7 Commits
v3.2 ... v3.4

Author SHA1 Message Date
957fdc887b Add giant crystal geodes (#35) 2023-01-26 15:59:05 +01:00
7dc32f6bb8 fix the sky in the nether caverns when using climate_api (#61)
The mantle and geode skys were working correctly, but not the sky in the main nether area - it would always switch back to stars.
Issue was found by process of elimination, so I don't know why climate_api doesn't accept "nether:nether" as a unique weather name identifier, or how this issue wasn't noticed earlier (did something change?).

climate_api's api_doc.md file says the name "should be prefixed with the mod's name in a way that could look like ``mymod:awesome_weather``. This name should only be used once."

so perhaps names of the form "mymod:mymod" cause issues? (I don't plan on figuring this climate_api behavior out though)
2022-11-20 01:05:03 +11:00
a8a6bb00c5 fumaroles: don't extinguish fires outside of the nether (#60)
thanks
2022-11-14 00:55:49 +11:00
12ca98c25a Add gravel sounds to lava crust (#58) 2022-11-12 22:30:31 +11:00
a03375c5a4 Use Minetest_game fences API if it's available (#57)
Fixes #56, and adds netherbrick rails (for consistency with MTG) if the fences API is found.
Using the MTG fence system adds interop between different fence types, and support for the "Tall fences and walls" option.

I've left the nether's register_craft() call unchanged, it overrides the recipe that default.register_fence() registers, granting 6 fences per crafting instead of MTG's 4.
2022-09-11 14:51:23 +02:00
d3f79e961b Update locale templates 2022-02-13 14:14:03 +11:00
d8e6a6aca3 Treasures (#50)
* Add Netherrack slabs and walls

Also adds deep netherrack stairs, and deep nether brick stairs, slabs, inner stairs and outer stairs.
Adds 9 new nodes in total.

* Treasure: Nether pickaxe takes 10x less wear damage when mining netherrack

cracky-3 mining time of Nether pickaxe reduced from 0.4 to 0.3 to mine netherrack faster.
maxlevel of nether pickaxe dropped from 3 to 2 to increase wear damage with non-netherrack nodes.

* Treasure: Nether staff of light

Adds "Nether staff of Light" and "Nether staff of Eternal Light"
One is limited to 60 uses, and the other has unlimited uses but the glowstone it creates will only last for 40 seconds.
There are no crafting recipes as I hope these to eventually be treasure that can be found in the nether.

See the pull request (#50) for more discussion
2021-11-27 15:40:00 +11:00
17 changed files with 792 additions and 56 deletions

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@ -30,5 +30,6 @@ read_globals = {
"vector",
"VoxelArea",
"VoxelManip",
xpanes = { fields = { "register_pane" } },
}

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@ -16,6 +16,8 @@ right-click/used on the frame to activate it.
See portal_api.txt for how to create custom portals to your own realms.
Nether Portals can allow surface fast-travel.
This mod provides Nether basalts (natural, hewn, and chiseled) as nodes which
require a player to journey to the magma ocean to obtain, so these can be used
for gating progression through a game. For example, a portal to another realm
@ -24,8 +26,7 @@ the nether first, or basalt might be a crafting ingredient required to reach
a particular branch of the tech-tree.
Netherbrick tools are provided (pick, shovel, axe, & sword), see tools.lua
Nether Portals can allow surface fast-travel.
The Nether pickaxe has a 10x bonus against wear when mining netherrack.
## License of source code:
@ -50,9 +51,11 @@ SOFTWARE.
### [Public Domain Dedication (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/)
* `nether_portal_teleport.ogg` is a timing adjusted version of "teleport" by [outroelison](https://freesound.org/people/outroelison), used under CC0 1.0
* `nether_rack_destroy.ogg` is from "Rock destroy" by [Bertsz](https://freesound.org/people/Bertsz/), used under CC0 1.0
### [Attribution 3.0 Unported (CC BY 3.0)](https://creativecommons.org/licenses/by/3.0/)
* `nether_lightstaff.ogg` is "Fire Burst" by [SilverIllusionist](https://freesound.org/people/SilverIllusionist/), 2019
* `nether_portal_ambient.ogg` & `nether_portal_ambient.0.ogg` are extractions from "Deep Cinematic Rumble Stereo" by [Patrick Lieberkind](http://www.lieberkindvisuals.dk), used under CC BY 3.0
* `nether_portal_extinguish.ogg` is an extraction from "Tight Laser Weapon Hit Scifi" by [damjancd](https://freesound.org/people/damjancd), used under CC BY 3.0
* `nether_portal_ignite.ogg` is a derivative of "Flame Ignition" by [hykenfreak](https://freesound.org/people/hykenfreak), used under CC BY 3.0. "Nether Portal ignite" is licensed under CC BY 3.0 by Treer.
@ -62,8 +65,11 @@ SOFTWARE.
* `nether_book_`* (files starting with "nether_book"): Treer, 2019-2020
* `nether_brick_deep.png`: Treer, 2021
* `nether_fumarole.ogg`: Treer, 2020
* `nether_geode.png`: Treer, 2021
* `nether_geode_glass.png`: Treer, 2021
* `nether_lava_bubble`* (files starting with "nether_lava_bubble"): Treer, 2020
* `nether_lava_crust_animated.png`: Treer, 2019-2020
* `nether_lightstaff.png`: Treer, 2021
* `nether_particle_anim`* (files starting with "nether_particle_anim"): Treer, 2019
* `nether_portal_ignition_failure.ogg`: Treer, 2019
* `nether_smoke_puff.png`: Treer, 2020

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@ -7,3 +7,4 @@ loot?
mesecons?
moreblocks?
climate_api?
xpanes?

