mirror of
https://github.com/minetest-mods/nether.git
synced 2024-12-27 19:30:28 +01:00
023539c297
* add deep nether brick * Update crafts.lua
783 lines
25 KiB
Lua
783 lines
25 KiB
Lua
--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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local S = nether.get_translator
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-- Portal/wormhole nodes
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nether.register_wormhole_node("nether:portal", {
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description = S("Nether Portal"),
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post_effect_color = {
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-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
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-- If you need a different post_effect_color then use register_wormhole_node to create
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-- another wormhole node and set it as the wormhole_node_name in your portaldef.
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-- Hopefully this colour is close enough to magenta to work with the traditional magenta
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-- portals, close enough to red to work for a red portal, and also close enough to red to
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-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
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-- from the opposite side / from the inside.
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a = 160, r = 128, g = 0, b = 80
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}
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})
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local portal_animation2 = {
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name = "nether_portal_alt.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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}
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nether.register_wormhole_node("nether:portal_alt", {
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description = S("Portal"),
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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portal_animation2,
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portal_animation2
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},
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post_effect_color = {
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-- hopefully blue enough to work with blue portals, and green enough to
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-- work with cyan portals.
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a = 120, r = 0, g = 128, b = 188
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}
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})
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-- Nether nodes
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minetest.register_node("nether:rack", {
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description = S("Netherrack"),
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Deep Netherrack, found in the mantle / central magma layers
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minetest.register_node("nether:rack_deep", {
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description = S("Deep Netherrack"),
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_doc_items_longdesc = S("Netherrack from deep in the mantle"),
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tiles = {"nether_rack_deep.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:sand", {
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description = S("Nethersand"),
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tiles = {"nether_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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minetest.register_node("nether:glowstone", {
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description = S("Glowstone"),
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tiles = {"nether_glowstone.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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-- Deep glowstone, found in the mantle / central magma layers
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minetest.register_node("nether:glowstone_deep", {
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description = S("Deep Glowstone"),
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tiles = {"nether_glowstone_deep.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("nether:brick", {
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description = S("Nether Brick"),
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tiles = {"nether_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:brick_compressed", {
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description = S("Compressed Netherbrick"),
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tiles = {"nether_brick_compressed.png"},
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groups = {cracky = 3, level = 2},
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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})
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-- A decorative node which can only be obtained from dungeons or structures
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minetest.register_node("nether:brick_cracked", {
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description = S("Cracked Nether Brick"),
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tiles = {"nether_brick_cracked.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = S("Nether Brick Fence"),
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drawtype = "fencelike",
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tiles = {"nether_brick.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:brick_deep", {
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description = S("Deep Nether Brick"),
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tiles = {"nether_brick_deep.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults()
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})
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-- Register stair and slab
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stairs.register_stair_and_slab(
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"nether_brick",
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"nether:brick",
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{cracky = 2, level = 2},
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{"nether_brick.png"},
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S("Nether Stair"),
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S("Nether Slab"),
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default.node_sound_stone_defaults(),
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nil,
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S("Inner Nether Stair"),
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S("Outer Nether Stair")
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)
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stairs.register_stair(
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"netherrack",
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"nether:rack",
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{cracky = 2, level = 2},
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{"nether_rack.png"},
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S("Netherrack stair"),
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default.node_sound_stone_defaults()
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)
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-- StairsPlus
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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"nether", "brick", "nether:brick", {
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description = S("Nether Brick"),
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groups = {cracky = 2, level = 2},
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tiles = {"nether_brick.png"},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- Mantle nodes
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-- Nether basalt is intended as a valuable material and possible portalstone - an alternative to
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-- obsidian that's available for other mods to use.
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-- It cannot be found in the regions of the nether where Nether portals link to, so requires a journey to obtain.
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minetest.register_node("nether:basalt", {
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description = S("Nether Basalt"),
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_doc_items_longdesc = S("Columns of dark basalt found only in magma oceans deep within the Nether."),
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tiles = {
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"nether_basalt.png",
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"nether_basalt.png",
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"nether_basalt_side.png",
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"nether_basalt_side.png",
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"nether_basalt_side.png",
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"nether_basalt_side.png"
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},
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is_ground_content = true,
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groups = {cracky = 1, level = 3}, -- set proper digging times and uses, and maybe explosion immune if api handles that
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on_blast = function() --[[blast proof]] end,
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sounds = default.node_sound_stone_defaults(),
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})
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-- Potentially a portalstone, but will also be a stepping stone between basalt
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-- and chiseled basalt.
