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Fix Out Of Memory issue
Also another naming convention update - it's been get_3d_map_flat() sin Jan 2018.
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@ -196,8 +196,8 @@ local np_cave = {
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-- Buffers and objects we shouldn't recreate every on_generate
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local nobj_cave = nil
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local nbuf_cave = nil
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local dbuf = nil
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local nbuf_cave = {}
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local dbuf = {}
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local yblmin = NETHER_FLOOR + BLEND * 2
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local yblmax = NETHER_CEILING - BLEND * 2
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@ -415,7 +415,7 @@ local function on_generated(minp, maxp, seed)
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local chulens = {x = yCaveStride, y = yCaveStride, z = yCaveStride}
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nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
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local nvals_cave = nobj_cave:get3dMap_flat(minp, nbuf_cave)
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local nvals_cave = nobj_cave:get_3d_map_flat(minp, nbuf_cave)
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local dungeonRooms = build_dungeon_room_list(data, area)
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