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Reduce lava in biomes-based mapgen (#25)
The biomes-based mapgen was creating the same amount of lava as the original nether mapgen, but it doesn't have the same issue of chunk emerge order sometimes causing lava in the overdraw regions to get removed. This adjustment will hopefully balance that a little. Also makes glowstone stalactite a bit rarer. Adjusting lava ore scarcity in the biomes-mapgen doesn't cause forwards or backwards compatibilty issues with existing maps, likewise with schematic rarety like glowstone stalactites, so can afford to fiddle and tune.
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@ -113,7 +113,7 @@ minetest.register_decoration({
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0004,
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fill_ratio = 0.0003,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
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y_min = nether.DEPTH_FLOOR,
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@ -127,7 +127,7 @@ minetest.register_decoration({
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0007,
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fill_ratio = 0.0008,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
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y_min = nether.DEPTH_FLOOR,
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