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Update copyrights & require Minetest v0.4.16 or greater
Also adds nether.register_wormhole_node(), moving the wormhole node template into portal_api.lua, and allowing wormhole nodes with custom post_effect_color to be more easily created.
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@ -1,13 +1,16 @@
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--[[
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Nether mod portal examples for Minetest
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These portal API examples work independently of the Nether realm and Nether portal.
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To try these examples, enable them in Mintest -> Settings -> All settings -> Mods -> nether
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Once enabled, their shapes/plans will be shown in the book of portals.
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These portal API examples work independently of the Nether realm
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and Nether portal. To try these examples, enable them in:
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Mintest -> Settings -> All settings -> Mods -> nether
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Once enabled, details on how to build them can be found in dungeon
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chests in the book of portals.
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--
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Copyright (C) 2019 Treer
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Copyright (C) 2020 Treer
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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@ -61,7 +64,7 @@ if minetest.settings:get_bool("nether_enable_portal_example_floatlands", ENABLE_
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nether.register_portal("floatlands_portal", {
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shape = nether.PortalShape_Platform,
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frame_node_name = "default:ice",
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wormhole_node_color = 7, -- 2 is blue
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wormhole_node_color = 7, -- 7 is white
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particle_texture = {
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name = "nether_particle_anim1.png",
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animation = {
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@ -146,7 +149,7 @@ if minetest.settings:get_bool("nether_enable_portal_example_surfacetravel", ENAB
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is_within_realm = function(pos)
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-- Always return true, because these portals always just take you around the surface
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-- rather than taking you to a realm
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-- rather than taking you to a different realm
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return true
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end,
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@ -185,7 +188,8 @@ if minetest.settings:get_bool("nether_enable_portal_example_surfacetravel", ENAB
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-- use the existing portal that was found near target_x, target_z
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return existing_portal_location, existing_portal_orientation
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else
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-- find a good location for the new portal
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-- find a good location for the new portal, or if that isn't possible then at
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-- least adjust the coords a little so portals don't line up in a grid
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local adj_x, adj_z = 0, 0
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if minetest.get_spawn_level ~= nil then -- older versions of Minetest don't have this
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@ -198,7 +202,7 @@ if minetest.settings:get_bool("nether_enable_portal_example_surfacetravel", ENAB
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minetest.get_mapgen_setting("seed") * 3
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)
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local attemptLimit = 12 -- how many attempts we'll make at finding a good location
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local attemptLimit = 15 -- how many attempts we'll make at finding a good location
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for attempt = 1, attemptLimit do
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adj_x = math.floor(prng:rand_normal_dist(-search_radius, search_radius, 2) + 0.5)
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adj_z = math.floor(prng:rand_normal_dist(-search_radius, search_radius, 2) + 0.5)
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