Add biomes-based implementation of the mapgen, and decorations

Prevents the c++/native mapgen from placing ores or decorations (when useBiomes is true).
The biomes-based implementation is faster, more deterministic, and keeps its dungeons, but requires MT 5.1 features to work.

Also
 * Glowstone & Netherrack stalactites
 * Include the new decorations in mapgen_nobiomes
 * Decorate dungeons - Add windows and glowstone "chandeliers" to some rooms
 * Configurable Nether floor and ceiling depths
This commit is contained in:
Treer
2020-06-05 22:20:54 +10:00
committed by Treer
parent 94222d44e0
commit f4255f5d1f
5 changed files with 684 additions and 21 deletions

View File

@ -16,4 +16,10 @@ nether_realm_enabled (Enable Nether realm & portal) bool true
nether_enable_portal_example_floatlands (Enable example portal: Floatlands) bool false
# Enables the Surface-travel portal api code example
nether_enable_portal_example_surfacetravel (Enable example portal: Surface-travel) bool false
nether_enable_portal_example_surfacetravel (Enable example portal: Surface-travel) bool false
[Nether depth]
#The depth where the Nether begins / the Nether ceiling
nether_depth_ymax (Upper limit of Nether) int -5000 -30000 32767
#The lower limit of the Nether must be at least 1000 lower than the upper limit, and more than 3000 lower is recommended.
nether_depth_ymin (Lower limit of Nether) int -11000 -32768 30000