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@ -312,7 +312,7 @@ The expedition parties have found no diamonds or gold, and after an experienced
geodeSky.sky_data.base_color = nether.fogColor.geodes
climate_api.register_weather(
"nether:nether",
"nether:caverns",
{ nether_biome = "nether" },
{ ["climate_api:skybox"] = netherSky }
)

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@ -32,6 +32,8 @@ Unknown player position=
### nodes.lua ###
A Deep Netherrack wall=
A Netherrack wall=
A finely finished block of solid Nether Basalt.=
A rough cut solid block of Nether Basalt.=
A thin crust of cooled lava with liquid lava beneath=
@ -44,26 +46,42 @@ Columns of dark basalt found only in magma oceans deep within the Nether.=
Compressed Netherbrick=
Cracked Nether Brick=
Deep Glowstone=
Deep Nether Brick=
Deep Nether Slab=
Deep Nether Stair=
Deep Netherrack=
Deep Netherrack slab=
Deep Netherrack stair=
Fumarolic Chimney=
Fumarolic Chimney Corner=
Fumarolic Chimney Slab=
Glowstone=Pierre lumineuse
Hewn Basalt=
Inner Deep Nether Stair=
Inner Nether Stair=Escalier intérieur du Nether
Lava Crust=
Lava crust is strong enough to walk on, but still hot enough to inflict burns.=
Nether Basalt=
Nether Beryl=
Nether Berylite=
Nether Brick=Brique du Nether
Nether Brick Fence=Barrière en briques du Nether
Nether Brick Fence Rail=Clôture en briques du Nether
Nether Crystal Pane=
Nether Slab=Dalle du Nether
Nether Stair=Escalier du Nether
Nether geode crystal, found lining the interior walls of Nether geodes=
Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes=
Netherrack=Roche du Nether
Netherrack from deep in the mantle=
Netherrack stair=
Nethersand=Sable du Nether
Outer Deep Nether Stair=
Outer Nether Stair=Escalier extérieur du Nether
Portal=
@ -110,6 +128,13 @@ There is a floating land of hills and forests up there, over the edges of which
Nether Axe=
Nether Ingot=
Nether Lump=
Nether Pickaxe=
Nether Pickaxe@nWell suited for mining netherrack=
Nether Shovel=
Nether Sword=
Nether staff of Eternal Light@nCreates glowstone from netherrack=
Nether staff of Light@nTemporarily transforms the netherrack into glowstone=
Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials.=

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@ -31,6 +31,8 @@ Unknown player position=
### nodes.lua ###
A Deep Netherrack wall=
A Netherrack wall=
A finely finished block of solid Nether Basalt.=
A rough cut solid block of Nether Basalt.=
A thin crust of cooled lava with liquid lava beneath=
@ -43,26 +45,42 @@ Columns of dark basalt found only in magma oceans deep within the Nether.=
Compressed Netherbrick=
Cracked Nether Brick=
Deep Glowstone=
Deep Nether Brick=
Deep Nether Slab=
Deep Nether Stair=
Deep Netherrack=
Deep Netherrack slab=
Deep Netherrack stair=
Fumarolic Chimney=
Fumarolic Chimney Corner=
Fumarolic Chimney Slab=
Glowstone=
Hewn Basalt=
Inner Deep Nether Stair=
Inner Nether Stair=
Lava Crust=
Lava crust is strong enough to walk on, but still hot enough to inflict burns.=
Nether Basalt=
Nether Beryl=
Nether Berylite=
Nether Brick=
Nether Brick Fence=
Nether Brick Fence Rail=
Nether Crystal Pane=
Nether Slab=
Nether Stair=
Nether geode crystal, found lining the interior walls of Nether geodes=
Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes=
Netherrack=
Netherrack from deep in the mantle=
Netherrack stair=
Nethersand=
Outer Deep Nether Stair=
Outer Nether Stair=
Portal=
@ -109,6 +127,13 @@ There is a floating land of hills and forests up there, over the edges of which
Nether Axe=
Nether Ingot=
Nether Lump=
Nether Pickaxe=
Nether Pickaxe@nWell suited for mining netherrack=
Nether Shovel=
Nether Sword=
Nether staff of Eternal Light@nCreates glowstone from netherrack=
Nether staff of Light@nTemporarily transforms the netherrack into glowstone=
Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials.=

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@ -71,6 +71,7 @@ end
-- Load specialty helper functions
dofile(nether.path .. "/mapgen_dungeons.lua")
dofile(nether.path .. "/mapgen_mantle.lua")
dofile(nether.path .. "/mapgen_geodes.lua")
-- Misc math functions
@ -283,6 +284,7 @@ local dbuf = {}
local c_air = minetest.get_content_id("air")
local c_netherrack = minetest.get_content_id("nether:rack")
local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
local c_crystaldark = minetest.get_content_id("nether:geode")
local c_lavasea_source = minetest.get_content_id("nether:lava_source") -- same as lava but with staggered animation to look better as an ocean
local c_lava_crust = minetest.get_content_id("nether:lava_crust")
local c_native_mapgen = minetest.get_content_id("nether:native_mapgen")
@ -382,7 +384,8 @@ local function on_generated(minp, maxp, seed)
if cave_noise > tcave then
-- Prime region
-- This was the only region in initial versions of the Nether mod.
-- It is the only region which portals from the surface will open into.
-- It is the only region which portals from the surface will open into,
-- getting to any other regions in the Nether will require Shanks' Pony.
data[vi] = c_air
contains_nether = true
@ -392,12 +395,11 @@ local function on_generated(minp, maxp, seed)
-- Reaching here would require the player to first find and journey through the central region,
-- as it's always separated from the Prime region by the central region.
data[vi] = c_netherrack -- For now I've just left this region as solid netherrack instead of air.
data[vi] = mapgen.getGeodeInteriorNodeId(x, y, z)-- function from mapgen_geodes.lua
-- Only set contains_nether to true here if you want tunnels created between the secondary region
-- and the central region.
--contains_nether = true
--data[vi] = c_air
contains_nether = true
else
-- netherrack walls and/or center region/mantle
abs_cave_noise = math_abs(cave_noise)
@ -414,7 +416,11 @@ local function on_generated(minp, maxp, seed)
data[vi] = c_netherrack_deep
else
-- the shell seperating the mantle from the rest of the nether...
data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
if cave_noise > 0 then
data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
else
data[vi] = c_crystaldark
end
end
end

