mirror of
https://github.com/minetest-mods/nether.git
synced 2024-11-19 00:30:41 +01:00
726 lines
18 KiB
Lua
726 lines
18 KiB
Lua
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--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Parameters
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local NETHER_DEPTH = -5000
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local TCAVE = 0.6
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local BLEND = 128
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-- 3D noise
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local np_cave = {
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offset = 0,
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scale = 1,
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spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
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seed = 59033,
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octaves = 5,
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persist = 0.7,
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lacunarity = 2.0,
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--flags = ""
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}
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-- Stuff
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local yblmax = NETHER_DEPTH - BLEND * 2
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-- Functions
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local function build_portal(pos, target)
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local p1 = {x = pos.x - 1, y = pos.y - 1, z = pos.z}
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local p2 = {x = p1.x + 3, y = p1.y + 4, z = p1.z}
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local path = minetest.get_modpath("nether") .. "/schematics/nether_portal.mts"
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minetest.place_schematic({x = p1.x, y = p1.y, z = p1.z - 2}, path, 0, nil, true)
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for y = p1.y, p2.y do
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for x = p1.x, p2.x do
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local meta = minetest.get_meta({x = x, y = y, z = p1.z})
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meta:set_string("p1", minetest.pos_to_string(p1))
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meta:set_string("p2", minetest.pos_to_string(p2))
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meta:set_string("target", minetest.pos_to_string(target))
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end
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end
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end
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local function volume_is_natural(minp, maxp)
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x = minp.x, y = minp.y, z = minp.z}
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local pos2 = {x = maxp.x, y = maxp.y, z = maxp.z}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data()
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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local vi = area:index(pos1.x, y, z)
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for x = pos1.x, pos2.x do
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local id = data[vi] -- Existing node
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if id ~= c_air and id ~= c_ignore then -- These are natural
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local name = minetest.get_name_from_content_id(id)
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if not minetest.registered_nodes[name].is_ground_content then
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return false
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end
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end
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vi = vi + 1
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end
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end
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end
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return true
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end
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local function find_nether_target_y(target_x, target_z, start_y)
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local nobj_cave_point = minetest.get_perlin(np_cave)
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local air = 0 -- Consecutive air nodes found
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for y = start_y, start_y - 4096, -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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else -- Not cavern, check if 4 nodes of space above
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if air >= 4 then
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-- Check volume for non-natural nodes
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local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
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local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2}
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if volume_is_natural(minp, maxp) then
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return y + 2
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else -- Restart search a little lower
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find_nether_target_y(target_x, target_z, y - 16)
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end
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else -- Not enough space, reset air to zero
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air = 0
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end
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end
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end
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return start_y -- Fallback
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end
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local function find_surface_target_y(target_x, target_z, start_y)
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for y = start_y, start_y - 256, -16 do
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-- Check volume for non-natural nodes
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local minp = {x = target_x - 1, y = y - 1, z = target_z - 2}
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local maxp = {x = target_x + 2, y = y + 3, z = target_z + 2}
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if volume_is_natural(minp, maxp) then
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return y
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end
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end
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return y -- Fallback
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end
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local function move_check(p1, max, dir)
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local p = {x = p1.x, y = p1.y, z = p1.z}
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local d = math.abs(max - p1[dir]) / (max - p1[dir])
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while p[dir] ~= max do
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p[dir] = p[dir] + d
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if minetest.get_node(p).name ~= "default:obsidian" then
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return false
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end
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end
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return true
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end
