Portals connect to nearby targets

Records portal positions. More testing required
This commit is contained in:
Treer
2019-07-13 17:22:17 +10:00
committed by SmallJoker
parent 43b37e96b2
commit 1a6d15def3
3 changed files with 218 additions and 58 deletions

View File

@ -75,28 +75,42 @@ The expedition parties have found no diamonds or gold, and after an experienced
return pos.y < nether.DEPTH
end,
find_realm_anchorPos = function(surface_pos)
find_realm_anchorPos = function(surface_anchorPos)
-- divide x and z by a factor of 8 to implement Nether fast-travel
local destination_pos = vector.divide(surface_pos, nether.FASTTRAVEL_FACTOR)
local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
destination_pos.y = nether.DEPTH - 1000 -- temp value so find_nearest_working_portal() returns nether portals
local start_y = nether.DEPTH - math.random(500, 1500) -- Search start
destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
return destination_pos
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("nether_portal", destination_pos, 8, 0)
if existing_portal_location ~= nil then
return existing_portal_location, existing_portal_orientation
else
local start_y = nether.DEPTH - math.random(500, 1500) -- Search starting altitude
destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
return destination_pos
end
end,
find_surface_anchorPos = function(realm_pos)
find_surface_anchorPos = function(realm_anchorPos)
-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
-- since find_surface_target_y() will be used by default, but Nether portals also scale position
-- to create fast-travel:
-- Multiply x and z by a factor of 8 to implement Nether fast-travel
local destination_pos = vector.multiply(realm_pos, nether.FASTTRAVEL_FACTOR)
local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal")
return destination_pos
-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
local existing_portal_location, existing_portal_orientation = nether.find_nearest_working_portal("nether_portal", destination_pos, 8 * nether.FASTTRAVEL_FACTOR, 0)
if existing_portal_location ~= nil then
return existing_portal_location, existing_portal_orientation
else
destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal")
return destination_pos
end
end
})