Use portal_shape to determine area to check for natural/protected
This commit is contained in:
parent
c1d610742b
commit
ac557cf479
11
mapgen.lua
11
mapgen.lua
|
@ -470,6 +470,10 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
|||
local nobj_cave_point = minetest.get_perlin(np_cave)
|
||||
local air = 0 -- Consecutive air nodes found
|
||||
|
||||
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
|
||||
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
|
||||
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
|
||||
|
||||
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
|
||||
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
|
||||
|
||||
|
@ -477,11 +481,12 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
|||
air = air + 1
|
||||
else -- Not cavern, check if 4 nodes of space above
|
||||
if air >= 4 then
|
||||
local portal_y = y + 1
|
||||
-- Check volume for non-natural nodes
|
||||
local minp = {x = target_x - 1, y = y , z = target_z - 2}
|
||||
local maxp = {x = target_x + 2, y = y + 4, z = target_z + 2}
|
||||
minp.y = minp_schem.y + portal_y
|
||||
maxp.y = maxp_schem.y + portal_y
|
||||
if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
|
||||
return y + 1
|
||||
return portal_y
|
||||
else -- Restart search a little lower
|
||||
nether.find_nether_ground_y(target_x, target_z, y - 16, player_name)
|
||||
end
|
||||
|
|
|
@ -206,6 +206,10 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
|||
local nobj_cave_point = minetest.get_perlin(np_cave)
|
||||
local air = 0 -- Consecutive air nodes found
|
||||
|
||||
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
|
||||
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
|
||||
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
|
||||
|
||||
for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
|
||||
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
|
||||
|
||||
|
@ -213,11 +217,12 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
|||
air = air + 1
|
||||
else -- Not cavern, check if 4 nodes of space above
|
||||
if air >= 4 then
|
||||
local portal_y = y + 1
|
||||
-- Check volume for non-natural nodes
|
||||
local minp = {x = target_x - 1, y = y , z = target_z - 2}
|
||||
local maxp = {x = target_x + 2, y = y + 4, z = target_z + 2}
|
||||
minp.y = minp_schem.y + portal_y
|
||||
maxp.y = maxp_schem.y + portal_y
|
||||
if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
|
||||
return y + 1
|
||||
return portal_y
|
||||
else -- Restart search a little lower
|
||||
nether.find_nether_ground_y(target_x, target_z, y - 16, player_name)
|
||||
end
|
||||
|
|
|
@ -2225,9 +2225,46 @@ function nether.volume_is_natural(minp, maxp)
|
|||
return nether.volume_is_natural_and_unprotected(minp, maxp)
|
||||
end
|
||||
|
||||
-- Gets the volume that may be altered if a portal is placed at the anchor_pos
|
||||
-- orientation is optional, but specifying it will reduce the volume returned
|
||||
-- portal_name is optional, but specifying it will reduce the volume returned
|
||||
-- returns minp, maxp
|
||||
function nether.get_schematic_volume(anchor_pos, orientation, portal_name)
|
||||
|
||||
if orientation == nil then
|
||||
-- Return a volume large enough for any orientation
|
||||
local minp0, maxp0 = nether.get_schematic_volume(anchor_pos, 0, portal_name)
|
||||
local minp1, maxp1 = nether.get_schematic_volume(anchor_pos, 1, portal_name)
|
||||
|
||||
-- due to the nature of schematic rotation, we don't need to check orientations
|
||||
-- 3 and 4, even for asymmetric schematics.
|
||||
return
|
||||
{x = math.min(minp0.x, minp1.x), y = math.min(minp0.y, minp1.y), z = math.min(minp0.z, minp1.z)},
|
||||
{x = math.max(maxp0.x, maxp1.x), y = math.max(maxp0.y, maxp1.y), z = math.max(maxp0.z, maxp1.z)}
|
||||
end
|
||||
|
||||
-- Assume the largest possible portal shape unless we know it's a smaller one.
|
||||
local shape_defintion = nether.PortalShape_Circular
|
||||
if portal_name ~= nil and nether.registered_portals[portal_name] ~= nil then
|
||||
shape_defintion = nether.registered_portals[portal_name].shape
|
||||
end
|
||||
|
||||
local size = shape_defintion.schematic.size
|
||||
local minp = shape_defintion.get_schematicPos_from_anchorPos(anchor_pos, orientation);
|
||||
local maxp
|
||||
|
||||
if (orientation % 2) == 0 then
|
||||
maxp = {x = minp.x + size.x - 1, y = minp.y + size.y - 1, z = minp.z + size.z - 1}
|
||||
else
|
||||
maxp = {x = minp.x + size.z - 1, y = minp.y + size.y - 1, z = minp.z + size.x - 1}
|
||||
end
|
||||
return minp, maxp
|
||||
end
|
||||
|
||||
|
||||
-- Can be used when implementing custom find_surface_anchorPos() functions
|
||||
-- portal_name is optional, providing it allows existing portals on the surface to be reused.
|
||||
-- portal_name is optional, providing it allows existing portals on the surface to be reused, and
|
||||
-- a potentially smaller volume to be checked by volume_is_natural_and_unprotected().
|
||||
-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
|
||||
function nether.find_surface_target_y(target_x, target_z, portal_name, player_name)
|
||||
|
||||
|
@ -2259,10 +2296,14 @@ function nether.find_surface_target_y(target_x, target_z, portal_name, player_na
|
|||
end
|
||||
end
|
||||
|
||||
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, portal_name)
|
||||
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
|
||||
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
|
||||
|
||||
for y = start_y, start_y - 256, -16 do
|
||||
-- Check volume for non-natural nodes
|
||||
local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
|
||||
local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2}
|
||||
minp.y = minp_schem.y + y
|
||||
maxp.y = maxp_schem.y + y
|
||||
if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
|
||||
return y
|
||||
elseif portal_name ~= nil and nether.registered_portals[portal_name] ~= nil then
|
||||
|
|
|
@ -56,7 +56,7 @@ Helper functions
|
|||
trees.
|
||||
Water will fail this test, unless it is unemerged.
|
||||
* player_name is optional, providing it allows the player's own protected
|
||||
areas to be recognized as unprotected.
|
||||
areas to be treated as unprotected.
|
||||
|
||||
* `nether.find_surface_target_y(target_x, target_z, portal_name, player_name)`:
|
||||
returns a suitable anchorPos
|
||||
|
|
Loading…
Reference in New Issue