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local function check_portal(p1, p2)
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if p1.x ~= p2.x then
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if not move_check(p1, p2.x, "x") then
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return false
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end
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if not move_check(p2, p1.x, "x") then
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return false
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end
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elseif p1.z ~= p2.z then
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if not move_check(p1, p2.z, "z") then
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return false
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end
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if not move_check(p2, p1.z, "z") then
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return false
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end
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else
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return false
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end
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if not move_check(p1, p2.y, "y") then
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return false
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end
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if not move_check(p2, p1.y, "y") then
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return false
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end
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return true
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end
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local function is_portal(pos)
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for d = -3, 3 do
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for y = -4, 4 do
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local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
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local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
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if check_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
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return px, {x = px.x + 3, y = px.y + 4, z = px.z}
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end
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if check_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then
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return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}
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end
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end
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end
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end
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local function make_portal(pos)
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local p1, p2 = is_portal(pos)
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if not p1 or not p2 then
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return false
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end
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for d = 1, 2 do
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for y = p1.y + 1, p2.y - 1 do
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local p
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if p1.z == p2.z then
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p = {x = p1.x + d, y = y, z = p1.z}
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else
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p = {x = p1.x, y = y, z = p1.z + d}
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end
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if minetest.get_node(p).name ~= "air" then
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return false
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end
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end
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end
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local param2
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if p1.z == p2.z then
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param2 = 0
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else
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param2 = 1
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end
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local target = {x = p1.x, y = p1.y, z = p1.z}
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target.x = target.x + 1
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if target.y < NETHER_DEPTH then
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target.y = find_surface_target_y(target.x, target.z, -16)
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else
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local start_y = NETHER_DEPTH - math.random(500, 1500) -- Search start
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target.y = find_nether_target_y(target.x, target.z, start_y)
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end
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for d = 0, 3 do
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for y = p1.y, p2.y do
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local p = {}
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if param2 == 0 then
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p = {x = p1.x + d, y = y, z = p1.z}
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else
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p = {x = p1.x, y = y, z = p1.z + d}
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end
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if minetest.get_node(p).name == "air" then
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minetest.set_node(p, {name = "nether:portal", param2 = param2})
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end
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local meta = minetest.get_meta(p)
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meta:set_string("p1", minetest.pos_to_string(p1))
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meta:set_string("p2", minetest.pos_to_string(p2))
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meta:set_string("target", minetest.pos_to_string(target))
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end
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end
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return true
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end
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-- ABMs
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minetest.register_abm({
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nodenames = {"nether:portal"},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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minetest.add_particlespawner(
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32, --amount
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4, --time
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{x = pos.x - 0.25, y = pos.y - 0.25, z = pos.z - 0.25}, --minpos
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{x = pos.x + 0.25, y = pos.y + 0.25, z = pos.z + 0.25}, --maxpos
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{x = -0.8, y = -0.8, z = -0.8}, --minvel
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{x = 0.8, y = 0.8, z = 0.8}, --maxvel
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{x = 0, y = 0, z = 0}, --minacc
