0.3}, uses = 2, maxlevel = 1},
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},
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damage_groups = {fleshy = 4},
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}
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minetest.register_tool("moreores:tin_dagger", {
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description = "Tin Dagger",
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inventory_image = "moreores_tin_dagger.png",
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tool_capabilities = tindaggercaps, -- overridden by use of on_use ....
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on_use = function(itemstack,user,pointedthing)
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if pointedthing.type == "object" then
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pointedthing.ref:punch(user,1,tindaggercaps)
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-- explicitly non-physical entities should not incur wear, cater for nil
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if not (pointedthing.ref:get_luaentity().physical_state == false) then
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itemstack:add_wear(math.ceil(65536/maxuses))
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end
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end
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return itemstack
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end
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})
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core.register_craft({
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output = "moreores:tin_dagger",
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recipe = {
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{"moreores:tin_ingot"},
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{"moreores:tin_ingot"},
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{"default:stick"}
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}
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})
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3
init.lua
3
init.lua
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@ -359,6 +359,9 @@ minetest.register_node("moreores:copper_rail", {
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},
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},
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})
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})
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-- something usefule with tin
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dofile(minetest.get_modpath("moreores").."/dagger.lua" )
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if minetest.setting_getbool("log_mods") then
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if minetest.setting_getbool("log_mods") then
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minetest.log("action", S("[moreores] loaded."))
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minetest.log("action", S("[moreores] loaded."))
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