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climate_api support - add distance fog
Add more appropriate/atmosphere distance fog to the nether, via climate_api mod to avoid conflicting with other mods. Any game or server with climate_api mod installed will be expecting climate_api to take control of sky values.
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16
mapgen.lua
16
mapgen.lua
@ -45,7 +45,6 @@ local BASALT_COLUMN_LOWER_LIMIT = CENTER_CAVERN_LIMIT * 0.25 -- This value
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-- Shared Nether mapgen namespace
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-- For mapgen files to share functions and constants
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nether.mapgen = {}
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local mapgen = nether.mapgen
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mapgen.TCAVE = TCAVE -- const needed in mapgen_mantle.lua
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@ -257,6 +256,19 @@ mapgen.np_cave = {
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--flags = ""
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}
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local cavePointPerlin = nil
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mapgen.getCavePointPerlin = function()
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin
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end
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mapgen.getCavePerlinAt = function(pos)
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cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
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return cavePointPerlin:get3d(pos)
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end
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-- Buffers and objects we shouldn't recreate every on_generate
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local nobj_cave = nil
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@ -658,7 +670,7 @@ end
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-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
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-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
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function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local nobj_cave_point = minetest.get_perlin(mapgen.np_cave)
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local nobj_cave_point = mapgen.getCavePointPerlin()
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local air = 0 -- Consecutive air nodes found
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local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
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