mirror of
https://github.com/minetest-mods/nether.git
synced 2024-12-29 12:20:29 +01:00
396 lines
14 KiB
Lua
396 lines
14 KiB
Lua
--[[
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Copyright (C) 2020 lortas
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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local S = nether.get_translator
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minetest.register_tool("nether:pick_nether", {
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description = S("Nether Pickaxe\nWell suited for mining netherrack"),
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_doc_items_longdesc = S("Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials."),
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inventory_image = "nether_tool_netherpick.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=1.90, [2]=0.9, [3]=0.3}, uses=35, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {pickaxe = 1},
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after_use = function(itemstack, user, node, digparams)
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local wearDivisor = 1
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local nodeDef = minetest.registered_nodes[node.name]
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if nodeDef ~= nil and nodeDef.groups ~= nil then
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-- The nether pick hardly wears out when mining netherrack
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local workable = nodeDef.groups.workable_with_nether_tools or 0
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wearDivisor = 1 + (3 * workable) -- 10 for netherrack, 1 otherwise. Making it able to mine 350 netherrack nodes, instead of 35.
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end
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local wear = math.floor(digparams.wear / wearDivisor)
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itemstack:add_wear(wear) -- apply the adjusted wear as usual
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return itemstack
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end
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})
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minetest.register_tool("nether:shovel_nether", {
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description = S("Nether Shovel"),
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inventory_image = "nether_tool_nethershovel.png",
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wield_image = "nether_tool_nethershovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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crumbly = {times={[1]=1.0, [2]=0.4, [3]=0.25}, uses=35, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {shovel = 1}
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})
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minetest.register_tool("nether:axe_nether", {
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description = S("Nether Axe"),
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inventory_image = "nether_tool_netheraxe.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=1.9, [2]=0.7, [3]=0.4}, uses=35, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {axe = 1}
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})
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minetest.register_tool("nether:sword_nether", {
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description = S("Nether Sword"),
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inventory_image = "nether_tool_nethersword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.5, [2]=0.6, [3]=0.2}, uses=45, maxlevel=3},
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},
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damage_groups = {fleshy=10},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {sword = 1}
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})
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minetest.register_craftitem("nether:nether_ingot", {
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description = S("Nether Ingot"),
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inventory_image = "nether_nether_ingot.png"
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})
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minetest.register_craftitem("nether:nether_lump", {
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description = S("Nether Lump"),
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inventory_image = "nether_nether_lump.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "nether:nether_ingot",
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recipe = "nether:nether_lump",
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cooktime = 30,
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})
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minetest.register_craft({
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output = "nether:nether_lump",
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recipe = {
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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}
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})
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minetest.register_craft({
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output = "nether:pick_nether",
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recipe = {
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{"nether:nether_ingot","nether:nether_ingot","nether:nether_ingot"},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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minetest.register_craft({
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output = "nether:shovel_nether",
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recipe = {
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{"nether:nether_ingot"},
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{"group:stick"},
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{"group:stick"}
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}
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})
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minetest.register_craft({
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output = "nether:axe_nether",
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recipe = {
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{"nether:nether_ingot","nether:nether_ingot"},
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{"nether:nether_ingot","group:stick"},
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{"","group:stick"}
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}
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})
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minetest.register_craft({
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output = "nether:sword_nether",
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recipe = {
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{"nether:nether_ingot"},
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{"nether:nether_ingot"},
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{"group:stick"}
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}
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})
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if minetest.get_modpath("toolranks") then
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local function add_toolranks(name)
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local nethertool_after_use = ItemStack(name):get_definition().after_use
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toolranks.add_tool(name)
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local toolranks_after_use = ItemStack(name):get_definition().after_use
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if nethertool_after_use == nil or nethertool_after_use == toolranks_after_use then
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return
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end
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minetest.override_item(name, {
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after_use = function(itemstack, user, node, digparams)
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-- combine nethertool_after_use and toolranks_after_use by allowing
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-- nethertool_after_use() to calculate the wear...
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local initial_wear = itemstack:get_wear()
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itemstack = nethertool_after_use(itemstack, user, node, digparams)
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local wear = itemstack:get_wear() - initial_wear
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itemstack:set_wear(initial_wear) -- restore/undo the wear
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-- ...and have toolranks_after_use() apply the wear.