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-- It can only be introduced by the biomes-based mapgen, since it requires the
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-- MT 5.0 world-align texture features.
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minetest.register_node("nether:basalt_hewn", {
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description = S("Hewn Basalt"),
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_doc_items_longdesc = S("A rough cut solid block of Nether Basalt."),
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tiles = {{
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name = "nether_basalt_hewn.png",
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align_style = "world",
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scale = 2
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}},
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inventory_image = minetest.inventorycube(
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"nether_basalt_hewn.png^[sheet:2x2:0,0",
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"nether_basalt_hewn.png^[sheet:2x2:0,1",
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"nether_basalt_hewn.png^[sheet:2x2:1,1"
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),
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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on_blast = function() --[[blast proof]] end,
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sounds = default.node_sound_stone_defaults(),
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})
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-- Chiselled basalt is intended as a portalstone - an alternative to obsidian that's
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-- available for other mods to use. It is crafted from Hewn Basalt.
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-- It should only be introduced by the biomes-based mapgen, since in future it may
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-- require the MT 5.0 world-align texture features.
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minetest.register_node("nether:basalt_chiselled", {
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description = S("Chiselled Basalt"),
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_doc_items_longdesc = S("A finely finished block of solid Nether Basalt."),
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tiles = {
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"nether_basalt_chiselled_top.png",
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"nether_basalt_chiselled_top.png" .. "^[transformFY",
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"nether_basalt_chiselled_side.png",
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"nether_basalt_chiselled_side.png",
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"nether_basalt_chiselled_side.png",
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"nether_basalt_chiselled_side.png"
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},
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inventory_image = minetest.inventorycube(
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"nether_basalt_chiselled_top.png",
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"nether_basalt_chiselled_side.png",
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"nether_basalt_chiselled_side.png"
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),
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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on_blast = function() --[[blast proof]] end,
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sounds = default.node_sound_stone_defaults(),
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})
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-- Lava-sea source
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-- This is a lava source using a different animated texture so that each node
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-- is out of phase in its animation from its neighbor. This prevents the magma
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-- ocean from visually clumping together into a patchwork of 16x16 squares.
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-- It can only be used by the biomes-based mapgen, since it requires the MT 5.0
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-- world-align texture features.
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local lavasea_source = {}
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local lava_source = minetest.registered_nodes["default:lava_source"]
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for key, value in pairs(lava_source) do lavasea_source[key] = value end
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lavasea_source.name = nil
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lavasea_source.tiles = {
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{
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name = "nether_lava_source_animated.png",
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backface_culling = false,
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align_style = "world",
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scale = 2,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 3.0,
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},
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},
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{
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name = "nether_lava_source_animated.png",
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backface_culling = true,
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align_style = "world",
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scale = 2,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 3.0,
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},
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},
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}
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lavasea_source.groups = { not_in_creative_inventory = 1 } -- Avoid having two lava source blocks in the inv.
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for key, value in pairs(lava_source.groups) do lavasea_source.groups[key] = value end
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lavasea_source.liquid_alternative_source = "nether:lava_source"
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lavasea_source.inventory_image = minetest.inventorycube(
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"nether_lava_source_animated.png^[sheet:2x16:0,0",
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"nether_lava_source_animated.png^[sheet:2x16:0,1",
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"nether_lava_source_animated.png^[sheet:2x16:1,1"
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)
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minetest.register_node("nether:lava_source", lavasea_source)
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-- a place to store the original ABM function so nether.cool_lava() can call it
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local original_cool_lava_action
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nether.cool_lava = function(pos, node)
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local node_above = minetest.get_node(pos_above)
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-- Evaporate water sitting above lava, if it's in the Nether.
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-- (we don't want Nether mod to affect overworld lava mechanics)
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if minetest.get_item_group(node_above.name, "water") > 0 and
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pos.y < nether.DEPTH_CEILING and pos.y > nether.DEPTH_FLOOR then
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-- cools_lava might be a better group to check for, but perhaps there's
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-- something in that group that isn't a liquid and shouldn't be evaporated?
