mirror of
https://github.com/minetest-mods/nether.git
synced 2024-12-27 19:30:28 +01:00
f3c6f2df23
Or they can be used on the surface as cottage chimneys.
399 lines
13 KiB
Lua
399 lines
13 KiB
Lua
--[[
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Register decorations for Nether mapgen
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Copyright (C) 2020 Treer
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Lava is unreliable in the old Nether mapgen because it removes lava
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-- from the overdraw areas, so any decorations involving lava will often
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-- have the lava missing depending on whether nearby chunks were already
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-- emerged or not before the decoration was placed.
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local allow_lava_decorations = nether.useBiomes
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local _ = {name = "air", prob = 0}
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local A = {name = "air", prob = 255, force_place = true}
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local G = {name = "nether:glowstone", prob = 255, force_place = true}
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local N = {name = "nether:rack", prob = 255}
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local S = {name = "nether:sand", prob = 255, force_place = true}
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local L = {name = "default:lava_source", prob = 255, force_place = true}
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local F = {name = "nether:fumarole", prob = 255, force_place = true}
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local FS = {name = "nether:fumarole_slab", prob = 255, force_place = true}
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local F1 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 0}
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local F2 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 1}
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local F3 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 2}
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local F4 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 3}
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local S1 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 5}
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local S2 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 7}
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local S3 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 12}
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local S4 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 16}
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-- =================
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-- Stalactites
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-- =================
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local schematic_GlowstoneStalactite = {
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size = {x = 5, y = 10, z = 5},
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data = { -- note that data is upside down
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, N, G, N, _,
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_, N, N, N, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, G, G, G, _,
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N, G, G, G, N,
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N, N, G, N, N,
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_, _, N, _, _, -- ypos 0, prob 25% (64/256)
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_, _, G, _, _, -- ypos 1, prob 37% (96/256)
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_, _, G, _, _, -- ypos 2, prob 100%
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_, _, G, _, _, -- ypos 3, prob 100%
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_, _, G, G, _, -- ypos 4, prob 50% (128/256) to make half of stalactites asymmetric
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_, G, G, G, _, -- ypos 5, prob 75% (192/256)
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_, G, G, G, _, -- ypos 6, prob 75% (192/256)
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_, G, G, G, _, -- ypos 7, prob 100%
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G, G, G, G, G, -- ypos 8, prob 100%
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N, G, G, G, N, -- ypos 9, prob 75% (192/256)
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, G, G, G, _,
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N, G, G, G, N,
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N, N, G, N, N,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, N, G, N, _,
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_, N, N, N, _
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},
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-- Y-slice probabilities do not function correctly for ceiling schematic
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-- decorations because they are inverted, so ypos numbers have been inverted
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-- to match, and a larger offset in place_offset_y should be used (e.g. -3).
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yslice_prob = {
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{ypos = 9, prob = 192},
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{ypos = 6, prob = 192},
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{ypos = 5, prob = 192},
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{ypos = 4, prob = 128},
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{ypos = 1, prob = 96},
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{ypos = 0, prob = 64}
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}
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}
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minetest.register_decoration({
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name = "Glowstone stalactite",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0003,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
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y_min = nether.DEPTH_FLOOR,
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schematic = schematic_GlowstoneStalactite,
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flags = "place_center_x,place_center_z,force_placement,all_ceilings",
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place_offset_y=-3
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})
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minetest.register_decoration({
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name = "Netherrack stalactite",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0008,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH_CEILING, -- keep compatibility with mapgen_nobiomes.lua
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y_min = nether.DEPTH_FLOOR,
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schematic = schematic_GlowstoneStalactite,
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replacements = {["nether:glowstone"] = "nether:rack"},
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flags = "place_center_x,place_center_z,all_ceilings",
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place_offset_y=-3
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})
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-- =======================================
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-- Concealed crevice / Lava sinkhole
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-- =======================================
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-- if player places a torch/block on this sand or digs it while standing on it, it sinks into lava
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if allow_lava_decorations then
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minetest.register_decoration({
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name = "Weak trap",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.002,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH, -- keep compatibility with mapgen_nobiomes.lua
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y_min = nether.DEPTH_FLOOR,
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schematic = {
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size = {x = 4, y = 7, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, _, _, _,
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_, N, _, _,
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_, N, N, _,
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_, N, N, _,
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_, N, N, _,
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_, _, _, _,
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_, N, _, _, -- make it look like a stalactite if it protrudes out the bottom of a landform
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_, N, _, _,
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N, L, N, _,
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N, L, L, N,
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N, L, L, N,
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N, A, A, N,
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_, S, S, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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N, L, L, N,
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N, L, L, N,
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N, A, A, N,
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_, S, S, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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_, N, N, _,
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_, N, N, _,
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_, _, _, _,
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}
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},
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replacements = {["nether:glowstone"] = "nether:rack"},
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flags = "place_center_x,place_center_z,force_placement, all_floors",
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place_offset_y=-6,
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rotation = "random"
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})
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end
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-- ==========================
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-- Fumaroles (Chimneys)
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-- ==========================
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local replacements_slab = {}
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local replacements_full = {["nether:fumarole_slab"] = "nether:fumarole"}
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if allow_lava_decorations then
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-- Minetest engine limitations mean any mesh or nodebox node (like nether:fumarole)
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-- will light up if it has lava below it, so replace the air node over the lava with
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-- a node that prevents light propagation.