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digparams.wear = wear
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return toolranks_after_use(itemstack, user, node, digparams)
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end
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})
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end
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add_toolranks("nether:pick_nether")
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add_toolranks("nether:shovel_nether")
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add_toolranks("nether:axe_nether")
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add_toolranks("nether:sword_nether")
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end
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--===========================--
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--== Nether Staff of Light ==--
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--===========================--
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nether.lightstaff_recipes = {
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["nether:rack"] = "nether:glowstone",
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["nether:brick"] = "nether:glowstone",
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["nether:brick_cracked"] = "nether:glowstone",
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["nether:brick_compressed"] = "nether:glowstone",
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["stairs:slab_netherrack"] = "nether:glowstone",
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["nether:rack_deep"] = "nether:glowstone_deep",
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["nether:brick_deep"] = "nether:glowstone_deep",
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["stairs:slab_netherrack_deep"] = "nether:glowstone_deep"
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}
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nether.lightstaff_range = 100
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nether.lightstaff_velocity = 60
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nether.lightstaff_gravity = 0 -- using 0 instead of 10 because projectile arcs look less magical - magic isn't affected by gravity ;) (but set this to 10 if you're making a crossbow etc.)
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nether.lightstaff_uses = 60 -- number of times the Eternal Lightstaff can be used before wearing out
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nether.lightstaff_duration = 40 -- lifespan of glowstone created by the termporay Lightstaff
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-- 'serverLag' is a rough amount to reduce the projected impact-time the server must wait before initiating the
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-- impact events (i.e. node changing to glowstone with explosion particle effect).
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-- In tests using https://github.com/jagt/clumsy to simulate network lag I've found this value to not noticeably
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-- matter. A large network lag is noticeable in the time between clicking fire and when the shooting-particleEffect
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-- begins, as well as the time between when the impact sound/particleEffect start and when the netherrack turns
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-- into glowstone. The synchronization that 'serverLag' adjusts seems to already tolerate network lag well enough (at
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-- least when lag is consistent, as I have not simulated random lag)
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local serverLag = 0.05 -- in seconds. Larger values makes impact events more premature/early.
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-- returns a pointed_thing, or nil if no solid node intersected the ray
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local function raycastForSolidNode(rayStartPos, rayEndPos)
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local raycast = minetest.raycast(
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rayStartPos,
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rayEndPos,
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false, -- objects - if false, only nodes will be returned. Default is `true`
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true -- liquids - if false, liquid nodes won't be returned. Default is `false`
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)
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local next_pointed = raycast:next()
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while next_pointed do
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local under_node = minetest.get_node(next_pointed.under)
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local under_def = minetest.registered_nodes[under_node.name]
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if (under_def and not under_def.buildable_to) or not under_def then
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return next_pointed
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end
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next_pointed = raycast:next(next_pointed)
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end
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return nil
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end
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-- Turns a node into a light source
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-- `lightDuration` 0 is considered permanent, lightDuration is in seconds
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-- returns true if a node is transmogrified into a glowstone
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local function light_node(pos, playerName, lightDuration)
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local result = false
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if minetest.is_protected(pos, playerName) then
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minetest.record_protection_violation(pos, playerName)
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return false
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end
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local oldNode = minetest.get_node(pos)
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local litNodeName = nether.lightstaff_recipes[oldNode.name]
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if litNodeName ~= nil then
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result = nether.magicallyTransmogrify_node(
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pos,
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playerName,
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{name=litNodeName},
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{name = "nether_rack_destroy", gain = 0.8},
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lightDuration == 0 -- isPermanent
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)
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if lightDuration > 0 then
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minetest.after(lightDuration,
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function()
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-- Restore the node to its original type.
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--
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-- If the server crashes or shuts down before this is invoked, the node
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-- will remain in its transmogrified state. These could be cleaned up
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-- with an LBM, but I don't think that's necessary: if this functionality
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-- is only being used for the Nether Lightstaff then I don't think it
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-- matters if there's occasionally an extra glowstone left in the
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-- netherrack.
