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@ -136,7 +136,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
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if basaltNoise > 0 then
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-- a basalt column is here
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local abs_sealevel_cave_noise = math_abs(cavePerlin:get3d({x = x, y = nearest_sea_level, z = z}))
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local abs_sealevel_cave_noise = math_abs(cavePerlin:get_3d({x = x, y = nearest_sea_level, z = z}))
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-- Add Some quick deterministic noise to the column heights
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-- This is probably not good noise, but it doesn't have to be.
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