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Respect protected areas when spawning remote portals (#27)
* respect protected areas when spawning remote portals * Use portal_shape to determine area to check for natural/protected * Log warning on deprecated function call
This commit is contained in:
10
init.lua
10
init.lua
@@ -58,7 +58,7 @@ nether.NETHER_REALM_ENABLED = minetest.settings:get_bool("nether_realm_ena
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nether.DEPTH_CEILING = tonumber(minetest.settings:get("nether_depth_ymax") or nether.DEPTH_CEILING)
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nether.DEPTH_FLOOR = tonumber(minetest.settings:get("nether_depth_ymin") or nether.DEPTH_FLOOR)
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if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
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if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
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error("The lower limit of the Nether must be set at least 1000 lower than the upper limit, and more than 3000 is recommended. Set settingtypes.txt, or 'All Settings' -> 'Mods' -> 'nether' -> 'Nether depth'", 0)
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end
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nether.DEPTH = nether.DEPTH_CEILING -- Deprecated, use nether.DEPTH_CEILING instead.
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@@ -101,7 +101,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
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return pos.y < nether.DEPTH_CEILING
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end,
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find_realm_anchorPos = function(surface_anchorPos)
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find_realm_anchorPos = function(surface_anchorPos, player_name)
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-- divide x and z by a factor of 8 to implement Nether fast-travel
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local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
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destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
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@@ -116,12 +116,12 @@ The expedition parties have found no diamonds or gold, and after an experienced
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return existing_portal_location, existing_portal_orientation
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else
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local start_y = nether.DEPTH_CEILING - math.random(500, 1500) -- Search starting altitude
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destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y)
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destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y, player_name)
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return destination_pos
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end
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end,
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find_surface_anchorPos = function(realm_anchorPos)
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find_surface_anchorPos = function(realm_anchorPos, player_name)
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-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
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-- since find_surface_target_y() will be used by default, but Nether portals also scale position
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-- to create fast-travel.
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@@ -140,7 +140,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
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if existing_portal_location ~= nil then
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return existing_portal_location, existing_portal_orientation
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else
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destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal")
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destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal", player_name)
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return destination_pos
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end
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end,
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