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minetest.swap_node(pos_above, {name="air"})
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end
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-- add steam to cooling lava
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minetest.add_particlespawner({
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amount = 20,
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time = 0.15,
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minpos = {x=pos.x - 0.4, y=pos.y - 0, z=pos.z - 0.4},
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maxpos = {x=pos.x + 0.4, y=pos.y + 0.5, z=pos.z + 0.4},
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minvel = {x = -0.5, y = 0.5, z = -0.5},
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maxvel = {x = 0.5, y = 1.5, z = 0.5},
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minacc = {x = 0, y = 0.1, z = 0},
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maxacc = {x = 0, y = 0.2, z = 0},
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minexptime = 0.5,
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maxexptime = 1.3,
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minsize = 1.5,
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maxsize = 3.5,
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texture = "nether_particle_anim4.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 7,
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aspect_h = 7,
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length = 1.4,
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}
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})
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if node.name == "nether:lava_source" or node.name == "nether:lava_crust" then
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-- use swap_node to avoid triggering the lava_crust's after_destruct
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minetest.swap_node(pos, {name = "nether:basalt"})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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else
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-- chain the original ABM action to handle conventional lava
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original_cool_lava_action(pos, node)
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end
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end
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minetest.register_on_mods_loaded(function()
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-- register a bucket of Lava-sea source - but make it just the same bucket as default lava.
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-- (by doing this in register_on_mods_loaded we don't need to declare a soft dependency)
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if minetest.get_modpath("bucket") and minetest.global_exists("bucket") and type(bucket.liquids) == "table" then
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local lava_bucket = bucket.liquids["default:lava_source"]
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if lava_bucket ~= nil then
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local lavasea_bucket = {}
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for key, value in pairs(lava_bucket) do lavasea_bucket[key] = value end
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lavasea_bucket.source = "nether:lava_source"
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bucket.liquids[lavasea_bucket.source] = lavasea_bucket
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end
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end
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-- include "nether:lava_source" in any "default:lava_source" ABMs
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local function include_nether_lava(set_of_nodes)
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if (type(set_of_nodes) == "table") then
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for _, nodename in pairs(set_of_nodes) do
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if nodename == "default:lava_source" then
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-- I'm amazed this works, but it does
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table.insert(set_of_nodes, "nether:lava_source")
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break;
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end
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end
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end
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end
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for _, abm in pairs(minetest.registered_abms) do
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include_nether_lava(abm.nodenames)
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include_nether_lava(abm.neighbors)
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if abm.label == "Lava cooling" and abm.action ~= nil then
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-- lets have lava_crust cool as well
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original_cool_lava_action = abm.action
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abm.action = nether.cool_lava
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table.insert(abm.nodenames, "nether:lava_crust")
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end
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end
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for _, lbm in pairs(minetest.registered_lbms) do
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include_nether_lava(lbm.nodenames)
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end
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--minetest.log("minetest.registered_abms" .. dump(minetest.registered_abms))
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--minetest.log("minetest.registered_lbms" .. dump(minetest.registered_lbms))
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end)
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-- creates a lava splash, and leaves lava_source in place of the lava_crust
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local function smash_lava_crust(pos, playsound)
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local lava_particlespawn_def = {
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amount = 6,
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time = 0.1,
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minpos = {x=pos.x - 0.5, y=pos.y + 0.3, z=pos.z - 0.5},
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maxpos = {x=pos.x + 0.5, y=pos.y + 0.5, z=pos.z + 0.5},
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minvel = {x = -1.5, y = 1.5, z = -1.5},
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maxvel = {x = 1.5, y = 5, z = 1.5},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 1,
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maxexptime = 1,
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minsize = .2,
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maxsize = .8,
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texture = "^[colorize:#A00:255",
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glow = 8
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}
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minetest.add_particlespawner(lava_particlespawn_def)
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lava_particlespawn_def.texture = "^[colorize:#FB0:255"
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lava_particlespawn_def.maxvel.y = 3
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lava_particlespawn_def.glow = 12
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minetest.add_particlespawner(lava_particlespawn_def)
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minetest.set_node(pos, {name = "default:lava_source"})
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|
|
if math.random(1, 3) == 1 and minetest.registered_nodes["fire:basic_flame"] ~= nil then
|
|
-- occasionally brief flames will be seen when breaking lava crust
|
|
local posAbove = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if minetest.get_node(posAbove).name == "air" then
|
|
minetest.set_node(posAbove, {name = "fire:basic_flame"})
|
|
minetest.get_node_timer(posAbove):set(math.random(7, 15) / 10, 0)
|
|
--[[ commented out because the flame sound plays for too long
|
|
if minetest.global_exists("fire") and fire.update_player_sound ~= nil then
|
|
-- The fire mod only updates its sound every 3 seconds, these flames will be
|
|
-- out by then, so start the sound immediately
|
|
local players = minetest.get_connected_players()
|
|
for n = 1, #players do fire.update_player_sound(players[n]) end
|
|
end]]
|
|
end
|
|
end
|
|
|
|
if playsound then
|
|
minetest.sound_play(
|
|
"nether_lava_bubble",
|
|
-- this sample was encoded at 3x speed to reduce .ogg file size
|
|
-- at the expense of higher frequencies, so pitch it down ~3x
|
|
{pos = pos, pitch = 0.3, max_hear_distance = 8, gain = 0.4}
|
|
)
|
|
end
|
|
end
|
|
|
|
|
|
-- lava_crust nodes can only be used in the biomes-based mapgen, since they require
|
|
-- the MT 5.0 world-align texture features.
