mirror of
https://github.com/minetest-mods/nether.git
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d8e6a6aca3
* Add Netherrack slabs and walls Also adds deep netherrack stairs, and deep nether brick stairs, slabs, inner stairs and outer stairs. Adds 9 new nodes in total. * Treasure: Nether pickaxe takes 10x less wear damage when mining netherrack cracky-3 mining time of Nether pickaxe reduced from 0.4 to 0.3 to mine netherrack faster. maxlevel of nether pickaxe dropped from 3 to 2 to increase wear damage with non-netherrack nodes. * Treasure: Nether staff of light Adds "Nether staff of Light" and "Nether staff of Eternal Light" One is limited to 60 uses, and the other has unlimited uses but the glowstone it creates will only last for 40 seconds. There are no crafting recipes as I hope these to eventually be treasure that can be found in the nether. See the pull request (#50) for more discussion
363 lines
13 KiB
Lua
363 lines
13 KiB
Lua
--[[
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Copyright (C) 2020 lortas
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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local S = nether.get_translator
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minetest.register_tool("nether:pick_nether", {
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description = S("Nether Pickaxe\nWell suited for mining netherrack"),
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_doc_items_longdesc = S("Uniquely suited for mining netherrack, with minimal wear when doing so. Blunts quickly on other materials."),
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inventory_image = "nether_tool_netherpick.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=1.90, [2]=0.9, [3]=0.3}, uses=35, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {pickaxe = 1},
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after_use = function(itemstack, user, node, digparams)
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local wearDivisor = 1
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local nodeDef = minetest.registered_nodes[node.name]
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if nodeDef ~= nil and nodeDef.groups ~= nil then
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-- The nether pick hardly wears out when mining netherrack
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local workable = nodeDef.groups.workable_with_nether_tools or 0
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wearDivisor = 1 + (3 * workable) -- 10 for netherrack, 1 otherwise. Making it able to mine 350 netherrack nodes, instead of 35.
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end
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local wear = math.floor(digparams.wear / wearDivisor)
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itemstack:add_wear(wear) -- apply the adjusted wear as usual
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return itemstack
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end
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})
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minetest.register_tool("nether:shovel_nether", {
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description = S("Nether Shovel"),
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inventory_image = "nether_tool_nethershovel.png",
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wield_image = "nether_tool_nethershovel.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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crumbly = {times={[1]=1.0, [2]=0.4, [3]=0.25}, uses=35, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {shovel = 1}
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})
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minetest.register_tool("nether:axe_nether", {
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description = S("Nether Axe"),
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inventory_image = "nether_tool_netheraxe.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=1.9, [2]=0.7, [3]=0.4}, uses=35, maxlevel=3},
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},
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damage_groups = {fleshy=7},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {axe = 1}
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})
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minetest.register_tool("nether:sword_nether", {
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description = S("Nether Sword"),
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inventory_image = "nether_tool_nethersword.png",
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tool_capabilities = {
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full_punch_interval = 0.7,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.5, [2]=0.6, [3]=0.2}, uses=45, maxlevel=3},
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},
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damage_groups = {fleshy=10},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {sword = 1}
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})
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minetest.register_craftitem("nether:nether_ingot", {
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description = S("Nether Ingot"),
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inventory_image = "nether_nether_ingot.png"
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})
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minetest.register_craftitem("nether:nether_lump", {
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description = S("Nether Lump"),
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inventory_image = "nether_nether_lump.png",
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})
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minetest.register_craft({
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type = "cooking",
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output = "nether:nether_ingot",
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recipe = "nether:nether_lump",
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cooktime = 30,
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})
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minetest.register_craft({
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output = "nether:nether_lump",
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recipe = {
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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{"nether:brick_compressed","nether:brick_compressed","nether:brick_compressed"},
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}
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})
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minetest.register_craft({
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output = "nether:pick_nether",
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recipe = {
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{"nether:nether_ingot","nether:nether_ingot","nether:nether_ingot"},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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minetest.register_craft({
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output = "nether:shovel_nether",
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recipe = {
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{"nether:nether_ingot"},
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{"group:stick"},