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-- (Unfortunately this also means if a player digs down to get the lava block it'll
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-- look like the lighting wasn't set in the block above the lava)
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replacements_slab["air"] = "nether:airlike_darkness"
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replacements_full["air"] = "nether:airlike_darkness"
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else
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-- Lava is frequently removed by the old mapgen, so put sand at the bottom
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-- of fumaroles.
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replacements_slab["default:lava_source"] = "nether:sand"
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replacements_full["default:lava_source"] = "nether:sand"
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end
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local schematic_fumarole = {
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size = {x = 3, y = 5, z = 3},
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data = { -- note that data is upside down
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_, _, _,
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_, N, _,
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_, N, _,
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_, _, _,
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_, _, _,
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_, N, _,
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N, L, N,
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N, A, N,
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_, F, _,
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_,FS, _,
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_, _, _,
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_, N, _,
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_, N, _,
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_, _, _,
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_, _, _,
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},
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}
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-- Common fumarole decoration that's flush with the floor and spawns everywhere
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minetest.register_decoration({
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name = "Sunken nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH,
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y_min = nether.DEPTH_FLOOR,
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schematic = schematic_fumarole,
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replacements = replacements_full,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-4
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})
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-- Rarer formations of raised fumaroles in clumps
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local fumarole_clump_noise_offset = -0.58
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local fumarole_clump_noise = {
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offset = fumarole_clump_noise_offset,
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scale = 0.5,
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spread = {x = 40, y = 40, z = 15},
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octaves = 4,
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persist = 0.65,
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lacunarity = 2.0,
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}
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.035
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minetest.register_decoration({
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name = "Raised Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH,
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y_min = nether.DEPTH_FLOOR,
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schematic = schematic_fumarole,
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replacements = replacements_full,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-3
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset
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minetest.register_decoration({
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name = "Half-raised Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH,
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y_min = nether.DEPTH_FLOOR,
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schematic = schematic_fumarole,
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replacements = replacements_slab,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-3
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.035
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minetest.register_decoration({
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name = "Nether fumarole mound",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH,
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y_min = nether.DEPTH_FLOOR,
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schematic = {
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size = {x = 4, y = 4, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, S, S, _,
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N, A, A, N,
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_, S2, S1, _,
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_, F2, F1, _,
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_, S, S, _,
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N, A, A, N,
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_, S3, S4, _,
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_, F3, F4, _,
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _
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},
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yslice_prob = {{ypos = 3, prob = 192}} -- occasionally leave the fumarole cap off
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},
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y = -2
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.01
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minetest.register_decoration({
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name = "Double Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = nether.DEPTH,
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y_min = nether.DEPTH_FLOOR,
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schematic = {
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size = {x = 4, y = 5, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _,
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_, S, S, _,
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N, A, A, N,
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_, S2, S1, _,
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_, F2, F, _,
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_, _, FS, _,
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_, S, S, _,
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F, A, A, N, -- the F may add slight variance in landforms where it gets exposed
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_, S3, S4, _,
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_, F3, F4, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _
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}
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},
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y = -2,
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rotation = "random"
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}) |