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{x = 0, y = 0, z = 0}, --maxacc
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0.5, --minexptime
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1, --maxexptime
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1, --minsize
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2, --maxsize
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false, --collisiondetection
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"nether_particle.png" --texture
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)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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-- force emerge of target area
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minetest.get_voxel_manip():read_from_map(target, target)
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if not minetest.get_node_or_nil(target) then
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minetest.emerge_area(
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vector.subtract(target, 4), vector.add(target, 4))
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end
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-- teleport the player
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minetest.after(3, function(obj, pos, target)
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local objpos = obj:getpos()
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objpos.y = objpos.y + 0.1 -- Fix some glitches at -8000
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if minetest.get_node(objpos).name ~= "nether:portal" then
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return
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end
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obj:setpos(target)
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local function check_and_build_portal(pos, target)
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local n = minetest.get_node_or_nil(target)
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if n and n.name ~= "nether:portal" then
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build_portal(target, pos)
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minetest.after(2, check_and_build_portal, pos, target)
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minetest.after(4, check_and_build_portal, pos, target)
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elseif not n then
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minetest.after(1, check_and_build_portal, pos, target)
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end
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end
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minetest.after(1, check_and_build_portal, pos, target)
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end, obj, pos, target)
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end
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end
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end
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end,
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})
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-- Nodes
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minetest.register_node("nether:portal", {
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description = "Nether Portal",
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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is_ground_content = false,
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drop = "",
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light_source = 5,
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post_effect_color = {a = 180, r = 128, g = 0, b = 128},
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {not_in_creative_inventory = 1}
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})
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minetest.register_node(":default:obsidian", {
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description = "Obsidian",
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tiles = {"default_obsidian.png"},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky = 1, level = 2},
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local p1 = minetest.string_to_pos(meta:get_string("p1"))
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local p2 = minetest.string_to_pos(meta:get_string("p2"))
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local target = minetest.string_to_pos(meta:get_string("target"))
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if not p1 or not p2 then
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return
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end
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for z = p1.z, p2.z do
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local nn = minetest.get_node({x = x, y = y, z = z}).name
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if nn == "default:obsidian" or nn == "nether:portal" then
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if nn == "nether:portal" then
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minetest.remove_node({x = x, y = y, z = z})
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end
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local m = minetest.get_meta({x = x, y = y, z = z})
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m:set_string("p1", "")
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m:set_string("p2", "")
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m:set_string("target", "")
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end
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end
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end
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end
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meta = minetest.get_meta(target)
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if not meta then
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return
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end
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p1 = minetest.string_to_pos(meta:get_string("p1"))
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p2 = minetest.string_to_pos(meta:get_string("p2"))
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if not p1 or not p2 then
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return
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end
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for z = p1.z, p2.z do
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local nn = minetest.get_node({x = x, y = y, z = z}).name
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if nn == "default:obsidian" or nn == "nether:portal" then
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if nn == "nether:portal" then
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minetest.remove_node({x = x, y = y, z = z})
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end
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local m = minetest.get_meta({x = x, y = y, z = z})
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m:set_string("p1", "")
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m:set_string("p2", "")
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m:set_string("target", "")
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end
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end
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end
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end
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end,
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})
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minetest.register_node("nether:rack", {