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@ -33,6 +33,7 @@ minetest.set_gen_notify({dungeon = true})
local c_air = minetest.get_content_id("air")
local c_netherrack = minetest.get_content_id("nether:rack")
local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
local c_crystaldark = minetest.get_content_id("nether:geode")
local c_dungeonbrick = minetest.get_content_id("nether:brick")
local c_dungeonbrick_alt = minetest.get_content_id("nether:brick_cracked")
local c_netherbrick_slab = minetest.get_content_id("stairs:slab_nether_brick")
@ -164,7 +165,7 @@ nether.mapgen.excavate_dungeons = function(data, area, rooms)
vi = area:index(room_min.x, y, z)
for x = room_min.x, room_max.x do
node_id = data[vi]
if node_id == c_netherrack or node_id == c_netherrack_deep then data[vi] = c_air end
if node_id == c_netherrack or node_id == c_netherrack_deep or node_id == c_crystaldark then data[vi] = c_air end
vi = vi + 1
end
end
@ -181,7 +182,7 @@ nether.mapgen.excavate_dungeons = function(data, area, rooms)
vi = vi + area.ystride
node_id = data[vi]
-- searching forward of the stairs could also be done
if node_id == c_netherrack or node_id == c_netherrack_deep then data[vi] = c_air end
if node_id == c_netherrack or node_id == c_netherrack_deep or node_id == c_crystaldark then data[vi] = c_air end
end
end
end
@ -231,11 +232,11 @@ nether.mapgen.decorate_dungeons = function(data, area, rooms)
and room_min.z > minEdge.z and room_max.z < maxEdge.z then
--data[area:indexp(roomInfo)] = minetest.get_content_id("default:mese_post_light") -- debug
-- Can't use glass panes because they need the param data set.
-- Until whisper glass is added, every window will be made of netherbrick fence (rather
-- than material depending on room_seed)
-- Glass panes can't go in the windows because we aren't setting param data.
-- Until a Nether glass is added, every window will be made of netherbrick fence rather
-- than material depending on room_seed.
local window_node = c_netherfence
--if c_netherglass ~= nil and room_seed % 20 >= 12 then window_node = c_crystallight end
--if c_netherglass ~= nil and room_seed % 20 >= 12 then window_node = c_netherglass end
local function placeWindow(vi, viOutsideOffset, windowNo)
if is_dungeon_brick(data[vi]) and is_dungeon_brick(data[vi + yStride]) then

