Fix deprecation warnings (#44)

Co-authored-by: sys4 <bricassa@sys4.fr>
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sys4-fr 2021-04-18 16:30:05 +02:00 committed by GitHub
parent fb3c358f74
commit fb6b666895
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4 changed files with 7 additions and 7 deletions

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@ -266,7 +266,7 @@ end
mapgen.getCavePerlinAt = function(pos)
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
return cavePointPerlin:get3d(pos)
return cavePointPerlin:get_3d(pos)
end
@ -485,7 +485,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1

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@ -136,7 +136,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
if basaltNoise > 0 then
-- a basalt column is here
local abs_sealevel_cave_noise = math_abs(cavePerlin:get3d({x = x, y = nearest_sea_level, z = z}))
local abs_sealevel_cave_noise = math_abs(cavePerlin:get_3d({x = x, y = nearest_sea_level, z = z}))
-- Add Some quick deterministic noise to the column heights
-- This is probably not good noise, but it doesn't have to be.

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@ -216,7 +216,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1

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@ -2007,7 +2007,8 @@ local wormhole_nodedef_default = {
a = 160, r = 128, g = 0, b = 80
},
sunlight_propagates = true,
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes
and "blend" or true,
walkable = false,
diggable = false,
pointable = false,
@ -2015,7 +2016,6 @@ local wormhole_nodedef_default = {
is_ground_content = false,
drop = "",
light_source = 5,
alpha = 192,
node_box = {
type = "fixed",
fixed = {