|
|
minetest.register_node("nether:lava_crust", {
|
|
description = S("Lava Crust"),
|
|
_doc_items_longdesc = S("A thin crust of cooled lava with liquid lava beneath"),
|
|
_doc_items_usagehelp = S("Lava crust is strong enough to walk on, but still hot enough to inflict burns."),
|
|
tiles = {
|
|
{
|
|
name="nether_lava_crust_animated.png",
|
|
backface_culling=true,
|
|
tileable_vertical=true,
|
|
tileable_horizontal=true,
|
|
align_style="world",
|
|
scale=2,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 32,
|
|
aspect_h = 32,
|
|
length = 1.8,
|
|
},
|
|
}
|
|
},
|
|
inventory_image = minetest.inventorycube(
|
|
"nether_lava_crust_animated.png^[sheet:2x48:0,0",
|
|
"nether_lava_crust_animated.png^[sheet:2x48:0,1",
|
|
"nether_lava_crust_animated.png^[sheet:2x48:1,1"
|
|
),
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
-- Damage is calculated "starting 0.1 above feet
|
|
-- and progressing upwards in 1 node intervals", so
|
|
-- lower this node's collision box by more than 0.1
|
|
-- to ensure damage will be taken when standing on
|
|
-- the node.
|
|
{-0.5, -0.5, -0.5, 0.5, 0.39, 0.5}
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
-- Keep the selection box matching the visual node,
|
|
-- rather than the collision_box.
|
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
|
},
|
|
},
|
|
|
|
after_destruct = function(pos, oldnode)
|
|
smash_lava_crust(pos, true)
|
|
end,
|
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
end,
|
|
on_blast = function(pos, intensity)
|
|
smash_lava_crust(pos, false)
|
|
end,
|
|
|
|
paramtype = "light",
|
|
light_source = default.LIGHT_MAX - 3,
|
|
buildable_to = false,
|
|
walkable = true,
|
|
is_ground_content = true,
|
|
drop = {
|
|
items = {{
|
|
-- Allow SilkTouch-esque "pickaxes of preservation" to mine the lava crust intact, if PR #10141 gets merged.
|
|
tools = {"this line will block early MT versions which don't respect the tool_groups restrictions"},
|
|
tool_groups = {{"pickaxe", "preservation"}},
|
|
items = {"nether:lava_crust"}
|
|
}}
|
|
},
|
|
--liquid_viscosity = 7,
|
|
damage_per_second = 2,
|
|
groups = {oddly_breakable_by_hand = 3, cracky = 3, explody = 1, igniter = 1},
|
|
})
|
|
|
|
|
|
-- Fumaroles (Chimney's)
|
|
|
|
local function fumarole_startTimer(pos, timeout_factor)
|
|
|
|
if timeout_factor == nil then timeout_factor = 1 end
|
|
local next_timeout = (math.random(50, 900) / 10) * timeout_factor
|
|
|
|
minetest.get_meta(pos):set_float("expected_timeout", next_timeout)
|
|
minetest.get_node_timer(pos):start(next_timeout)
|
|
end
|
|
|
|
-- Create an LBM to start fumarole node timers
|
|
minetest.register_lbm({
|
|
label = "Start fumarole smoke",
|
|
name = "nether:start_fumarole",
|
|
nodenames = {"nether:fumarole"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
local node_above = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
|
if node_above.name == "air" then --and node.param2 % 4 == 0 then
|
|
fumarole_startTimer(pos)
|
|
end
|
|
end
|
|
})
|
|
|
|
local function set_fire(pos, extinguish)
|
|
local posBelow = {x = pos.x, y = pos.y - 1, z = pos.z}
|
|
|
|
if extinguish then
|
|
if minetest.get_node(pos).name == "fire:permanent_flame" then minetest.set_node(pos, {name="air"}) end
|
|
if minetest.get_node(posBelow).name == "fire:permanent_flame" then minetest.set_node(posBelow, {name="air"}) end
|
|
|
|
elseif minetest.get_node(posBelow).name == "air" then
|
|
minetest.set_node(posBelow, {name="fire:permanent_flame"})
|
|
elseif minetest.get_node(pos).name == "air" then
|
|
minetest.set_node(pos, {name="fire:permanent_flame"})
|
|
end
|
|
end
|
|
|
|
local function fumarole_onTimer(pos, elapsed)
|
|
|
|
local expected_timeout = minetest.get_meta(pos):get_float("expected_timeout")
|
|
if elapsed > expected_timeout + 10 then
|
|
-- The timer didn't fire when it was supposed to, so the chunk was probably inactive and has
|
|
-- just been approached again, meaning *every* fumarole's on_timer is about to go off.