221
mapgen_geodes.lua Normal file
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@ -0,0 +1,221 @@
--[[
Nether mod for minetest
This file contains helper functions for generating geode interiors,
a proof-of-concept to demonstrate how the secondary/spare region
in the nether might be put to use by someone.
Copyright (C) 2021 Treer
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
]]--
local debugf = nether.debug
local mapgen = nether.mapgen
-- Content ids
local c_air = minetest.get_content_id("air")
local c_crystal = minetest.get_content_id("nether:geodelite") -- geodelite has a faint glow
local c_netherrack = minetest.get_content_id("nether:rack")
local c_glowstone = minetest.get_content_id("nether:glowstone")
-- Math funcs
local math_max, math_min, math_abs, math_floor, math_pi = math.max, math.min, math.abs, math.floor, math.pi -- avoid needing table lookups each time a common math function is invoked
-- Create a tiling space of close-packed spheres, using Hexagonal close packing
-- of spheres with radius 0.5.
-- With a layer of spheres on a flat surface, if the pack-z distance is 1 due to 0.5
-- radius then the pack-x distance will be the height of an equilateral triangle: sqrt(3) / 2,
-- and the pack-y distance between each layer will be sqrt(6) / 3,
-- The tessellating space will be a rectangular box of 2*pack-x by 1*pack-z by 3*pack-y
local xPack = math.sqrt(3)/2 -- 0.866, height of an equalateral triangle
local xPack2 = xPack * 2 -- 1.732
local yPack = math.sqrt(6) / 3 -- 0.816, y height of each layer
local yPack2 = yPack * 2
local yPack3 = yPack * 3
local layer2offsetx = xPack / 3 -- 0.289, height to center of equalateral triangle
local layer3offsetx = xPack2 / 3 -- 0.577
local structureSize = 50 -- magic numbers may need retuning if this changes too much
local layer1 = {
{0, 0, 0},
{0, 0, 1},
{xPack, 0, -0.5},
{xPack, 0, 0.5},
{xPack, 0, 1.5},
{xPack2, 0, 0},
{xPack2, 0, 1},
}
local layer2 = {
{layer2offsetx - xPack, yPack, 0},
{layer2offsetx - xPack, yPack, 1},
{layer2offsetx, yPack, -0.5},
{layer2offsetx, yPack, 0.5},
{layer2offsetx, yPack, 1.5},
{layer2offsetx + xPack, yPack, 0},
{layer2offsetx + xPack, yPack, 1},
{layer2offsetx + xPack2, yPack, -0.5},
{layer2offsetx + xPack2, yPack, 0.5},
{layer2offsetx + xPack2, yPack, 1.5},
}
local layer3 = {
{layer3offsetx - xPack, yPack2, -0.5},
{layer3offsetx - xPack, yPack2, 0.5},
{layer3offsetx - xPack, yPack2, 1.5},
{layer3offsetx, yPack2, 0},
{layer3offsetx, yPack2, 1},
{layer3offsetx + xPack, yPack2, -0.5},
{layer3offsetx + xPack, yPack2, 0.5},
{layer3offsetx + xPack, yPack2, 1.5},
{layer3offsetx + xPack2, yPack2, 0},
{layer3offsetx + xPack2, yPack2, 1},
}
local layer4 = {
{0, yPack3, 0},
{0, yPack3, 1},
{xPack, yPack3, -0.5},
{xPack, yPack3, 0.5},
{xPack, yPack3, 1.5},
{xPack2, yPack3, 0},
{xPack2, yPack3, 1},
}
local layers = {
{y = layer1[1][2], points = layer1}, -- layer1[1][2] is the y value of the first point in layer1, and all spheres in a layer have the same y
{y = layer2[1][2], points = layer2},
{y = layer3[1][2], points = layer3},
{y = layer4[1][2], points = layer4},
}
-- Geode mapgen functions (AKA proof of secondary/spare region concept)
-- fast for small lists
function insertionSort(array)
local i
for i = 2, #array do
local key = array[i]
local j = i - 1
while j > 0 and array[j] > key do
array[j + 1] = array[j]
j = j - 1
end
array[j + 1] = key
end
return array
end
local distSquaredList = {}
local adj_x = 0
local adj_y = 0
local adj_z = 0
local lasty, lastz
local warpx, warpz
-- It's quite a lot to calculate for each air node, but its not terribly slow and
-- it'll be pretty darn rare for chunks in the secondary region to ever get emerged.
mapgen.getGeodeInteriorNodeId = function(x, y, z)
if z ~= lastz then
lastz = z
-- Calculate structure warping
-- To avoid calculating this for each node there's no warping as you look along the x axis :(
adj_y = math.sin(math_pi / 222 * y) * 30
if y ~= lasty then
lasty = y
warpx = math.sin(math_pi / 100 * y) * 10
warpz = math.sin(math_pi / 43 * y) * 15
end
local twistRadians = math_pi / 73 * y
local sinTwist, cosTwist = math.sin(twistRadians), math.cos(twistRadians)
adj_x = cosTwist * warpx - sinTwist * warpz
adj_z = sinTwist * warpx + cosTwist * warpz
end
-- convert x, y, z into a position in the tessellating space
local cell_x = (((x + adj_x) / xPack2 + 0.5) % structureSize) / structureSize * xPack2
local cell_y = (((y + adj_y) / yPack3 + 0.5) % structureSize) / structureSize * yPack3
local cell_z = (((z + adj_z) + 0.5) % structureSize) / structureSize -- zPack = 1, so can be omitted
local iOut = 1
local i, j
local canSkip = false
for i = 1, #layers do
local layer = layers[i]
local dy = cell_y - layer.y
if dy > -0.71 and dy < 0.71 then -- optimization - don't include points to far away to make a difference. (0.71 comes from sin(45°))
local points = layer.points
for j = 1, #points do
local point = points[j]
local dx = cell_x - point[1]
local dz = cell_z - point[3]
local distSquared = dx*dx + dy*dy + dz*dz
if distSquared < 0.25 then
-- optimization - point is inside a sphere, so cannot be a wall edge. (0.25 comes from radius of 0.5 squared)
return c_air
end
distSquaredList[iOut] = distSquared
iOut = iOut + 1
end
end
end
-- clear the rest of the array instead of creating a new one to hopefully reduce luajit mem leaks.
while distSquaredList[iOut] ~= nil do
rawset(distSquaredList, iOut, nil)
iOut = iOut + 1
end
insertionSort(distSquaredList)
local d3_1 = distSquaredList[3] - distSquaredList[1]
local d3_2 = distSquaredList[3] - distSquaredList[2]
--local d4_1 = distSquaredList[4] - distSquaredList[1]
--local d4_3 = distSquaredList[4] - distSquaredList[3]
-- Some shape formulas (tuned for a structureSize of 50)
-- (d3_1 < 0.05) gives connective lines
-- (d3_1 < 0.05 or d3_2 < .02) give fancy elven bridges - prob doesn't need the d3_1 part
-- ((d3_1 < 0.05 or d3_2 < .02) and distSquaredList[1] > .3) tapers the fancy connections in the middle
-- (d4_3 < 0.03 and d3_2 < 0.03) produces caltrops at intersections
-- (d4_1 < 0.1) produces spherish balls at intersections
-- The idea is voronoi based - edges in a voronoi diagram are where each nearby point is at equal distance.
-- In this case we use squared distances to avoid calculating square roots.
if (d3_1 < 0.05 or d3_2 < .02) and distSquaredList[1] > .3 then
return c_crystal
elseif (distSquaredList[4] - distSquaredList[1]) < 0.08 then
return c_glowstone
else
return c_air
end
end

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@ -1,4 +1,4 @@
name = nether
description = Adds a deep underground realm with different mapgen that you can reach with obsidian portals.
depends = stairs, default
optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api, ethereal
optional_depends = moreblocks, mesecons, loot, dungeon_loot, doc_basics, fire, climate_api, ethereal, xpanes, walls

