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Add giant crystal geodes (#35)
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16
mapgen.lua
16
mapgen.lua
@ -71,6 +71,7 @@ end
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-- Load specialty helper functions
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dofile(nether.path .. "/mapgen_dungeons.lua")
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dofile(nether.path .. "/mapgen_mantle.lua")
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dofile(nether.path .. "/mapgen_geodes.lua")
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-- Misc math functions
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@ -283,6 +284,7 @@ local dbuf = {}
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local c_air = minetest.get_content_id("air")
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local c_netherrack = minetest.get_content_id("nether:rack")
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local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
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local c_crystaldark = minetest.get_content_id("nether:geode")
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local c_lavasea_source = minetest.get_content_id("nether:lava_source") -- same as lava but with staggered animation to look better as an ocean
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local c_lava_crust = minetest.get_content_id("nether:lava_crust")
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local c_native_mapgen = minetest.get_content_id("nether:native_mapgen")
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@ -382,7 +384,8 @@ local function on_generated(minp, maxp, seed)
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if cave_noise > tcave then
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-- Prime region
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-- This was the only region in initial versions of the Nether mod.
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-- It is the only region which portals from the surface will open into.
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-- It is the only region which portals from the surface will open into,
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-- getting to any other regions in the Nether will require Shanks' Pony.
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data[vi] = c_air
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contains_nether = true
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@ -392,12 +395,11 @@ local function on_generated(minp, maxp, seed)
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-- Reaching here would require the player to first find and journey through the central region,
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-- as it's always separated from the Prime region by the central region.
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data[vi] = c_netherrack -- For now I've just left this region as solid netherrack instead of air.
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data[vi] = mapgen.getGeodeInteriorNodeId(x, y, z)-- function from mapgen_geodes.lua
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-- Only set contains_nether to true here if you want tunnels created between the secondary region
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-- and the central region.
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--contains_nether = true
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--data[vi] = c_air
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contains_nether = true
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else
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-- netherrack walls and/or center region/mantle
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abs_cave_noise = math_abs(cave_noise)
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@ -414,7 +416,11 @@ local function on_generated(minp, maxp, seed)
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data[vi] = c_netherrack_deep
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else
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-- the shell seperating the mantle from the rest of the nether...
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data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
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if cave_noise > 0 then
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data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
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else
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data[vi] = c_crystaldark
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end
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end
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end
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