|
|
-- Skip this event and restart the clock for a future random interval.
|
|
fumarole_startTimer(pos, 1)
|
|
return false
|
|
end
|
|
|
|
-- Fumaroles in the Nether can catch fire.
|
|
-- (if taken to the surface and used as cottage chimneys, they don't catch fire)
|
|
local inNether = pos.y <= nether.DEPTH and pos.y >= nether.DEPTH_FLOOR
|
|
local canCatchFire = inNether and minetest.registered_nodes["fire:permanent_flame"] ~= nil
|
|
local smoke_offset = 0
|
|
local timeout_factor = 1
|
|
local smoke_time_adj = 1
|
|
|
|
local posAbove = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local extinguish = minetest.get_node(posAbove).name ~= "air"
|
|
|
|
if extinguish or (canCatchFire and math.floor(elapsed) % 7 == 0) then
|
|
|
|
if not extinguish then
|
|
-- fumarole gasses are igniting
|
|
smoke_offset = 1
|
|
timeout_factor = 0.22 -- reduce burning time
|
|
end
|
|
|
|
set_fire(posAbove, extinguish)
|
|
set_fire({x = pos.x + 1, y = pos.y + 1, z = pos.z}, extinguish)
|
|
set_fire({x = pos.x - 1, y = pos.y + 1, z = pos.z}, extinguish)
|
|
set_fire({x = pos.x, y = pos.y + 1, z = pos.z + 1}, extinguish)
|
|
set_fire({x = pos.x, y = pos.y + 1, z = pos.z - 1}, extinguish)
|
|
|
|
elseif inNether then
|
|
|
|
if math.floor(elapsed) % 3 == 1 then
|
|
-- throw up some embers / lava splash
|
|
local embers_particlespawn_def = {
|
|
amount = 6,
|
|
time = 0.1,
|
|
minpos = {x=pos.x - 0.1, y=pos.y + 0.0, z=pos.z - 0.1},
|
|
maxpos = {x=pos.x + 0.1, y=pos.y + 0.2, z=pos.z + 0.1},
|
|
minvel = {x = -.5, y = 4.5, z = -.5},
|
|
maxvel = {x = .5, y = 7, z = .5},
|
|
minacc = {x = 0, y = -10, z = 0},
|
|
maxacc = {x = 0, y = -10, z = 0},
|
|
minexptime = 1.4,
|
|
maxexptime = 1.4,
|
|
minsize = .2,
|
|
maxsize = .8,
|
|
texture = "^[colorize:#A00:255",
|
|
glow = 8
|
|
}
|
|
minetest.add_particlespawner(embers_particlespawn_def)
|
|
embers_particlespawn_def.texture = "^[colorize:#A50:255"
|
|
embers_particlespawn_def.maxvel.y = 3
|
|
embers_particlespawn_def.glow = 12
|
|
minetest.add_particlespawner(embers_particlespawn_def)
|
|
|
|
else
|
|
-- gas noises
|
|
minetest.sound_play("nether_fumarole", {
|
|
pos = pos,
|
|
max_hear_distance = 60,
|
|
gain = 0.24,
|
|
pitch = math.random(35, 95) / 100
|
|
})
|
|
end
|
|
|
|
else
|
|
-- we're not in the Nether, so can afford to be a bit more smokey
|
|
timeout_factor = 0.4
|
|
smoke_time_adj = 1.3
|
|
end
|
|
|
|
-- let out some smoke
|
|
minetest.add_particlespawner({
|
|
amount = 12 * smoke_time_adj,
|
|
time = math.random(40, 60) / 10 * smoke_time_adj,
|
|
minpos = {x=pos.x - 0.2, y=pos.y + smoke_offset, z=pos.z - 0.2},
|
|
maxpos = {x=pos.x + 0.2, y=pos.y + smoke_offset, z=pos.z + 0.2},
|
|
minvel = {x=0, y=0.7, z=-0},
|
|
maxvel = {x=0, y=0.8, z=-0},
|
|
minacc = {x=0.0,y=0.0,z=-0},
|
|
maxacc = {x=0.0,y=0.1,z=-0},
|
|
minexptime = 5,
|
|
maxexptime = 5.5,
|
|
minsize = 1.5,
|
|
maxsize = 7,
|
|
texture = "nether_smoke_puff.png",
|
|
})
|
|
|
|
fumarole_startTimer(pos, timeout_factor)
|
|
return false
|
|
end
|
|
|
|
|
|
minetest.register_node("nether:fumarole", {
|
|
description=S("Fumarolic Chimney"),