298
nodes.lua
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@ -65,23 +65,186 @@ nether.register_wormhole_node("nether:portal_alt", {
})
--== Transmogrification functions ==--
-- Functions enabling selected nodes to be temporarily transformed into other nodes.
-- (so the light staff can temporarily turn netherrack into glowstone)
-- Swaps the node at `nodePos` with `newNode`, unless `newNode` is nil in which
-- case the node is swapped back to its original type.
-- `monoSimpleSoundSpec` is optional.
-- returns true if a node was transmogrified
nether.magicallyTransmogrify_node = function(nodePos, playerName, newNode, monoSimpleSoundSpec, isPermanent)
local meta = minetest.get_meta(nodePos)
local playerEyePos = nodePos -- fallback value in case the player no longer exists
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
local playerPos = player:get_pos()
playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
end
local oldNode = minetest.get_node(nodePos)
if oldNode.name == "air" then
-- the node has been mined or otherwise destroyed, abort the operation
return false
end
local oldNodeDef = minetest.registered_nodes[oldNode.name] or minetest.registered_nodes["air"]
local specialFXSize = 1 -- a specialFXSize of 1 is for full SFX, 0.5 is half-sized
local returningToNormal = newNode == nil
if returningToNormal then
-- This is the transmogrified node returning back to normal - a more subdued animation
specialFXSize = 0.5
-- read what the node used to be from the metadata
newNode = {
name = meta:get_string("transmogrified_name"),
param1 = meta:get_string("transmogrified_param1"),
param2 = meta:get_string("transmogrified_param2")
}
if newNode.name == "" then
minetest.log("warning", "nether.magicallyTransmogrify_node() invoked to restore node which wasn't transmogrified")
return false
end
end
local soundSpec = monoSimpleSoundSpec
if soundSpec == nil and oldNodeDef.sounds ~= nil then
soundSpec = oldNodeDef.sounds.dug or oldNodeDef.sounds.dig
if soundSpec == "__group" then soundSpec = "default_dig_cracky" end
end
if soundSpec ~= nil then
minetest.sound_play(soundSpec, {pos = nodePos, max_hear_distance = 50})
end
-- Start the particlespawner nearer the player's side of the node to create
-- more initial occlusion for an illusion of the old node breaking apart / falling away.
local dirToPlayer = vector.normalize(vector.subtract(playerEyePos, nodePos))
local impactPos = vector.add(nodePos, vector.multiply(dirToPlayer, 0.5))
local velocity = 1 + specialFXSize
minetest.add_particlespawner({
amount = 50 * specialFXSize,
time = 0.1,
minpos = vector.add(impactPos, -0.3),
maxpos = vector.add(impactPos, 0.3),
minvel = {x = -velocity, y = -velocity, z = -velocity},
maxvel = {x = velocity, y = 3 * velocity, z = velocity}, -- biased upward to counter gravity in the initial stages
minacc = {x=0, y=-10, z=0},
maxacc = {x=0, y=-10, z=0},
minexptime = 1.5 * specialFXSize,
maxexptime = 3 * specialFXSize,
minsize = 0.5,
maxsize = 5,
node = {name = oldNodeDef.name},
glow = oldNodeDef.light_source
})
if returningToNormal or isPermanent then
-- clear the metadata that indicates the node is transformed
meta:set_string("transmogrified_name", "")
meta:set_int("transmogrified_param1", 0)
meta:set_int("transmogrified_param2", 0)
else
-- save the original node so it can be restored
meta:set_string("transmogrified_name", oldNode.name)
meta:set_int("transmogrified_param1", oldNode.param1)
meta:set_int("transmogrified_param2", oldNode.param2)
end
minetest.swap_node(nodePos, newNode)
return true
end
local function transmogrified_can_dig (pos, player)
if minetest.get_meta(pos):get_string("transmogrified_name") ~= "" then
-- This node was temporarily transformed into its current form
-- revert it back, rather than allow the player to mine transmogrified nodes.
local playerName = ""
if player ~= nil then playerName = player:get_player_name() end
nether.magicallyTransmogrify_node(pos, playerName)
return false
end
return true
end
-- Nether nodes
minetest.register_node("nether:rack", {
description = S("Netherrack"),
tiles = {"nether_rack.png"},
is_ground_content = true,
groups = {cracky = 3, level = 2},
-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
groups = {cracky = 3, level = 2, workable_with_nether_tools = 3},
sounds = default.node_sound_stone_defaults(),
})
-- Geode crystals can only be introduced by the biomes-based mapgen, since it requires the
-- MT 5.0 world-align texture features.
minetest.register_node("nether:geode", {
description = S("Nether Beryl"),
_doc_items_longdesc = S("Nether geode crystal, found lining the interior walls of Nether geodes"),
tiles = {{
name = "nether_geode.png",
align_style = "world",
scale = 4
}},
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, nether_crystal = 1},
sounds = default.node_sound_glass_defaults(),
})
-- Nether Berylite is a Beryl that can seen in the dark, used to light up the internal structure
-- of the geode, so to avoid player confusion we'll just have it drop plain Beryl, and have only
-- plain Beryl in the creative inventory.
minetest.register_node("nether:geodelite", {
description = S("Nether Berylite"),
_doc_items_longdesc = S("Nether geode crystal. A crystalline structure with faint glow found inside large Nether geodes"),
tiles = {{
name = "nether_geode.png",
align_style = "world",
scale = 4
}},
light_source = 2,
drop = "nether:geode",
is_ground_content = true,
groups = {cracky = 3, oddly_breakable_by_hand = 3, nether_crystal = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
if minetest.get_modpath("xpanes") and minetest.global_exists("xpanes") and xpanes.register_pane ~= nil then
xpanes.register_pane("nether_crystal_pane", {
description = S("Nether Crystal Pane"),
textures = {
{
name = "nether_geode_glass.png",
align_style = "world",
scale = 2
},
"",
"xpanes_edge_obsidian.png"
},
inventory_image = "([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png",
wield_image = "([combine:32x32:-8,-8=nether_geode_glass.png:24,-8=nether_geode_glass.png:-8,24=nether_geode_glass.png:24,24=nether_geode_glass.png)^[resize:16x16^[multiply:#922^default_obsidian_glass.png", use_texture_alpha = true,
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3},
recipe = {
{"group:nether_crystal", "group:nether_crystal", "group:nether_crystal"},
{"group:nether_crystal", "group:nether_crystal", "group:nether_crystal"}
}
})
end
-- Deep Netherrack, found in the mantle / central magma layers
