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Add biomes-based implementation of the mapgen, and decorations
Prevents the c++/native mapgen from placing ores or decorations (when useBiomes is true). The biomes-based implementation is faster, more deterministic, and keeps its dungeons, but requires MT 5.1 features to work. Also * Glowstone & Netherrack stalactites * Include the new decorations in mapgen_nobiomes * Decorate dungeons - Add windows and glowstone "chandeliers" to some rooms * Configurable Nether floor and ceiling depths
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@ -16,4 +16,10 @@ nether_realm_enabled (Enable Nether realm & portal) bool true
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nether_enable_portal_example_floatlands (Enable example portal: Floatlands) bool false
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# Enables the Surface-travel portal api code example
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nether_enable_portal_example_surfacetravel (Enable example portal: Surface-travel) bool false
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nether_enable_portal_example_surfacetravel (Enable example portal: Surface-travel) bool false
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[Nether depth]
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#The depth where the Nether begins / the Nether ceiling
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nether_depth_ymax (Upper limit of Nether) int -5000 -30000 32767
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#The lower limit of the Nether must be at least 1000 lower than the upper limit, and more than 3000 lower is recommended.
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nether_depth_ymin (Lower limit of Nether) int -11000 -32768 30000
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