|
|
_doc_items_longdesc = S("A vent in the earth emitting steam and gas"),
|
|
_doc_items_usagehelp = S("Can be repurposed to provide puffs of smoke in a chimney"),
|
|
tiles = {"nether_rack.png"},
|
|
on_timer = fumarole_onTimer,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
fumarole_onTimer(pos, 1)
|
|
return false
|
|
end,
|
|
is_ground_content = true,
|
|
groups = {cracky = 3, level = 2, fumarole=1},
|
|
paramtype = "light",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5000, -0.5000, -0.5000, -0.2500, 0.5000, 0.5000},
|
|
{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, -0.2500},
|
|
{-0.5000, -0.5000, 0.2500, 0.5000, 0.5000, 0.5000},
|
|
{0.2500, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
|
|
}
|
|
},
|
|
selection_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, .5, .5}}
|
|
})
|
|
|
|
minetest.register_node("nether:fumarole_slab", {
|
|
description=S("Fumarolic Chimney Slab"),
|
|
_doc_items_longdesc = S("A vent in the earth emitting steam and gas"),
|
|
_doc_items_usagehelp = S("Can be repurposed to provide puffs of smoke in a chimney"),
|
|
tiles = {"nether_rack.png"},
|
|
is_ground_content = true,
|
|
on_timer = fumarole_onTimer,
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
fumarole_onTimer(pos, 1)
|
|
return false
|
|
end,
|
|
groups = {cracky = 3, level = 2, fumarole=1},
|
|
paramtype = "light",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5000, -0.5000, -0.5000, -0.2500, 0.000, 0.5000},
|
|
{-0.5000, -0.5000, -0.5000, 0.5000, 0.000, -0.2500},
|
|
{-0.5000, -0.5000, 0.2500, 0.5000, 0.000, 0.5000},
|
|
{0.2500, -0.5000, -0.5000, 0.5000, 0.000, 0.5000}
|
|
}
|
|
},
|
|
selection_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, 0, .5}},
|
|
collision_box = {type = 'fixed', fixed = {-.5, -.5, -.5, .5, 0, .5}}
|
|
})
|
|
|
|
minetest.register_node("nether:fumarole_corner", {
|
|
description=S("Fumarolic Chimney Corner"),
|
|
tiles = {"nether_rack.png"},
|
|
is_ground_content = true,
|
|
groups = {cracky = 3, level = 2, fumarole=1},
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.2500, -0.5000, 0.5000, 0.000, 0.5000, 0.000},
|
|
{-0.5000, -0.5000, 0.2500, 0.000, 0.5000, 0.000},
|
|
{-0.5000, -0.5000, 0.2500, 0.000, 0.000, -0.5000},
|
|
{0.000, -0.5000, -0.5000, 0.5000, 0.000, 0.5000}
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = 'fixed',
|
|
fixed = {
|
|
{-.5, -.5, -.5, .5, 0, .5},
|
|
{0, 0, .5, -.5, .5, 0},
|
|
}
|
|
}
|
|
|
|
})
|
|
|
|
-- nether:airlike_darkness is an air node through which light does not propagate.
|
|
-- Use of it should be avoided when possible as it has the appearance of a lighting bug.
|
|
-- Fumarole decorations use it to stop the propagation of light from the lava below,
|
|
-- since engine limitations mean any mesh or nodebox node will light up if it has lava
|
|
-- below it.
|
|
local airlike_darkness = {}
|
|
for k,v in pairs(minetest.registered_nodes["air"]) do airlike_darkness[k] = v end
|
|
airlike_darkness.paramtype = "none"
|
|
minetest.register_node("nether:airlike_darkness", airlike_darkness)
|