minetest.register_node("nether:rack_deep", {
description = S("Deep Netherrack"),
_doc_items_longdesc = S("Netherrack from deep in the mantle"),
tiles = {"nether_rack_deep.png"},
is_ground_content = true,
groups = {cracky = 3, level = 2},
-- setting workable_with_nether_tools reduces the wear on nether:pick_nether when mining this node
groups = {cracky = 3, level = 2, workable_with_nether_tools = 3},
sounds = default.node_sound_stone_defaults(),
})
@ -103,6 +266,7 @@ minetest.register_node("nether:glowstone", {
paramtype = "light",
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
can_dig = transmogrified_can_dig, -- to ensure glowstone temporarily created by the lightstaff can't be kept
})
-- Deep glowstone, found in the mantle / central magma layers
@ -114,6 +278,7 @@ minetest.register_node("nether:glowstone_deep", {
paramtype = "light",
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
can_dig = transmogrified_can_dig, -- to ensure glowstone temporarily created by the lightstaff can't be kept
})
minetest.register_node("nether:brick", {
@ -141,26 +306,6 @@ minetest.register_node("nether:brick_cracked", {
sounds = default.node_sound_stone_defaults(),
})
local fence_texture =
"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("nether:fence_nether_brick", {
description = S("Nether Brick Fence"),
drawtype = "fencelike",
tiles = {"nether_brick.png"},
inventory_image = fence_texture,
wield_image = fence_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("nether:brick_deep", {
description = S("Deep Nether Brick"),
tiles = {{
@ -173,39 +318,119 @@ minetest.register_node("nether:brick_deep", {
sounds = default.node_sound_stone_defaults()
})
-- Register fence and rails
local fence_texture =
"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
local rail_texture =
"default_fence_rail_overlay.png^nether_brick.png^default_fence_rail_overlay.png^[makealpha:255,126,126"
default.register_fence("nether:fence_nether_brick", {
description = S("Nether Brick Fence"),
texture = "nether_brick.png",
inventory_image = fence_texture,
wield_image = fence_texture,
material = "nether:brick",
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults()
})
default.register_fence_rail("nether:fence_rail_nether_brick", {
description = S("Nether Brick Fence Rail"),
texture = "nether_brick.png",
inventory_image = rail_texture,
wield_image = rail_texture,
material = "nether:brick",
groups = {cracky = 2, level = 2},
sounds = default.node_sound_stone_defaults()
})
-- Register stair and slab
stairs.register_stair_and_slab(
"nether_brick",
"nether:brick",
{cracky = 2, level = 2},
{"nether_brick.png"},
S("Nether Stair"),
S("Nether Slab"),
default.node_sound_stone_defaults(),
nil,
S("Inner Nether Stair"),
S("Outer Nether Stair")
-- Nether bricks can be made into stairs, slabs, inner stairs, and outer stairs
stairs.register_stair_and_slab( -- this function also registers inner and outer stairs
"nether_brick", -- subname
"nether:brick", -- recipeitem
{cracky = 2, level = 2}, -- groups
{"nether_brick.png"}, -- images
S("Nether Stair"), -- desc_stair
S("Nether Slab"), -- desc_slab
minetest.registered_nodes["nether:brick"].sounds, -- sounds
false, -- worldaligntex
S("Inner Nether Stair"), -- desc_stair_inner
S("Outer Nether Stair") -- desc_stair_outer
)
stairs.register_stair_and_slab( -- this function also registers inner and outer stairs
"nether_brick_deep", -- subname
"nether:brick_deep", -- recipeitem
{cracky = 2, level = 2}, -- groups
{"nether_brick_deep.png"}, -- images
S("Deep Nether Stair"), -- desc_stair
S("Deep Nether Slab"), -- desc_slab
minetest.registered_nodes["nether:brick_deep"].sounds, -- sounds
false, -- worldaligntex
S("Inner Deep Nether Stair"), -- desc_stair_inner
S("Outer Deep Nether Stair") -- desc_stair_outer
)
-- Netherrack can be shaped into stairs, slabs and walls
stairs.register_stair(
"netherrack",
"nether:rack",
{cracky = 2, level = 2},
{"nether_rack.png"},
S("Netherrack stair"),
default.node_sound_stone_defaults()
minetest.registered_nodes["nether:rack"].sounds
)
stairs.register_slab( -- register a slab without adding inner and outer stairs
"netherrack",
"nether:rack",
{cracky = 2, level = 2},
{"nether_rack.png"},
S("Deep Netherrack slab"),
minetest.registered_nodes["nether:rack"].sounds
)
stairs.register_stair(
"netherrack_deep",
"nether:rack_deep",
{cracky = 2, level = 2},
{"nether_rack_deep.png"},
S("Deep Netherrack stair"),
minetest.registered_nodes["nether:rack_deep"].sounds
)
stairs.register_slab( -- register a slab without adding inner and outer stairs
"netherrack_deep",
"nether:rack_deep",
{cracky = 2, level = 2},
{"nether_rack_deep.png"},
S("Deep Netherrack slab"),
minetest.registered_nodes["nether:rack_deep"].sounds
)
-- Connecting walls
if minetest.get_modpath("walls") and minetest.global_exists("walls") and walls.register ~= nil then
walls.register("nether:rack_wall", S("A Netherrack wall"), "nether_rack.png", "nether:rack", minetest.registered_nodes["nether:rack"].sounds)
walls.register("nether:rack_deep_wall", S("A Deep Netherrack wall"), "nether_rack_deep.png", "nether:rack_deep", minetest.registered_nodes["nether:rack_deep"].sounds)
end
-- StairsPlus
if minetest.get_modpath("moreblocks") then
-- Registers about 49 different shapes of nether brick, replacing the stairs & slabs registered above.
-- (This could also be done for deep nether brick, but I've left that out to avoid a precedent of 49 new
-- nodes every time the nether gets a new material. Nether structures won't be able to use them because
-- they can't depend on moreblocks)
stairsplus:register_all(
"nether", "brick", "nether:brick", {
description = S("Nether Brick"),
groups = {cracky = 2, level = 2},
tiles = {"nether_brick.png"},
sounds = default.node_sound_stone_defaults(),
sounds = minetest.registered_nodes["nether:brick"].sounds,
})
end
@ -553,6 +778,7 @@ minetest.register_node("nether:lava_crust", {
--liquid_viscosity = 7,
damage_per_second = 2,
groups = {oddly_breakable_by_hand = 3, cracky = 3, explody = 1, igniter = 1},
sounds = default.node_sound_gravel_defaults(),
})
@ -615,7 +841,7 @@ local function fumarole_onTimer(pos, elapsed)
local smoke_time_adj = 1
local posAbove = {x = pos.x, y = pos.y + 1, z = pos.z}
local extinguish = minetest.get_node(posAbove).name ~= "air"
local extinguish = inNether and minetest.get_node(posAbove).name ~= "air"
if extinguish or (canCatchFire and math.floor(elapsed) % 7 == 0) then