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nether.magicallyTransmogrify_node(pos, playerName)
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end
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)
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end
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end
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return result
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end
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-- a lightDuration of 0 is considered permanent, lightDuration is in seconds
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-- returns true if a node is transmogrified into a glowstone
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local function lightstaff_on_use(user, boltColorString, lightDuration)
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if not user then return false end
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local playerName = user:get_player_name()
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local playerlookDir = user:get_look_dir()
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local playerPos = user:get_pos()
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local playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
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local target = vector.add(playerEyePos, vector.multiply(playerlookDir, nether.lightstaff_range))
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local targetHitPos = nil
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local targetNodePos = nil
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local target_pointed = raycastForSolidNode(playerEyePos, target)
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if target_pointed then
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targetNodePos = target_pointed.under
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targetHitPos = vector.divide(vector.add(target_pointed.under, target_pointed.above), 2)
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end
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local wieldOffset = {x= 0.5, y = -0.2, z= 0.8}
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local lookRotation = ({x = -user:get_look_vertical(), y = user:get_look_horizontal(), z = 0})
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local wieldPos = vector.add(playerEyePos, vector.rotate(wieldOffset, lookRotation))
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local aimPos = targetHitPos or target
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local distance = math.abs(vector.length(vector.subtract(aimPos, wieldPos)))
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local flightTime = distance / nether.lightstaff_velocity
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local dropDistance = nether.lightstaff_gravity * 0.5 * (flightTime * flightTime)
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aimPos.y = aimPos.y + dropDistance
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local boltDir = vector.normalize(vector.subtract(aimPos, wieldPos))
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minetest.sound_play("nether_lightstaff", {to_player = playerName, gain = 0.8}, true)
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-- animate a "magic bolt" from wieldPos to aimPos
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local particleSpawnDef = {
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amount = 20,
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time = 0.4,
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minpos = vector.add(wieldPos, -0.13),
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maxpos = vector.add(wieldPos, 0.13),
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minvel = vector.multiply(boltDir, nether.lightstaff_velocity - 0.3),
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maxvel = vector.multiply(boltDir, nether.lightstaff_velocity + 0.3),
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minacc = {x=0, y=-nether.lightstaff_gravity, z=0},
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maxacc = {x=0, y=-nether.lightstaff_gravity, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 4,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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texture = "nether_particle_anim3.png",
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animation = { type = "vertical_frames", aspect_w = 7, aspect_h = 7, length = 0.8 },
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glow = 15
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}
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minetest.add_particlespawner(particleSpawnDef)
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particleSpawnDef.texture = "nether_particle_anim3.png^[colorize:" .. boltColorString .. ":alpha"
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particleSpawnDef.amount = 12
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particleSpawnDef.time = 0.2
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particleSpawnDef.minsize = 6
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particleSpawnDef.maxsize = 7
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particleSpawnDef.minpos = vector.add(wieldPos, -0.35)
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particleSpawnDef.maxpos = vector.add(wieldPos, 0.35)
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minetest.add_particlespawner(particleSpawnDef)
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local result = false
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if targetNodePos then
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-- delay the impact until roughly when the particle effects will have reached the target
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minetest.after(
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math.max(0, (distance / nether.lightstaff_velocity) - serverLag),
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function()
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light_node(targetNodePos, playerName, lightDuration)
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end
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)
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if lightDuration ~= 0 then
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-- we don't need to care whether the transmogrify will be successful
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result = true
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else
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-- check whether the transmogrify will be successful
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local targetNode = minetest.get_node(targetNodePos)
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result = nether.lightstaff_recipes[targetNode.name] ~= nil
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end
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end
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return result
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end
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-- Inspired by FaceDeer's torch crossbow and Xanthin's Staff of Light
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minetest.register_tool("nether:lightstaff", {
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description = S("Nether staff of Light\nTemporarily transforms the netherrack into glowstone"),
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inventory_image = "nether_lightstaff.png",
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wield_image = "nether_lightstaff.png",
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light_source = 11, -- used by wielded_light mod etc.
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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lightstaff_on_use(user, "#F70", nether.lightstaff_duration)
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end
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})
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minetest.register_tool("nether:lightstaff_eternal", {
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description = S("Nether staff of Eternal Light\nCreates glowstone from netherrack"),
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inventory_image = "nether_lightstaff.png^[colorize:#55F:90",
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wield_image = "nether_lightstaff.png^[colorize:#55F:90",
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light_source = 11, -- used by wielded_light mod etc.
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sound = {breaks = "default_tool_breaks"},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if lightstaff_on_use(user, "#23F", 0) -- was "#8088FF" or "#13F"
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and not minetest.is_creative_enabled(user) then
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-- The staff of Eternal Light wears out, to limit how much
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-- a player can alter the nether with it.
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itemstack:add_wear_by_uses(nether.lightstaff_uses)
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end
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return itemstack
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end
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})
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