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description = "Netherrack",
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:sand", {
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description = "Nethersand",
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tiles = {"nether_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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minetest.register_node("nether:glowstone", {
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description = "Glowstone",
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tiles = {"nether_glowstone.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("nether:brick", {
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description = "Nether Brick",
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tiles = {"nether_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = "Nether Brick Fence",
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drawtype = "fencelike",
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tiles = {"nether_brick.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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|
|
|
-- Register stair and slab
|
|
|
|
stairs.register_stair_and_slab(
|
|
"nether_brick",
|
|
"nether:brick",
|
|
{cracky = 2, level = 2},
|
|
{"nether_brick.png"},
|
|
"nether stair",
|
|
"nether slab",
|
|
default.node_sound_stone_defaults()
|
|
)
|
|
|
|
-- StairsPlus
|
|
|
|
if minetest.get_modpath("moreblocks") then
|
|
stairsplus:register_all(
|
|
"nether", "brick", "nether:brick", {
|
|
description = "Nether Brick",
|
|
groups = {cracky = 2, level = 2},
|
|
tiles = {"nether_brick.png"},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
end
|
|
|
|
stairs.register_stair_and_slab("brick", "nether:brick",
|
|
{cracky=3, oddly_breakable_by_hand=1},
|
|
{"nether_brick.png"},
|
|
"nether stair",
|
|
"nether slab",
|
|
default.node_sound_stone_defaults())
|
|
|
|
local function replace(old, new)
|
|
for i=1,8 do
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = new,
|
|
wherein = old,
|
|
clust_scarcity = 1,
|
|
clust_num_ores = 1,
|
|
clust_size = 1,
|
|
height_min = -31000,
|
|
height_max = NETHER_DEPTH,
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Craftitems
|
|
|
|
minetest.register_craftitem(":default:mese_crystal_fragment", {
|
|
description = "Mese Crystal Fragment",
|
|
inventory_image = "default_mese_crystal_fragment.png",
|
|
on_place = function(stack, _, pt)
|
|
if pt.under and minetest.get_node(pt.under).name == "default:obsidian" then
|
|
local done = make_portal(pt.under)
|
|
if done and not minetest.setting_getbool("creative_mode") then
|
|
stack:take_item()
|
|
end
|
|
end
|
|
|
|
return stack
|
|
end,
|
|
})
|
|
|
|
-- Crafting
|
|
|
|
minetest.register_craft({
|
|
output = "nether:brick 4",
|
|
recipe = {
|
|
{"nether:rack", "nether:rack"},
|
|
{"nether:rack", "nether:rack"},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "nether:fence_nether_brick 6",
|
|
recipe = {
|
|
{"nether:brick", "nether:brick", "nether:brick"},
|
|
{"nether:brick", "nether:brick", "nether:brick"},
|
|
},
|
|
})
|
|
|
|
|
|
-- Mapgen
|
|
|
|
-- Initialize noise object, localise noise and data buffers
|
|
|
|
local nobj_cave = nil
|
|
local nbuf_cave
|
|
local dbuf
|
|
|
|
|
|
-- Content ids
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
|
|
local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
|
|
local c_stone_with_iron = minetest.get_content_id("default:stone_with_iron")
|
|
local c_stone_with_mese = minetest.get_content_id("default:stone_with_mese")
|
|
local c_stone_with_diamond = minetest.get_content_id("default:stone_with_diamond")
|
|
local c_stone_with_gold = minetest.get_content_id("default:stone_with_gold")
|
|
local c_stone_with_copper = minetest.get_content_id("default:stone_with_copper")
|
|
local c_mese = minetest.get_content_id("default:mese")
|
|
|
|
local c_gravel = minetest.get_content_id("default:gravel")
|
|
local c_dirt = minetest.get_content_id("default:dirt")
|
|
local c_sand = minetest.get_content_id("default:sand")
|
|
|
|
local c_cobble = minetest.get_content_id("default:cobble")
|
|
local c_mossycobble = minetest.get_content_id("default:mossycobble")
|
|
local c_stair_cobble = minetest.get_content_id("stairs:stair_cobble")
|
|
|
|
local c_lava_source = minetest.get_content_id("default:lava_source")
|
|
local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
|
|
local c_water_source = minetest.get_content_id("default:water_source")
|
|
local c_water_flowing = minetest.get_content_id("default:water_flowing")
|
|
|
|
local c_glowstone = minetest.get_content_id("nether:glowstone")
|
|
local c_nethersand = minetest.get_content_id("nether:sand")
|
|
local c_netherbrick = minetest.get_content_id("nether:brick")
|
|
local c_netherrack = minetest.get_content_id("nether:rack")
|
|
|
|
|
|
-- On-generated function
|
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
if minp.y > NETHER_DEPTH then
|
|
return
|
|
end
|
|
|
|
local x1 = maxp.x
|
|
local y1 = maxp.y
|
|
local z1 = maxp.z
|
|
local x0 = minp.x
|
|
local y0 = minp.y
|
|
local z0 = minp.z
|
|
|
|
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
|
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
|
|
local data = vm:get_data(dbuf)
|
|
|
|
local x11 = emax.x -- Limits of mapchunk plus mapblock shell
|
|
local y11 = emax.y
|
|
local z11 = emax.z
|
|
local x00 = emin.x
|
|
local y00 = emin.y
|
|
local z00 = emin.z
|
|
|
|
local ystride = x1 - x0 + 1
|
|
local zstride = ystride * ystride
|
|
local chulens = {x = ystride, y = ystride, z = ystride}
|
|
local minposxyz = {x = x0, y = y0, z = z0}
|
|
|
|
nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
|
|
local nvals_cave = nobj_cave:get3dMap_flat(minposxyz, nbuf_cave)
|
|
|
|
for y = y00, y11 do -- Y loop first to minimise tcave calculations
|
|
local tcave
|
|
local in_chunk_y = false
|
|
if y >= y0 and y <= y1 then
|
|
if y > yblmax then
|
|
tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2
|
|
else
|
|
tcave = TCAVE
|
|
end
|
|
in_chunk_y = true
|
|
end
|
|
|
|
for z = z00, z11 do
|
|
local vi = area:index(x00, y, z) -- Initial voxelmanip index
|
|
local ni
|
|
local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1
|
|
|
|
for x = x00, x11 do
|
|
if in_chunk_yz and x == x0 then
|
|
-- Initial noisemap index
|
|
ni = (z - z0) * zstride + (y - y0) * ystride + 1
|
|
end
|
|
local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk
|
|
|
|
local id = data[vi] -- Existing node
|
|
-- Cave air, cave liquids and dungeons are overgenerated,
|
|
-- convert these throughout mapchunk plus shell
|
|
if id == c_air or -- Air and liquids to air
|
|
id == c_lava_source or
|
|
id == c_lava_flowing or
|
|
id == c_water_source or
|
|
id == c_water_flowing then
|
|
data[vi] = c_air
|
|
-- Dungeons are preserved so we don't need
|
|
-- to check for cavern in the shell
|
|
elseif id == c_cobble or -- Dungeons (preserved) to netherbrick
|
|
id == c_mossycobble or
|
|
id == c_stair_cobble then
|
|
data[vi] = c_netherbrick
|
|
end
|
|
|
|
if in_chunk_yzx then -- In mapchunk
|
|
if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk
|
|
data[vi] = c_air
|
|
elseif id == c_mese then -- Mese block to lava
|
|
data[vi] = c_lava_source
|
|
elseif id == c_stone_with_gold or -- Precious ores to glowstone
|
|
id == c_stone_with_mese or
|
|
id == c_stone_with_diamond then
|
|
data[vi] = c_glowstone
|
|
elseif id == c_gravel or -- Blob ore to nethersand
|
|
id == c_dirt or
|
|
id == c_sand then
|
|
data[vi] = c_nethersand
|
|
else -- All else to netherstone
|
|
data[vi] = c_netherrack
|
|
end
|
|
|
|
ni = ni + 1 -- Only increment noise index in mapchunk
|
|
end
|
|
|
|
vi = vi + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
vm:set_data(data)
|
|
vm:set_lighting({day = 0, night = 0})
|
|
vm:calc_lighting()
|
|
vm:update_liquids()
|
|
vm:write_to_map()
|
|
end)
|