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230
tools.lua
View File

@ -20,18 +20,33 @@
local S = nether.get_translator
minetest.register_tool("nether:pick_nether", {
description = S("Nether Pickaxe"),
description = S("Nether Pickaxe\nWell suited for mining netherrack"),
_doc_items_longdesc = S("Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials."),
inventory_image = "nether_tool_netherpick.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.90, [2]=0.9, [3]=0.4}, uses=35, maxlevel=3},
cracky = {times={[1]=1.90, [2]=0.9, [3]=0.3}, uses=35, maxlevel=2},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
groups = {pickaxe = 1},
after_use = function(itemstack, user, node, digparams)
local wearDivisor = 1
local nodeDef = minetest.registered_nodes[node.name]
if nodeDef ~= nil and nodeDef.groups ~= nil then
-- The nether pick hardly wears out when mining netherrack
local workable = nodeDef.groups.workable_with_nether_tools or 0
wearDivisor = 1 + (3 * workable) -- 10 for netherrack, 1 otherwise. Making it able to mine 350 netherrack nodes, instead of 35.
end
local wear = math.floor(digparams.wear / wearDivisor)
itemstack:add_wear(wear) -- apply the adjusted wear as usual
return itemstack
end
})
minetest.register_tool("nether:shovel_nether", {
@ -136,3 +151,212 @@ minetest.register_craft({
{"group:stick"}
}
})
--===========================--
--== Nether Staff of Light ==--
--===========================--
nether.lightstaff_recipes = {
["nether:rack"] = "nether:glowstone",
["nether:brick"] = "nether:glowstone",
["nether:brick_cracked"] = "nether:glowstone",
["nether:brick_compressed"] = "nether:glowstone",
["stairs:slab_netherrack"] = "nether:glowstone",
["nether:rack_deep"] = "nether:glowstone_deep",
["nether:brick_deep"] = "nether:glowstone_deep",
["stairs:slab_netherrack_deep"] = "nether:glowstone_deep"
}
nether.lightstaff_range = 100
nether.lightstaff_velocity = 60
nether.lightstaff_gravity = 0 -- using 0 instead of 10 because projectile arcs look less magical - magic isn't affected by gravity ;) (but set this to 10 if you're making a crossbow etc.)
nether.lightstaff_uses = 60 -- number of times the Eternal Lightstaff can be used before wearing out
nether.lightstaff_duration = 40 -- lifespan of glowstone created by the termporay Lightstaff
-- 'serverLag' is a rough amount to reduce the projected impact-time the server must wait before initiating the
-- impact events (i.e. node changing to glowstone with explosion particle effect).
-- In tests using https://github.com/jagt/clumsy to simulate network lag I've found this value to not noticeably
-- matter. A large network lag is noticeable in the time between clicking fire and when the shooting-particleEffect
-- begins, as well as the time between when the impact sound/particleEffect start and when the netherrack turns
-- into glowstone. The synchronization that 'serverLag' adjusts seems to already tolerate network lag well enough (at
-- least when lag is consistent, as I have not simulated random lag)
local serverLag = 0.05 -- in seconds. Larger values makes impact events more premature/early.
-- returns a pointed_thing, or nil if no solid node intersected the ray
local function raycastForSolidNode(rayStartPos, rayEndPos)
local raycast = minetest.raycast(
rayStartPos,
rayEndPos,
false, -- objects - if false, only nodes will be returned. Default is `true`
true -- liquids - if false, liquid nodes won't be returned. Default is `false`
)
local next_pointed = raycast:next()
while next_pointed do
local under_node = minetest.get_node(next_pointed.under)
local under_def = minetest.registered_nodes[under_node.name]
if (under_def and not under_def.buildable_to) or not under_def then
return next_pointed
end
next_pointed = raycast:next(next_pointed)
end
return nil
end
-- Turns a node into a light source
-- `lightDuration` 0 is considered permanent, lightDuration is in seconds
-- returns true if a node is transmogrified into a glowstone
local function light_node(pos, playerName, lightDuration)
local result = false
if minetest.is_protected(pos, playerName) then
minetest.record_protection_violation(pos, playerName)
return false
end
local oldNode = minetest.get_node(pos)
local litNodeName = nether.lightstaff_recipes[oldNode.name]
if litNodeName ~= nil then
result = nether.magicallyTransmogrify_node(
pos,
playerName,
{name=litNodeName},
{name = "nether_rack_destroy", gain = 0.8},
lightDuration == 0 -- isPermanent
)
if lightDuration > 0 then
minetest.after(lightDuration,
function()
-- Restore the node to its original type.
--
-- If the server crashes or shuts down before this is invoked, the node
-- will remain in its transmogrified state. These could be cleaned up
-- with an LBM, but I don't think that's necessary: if this functionality
-- is only being used for the Nether Lightstaff then I don't think it
-- matters if there's occasionally an extra glowstone left in the
-- netherrack.
nether.magicallyTransmogrify_node(pos, playerName)
end
)
end
end
return result
end
-- a lightDuration of 0 is considered permanent, lightDuration is in seconds
-- returns true if a node is transmogrified into a glowstone
local function lightstaff_on_use(user, boltColorString, lightDuration)
if not user then return false end
local playerName = user:get_player_name()
local playerlookDir = user:get_look_dir()
local playerPos = user:get_pos()
local playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
local target = vector.add(playerEyePos, vector.multiply(playerlookDir, nether.lightstaff_range))
local targetHitPos = nil
local targetNodePos = nil
local target_pointed = raycastForSolidNode(playerEyePos, target)
if target_pointed then
targetNodePos = target_pointed.under
targetHitPos = vector.divide(vector.add(target_pointed.under, target_pointed.above), 2)
end
local wieldOffset = {x= 0.5, y = -0.2, z= 0.8}
local lookRotation = ({x = -user:get_look_vertical(), y = user:get_look_horizontal(), z = 0})
local wieldPos = vector.add(playerEyePos, vector.rotate(wieldOffset, lookRotation))
local aimPos = targetHitPos or target
local distance = math.abs(vector.length(vector.subtract(aimPos, wieldPos)))
local flightTime = distance / nether.lightstaff_velocity
local dropDistance = nether.lightstaff_gravity * 0.5 * (flightTime * flightTime)
aimPos.y = aimPos.y + dropDistance
local boltDir = vector.normalize(vector.subtract(aimPos, wieldPos))
minetest.sound_play("nether_lightstaff", {to_player = playerName, gain = 0.8}, true)
-- animate a "magic bolt" from wieldPos to aimPos
local particleSpawnDef = {
amount = 20,
time = 0.4,
minpos = vector.add(wieldPos, -0.13),
maxpos = vector.add(wieldPos, 0.13),
minvel = vector.multiply(boltDir, nether.lightstaff_velocity - 0.3),
maxvel = vector.multiply(boltDir, nether.lightstaff_velocity + 0.3),
minacc = {x=0, y=-nether.lightstaff_gravity, z=0},
maxacc = {x=0, y=-nether.lightstaff_gravity, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 4,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
texture = "nether_particle_anim3.png",
animation = { type = "vertical_frames", aspect_w = 7, aspect_h = 7, length = 0.8 },
glow = 15
}
minetest.add_particlespawner(particleSpawnDef)
particleSpawnDef.texture = "nether_particle_anim3.png^[colorize:" .. boltColorString .. ":alpha"
particleSpawnDef.amount = 12
particleSpawnDef.time = 0.2
particleSpawnDef.minsize = 6
particleSpawnDef.maxsize = 7
particleSpawnDef.minpos = vector.add(wieldPos, -0.35)
particleSpawnDef.maxpos = vector.add(wieldPos, 0.35)
minetest.add_particlespawner(particleSpawnDef)
local result = false
if targetNodePos then
-- delay the impact until roughly when the particle effects will have reached the target
minetest.after(
math.max(0, (distance / nether.lightstaff_velocity) - serverLag),
function()
light_node(targetNodePos, playerName, lightDuration)
end
)
if lightDuration ~= 0 then
-- we don't need to care whether the transmogrify will be successful
result = true
else
-- check whether the transmogrify will be successful
local targetNode = minetest.get_node(targetNodePos)
result = nether.lightstaff_recipes[targetNode.name] ~= nil
end
end
return result
end
-- Inspired by FaceDeer's torch crossbow and Xanthin's Staff of Light
minetest.register_tool("nether:lightstaff", {
description = S("Nether staff of Light\nTemporarily transforms the netherrack into glowstone"),
inventory_image = "nether_lightstaff.png",
wield_image = "nether_lightstaff.png",
light_source = 11, -- used by wielded_light mod etc.
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
lightstaff_on_use(user, "#F70", nether.lightstaff_duration)
end
})
minetest.register_tool("nether:lightstaff_eternal", {
description = S("Nether staff of Eternal Light\nCreates glowstone from netherrack"),
inventory_image = "nether_lightstaff.png^[colorize:#55F:90",
wield_image = "nether_lightstaff.png^[colorize:#55F:90",
light_source = 11, -- used by wielded_light mod etc.
sound = {breaks = "default_tool_breaks"},
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if lightstaff_on_use(user, "#23F", 0) then -- was "#8088FF" or "#13F"
-- The staff of Eternal Light wears out, to limit how much
-- a player can alter the nether with it.
itemstack:add_wear(65535 / (nether.lightstaff_uses - 1))
end
return itemstack
end
})