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{"group:stick"}
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}
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})
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minetest.register_craft({
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output = "nether:axe_nether",
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recipe = {
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{"nether:nether_ingot","nether:nether_ingot"},
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{"nether:nether_ingot","group:stick"},
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{"","group:stick"}
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}
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})
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minetest.register_craft({
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output = "nether:sword_nether",
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recipe = {
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{"nether:nether_ingot"},
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{"nether:nether_ingot"},
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{"group:stick"}
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}
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})
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--===========================--
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--== Nether Staff of Light ==--
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--===========================--
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nether.lightstaff_recipes = {
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["nether:rack"] = "nether:glowstone",
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["nether:brick"] = "nether:glowstone",
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["nether:brick_cracked"] = "nether:glowstone",
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["nether:brick_compressed"] = "nether:glowstone",
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["stairs:slab_netherrack"] = "nether:glowstone",
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["nether:rack_deep"] = "nether:glowstone_deep",
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["nether:brick_deep"] = "nether:glowstone_deep",
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["stairs:slab_netherrack_deep"] = "nether:glowstone_deep"
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}
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nether.lightstaff_range = 100
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nether.lightstaff_velocity = 60
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nether.lightstaff_gravity = 0 -- using 0 instead of 10 because projectile arcs look less magical - magic isn't affected by gravity ;) (but set this to 10 if you're making a crossbow etc.)
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nether.lightstaff_uses = 60 -- number of times the Eternal Lightstaff can be used before wearing out
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nether.lightstaff_duration = 40 -- lifespan of glowstone created by the termporay Lightstaff
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-- 'serverLag' is a rough amount to reduce the projected impact-time the server must wait before initiating the
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-- impact events (i.e. node changing to glowstone with explosion particle effect).
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-- In tests using https://github.com/jagt/clumsy to simulate network lag I've found this value to not noticeably
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-- matter. A large network lag is noticeable in the time between clicking fire and when the shooting-particleEffect
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-- begins, as well as the time between when the impact sound/particleEffect start and when the netherrack turns
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-- into glowstone. The synchronization that 'serverLag' adjusts seems to already tolerate network lag well enough (at
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-- least when lag is consistent, as I have not simulated random lag)
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local serverLag = 0.05 -- in seconds. Larger values makes impact events more premature/early.
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-- returns a pointed_thing, or nil if no solid node intersected the ray
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local function raycastForSolidNode(rayStartPos, rayEndPos)
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local raycast = minetest.raycast(
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rayStartPos,
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rayEndPos,
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false, -- objects - if false, only nodes will be returned. Default is `true`
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true -- liquids - if false, liquid nodes won't be returned. Default is `false`
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)
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local next_pointed = raycast:next()
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while next_pointed do
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local under_node = minetest.get_node(next_pointed.under)
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local under_def = minetest.registered_nodes[under_node.name]
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if (under_def and not under_def.buildable_to) or not under_def then
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return next_pointed
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end
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next_pointed = raycast:next(next_pointed)
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end
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return nil
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end
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-- Turns a node into a light source
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-- `lightDuration` 0 is considered permanent, lightDuration is in seconds
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-- returns true if a node is transmogrified into a glowstone
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local function light_node(pos, playerName, lightDuration)
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local result = false
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if minetest.is_protected(pos, playerName) then
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minetest.record_protection_violation(pos, playerName)
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return false
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end
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local oldNode = minetest.get_node(pos)
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local litNodeName = nether.lightstaff_recipes[oldNode.name]
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if litNodeName ~= nil then
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result = nether.magicallyTransmogrify_node(
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pos,
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playerName,
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{name=litNodeName},
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{name = "nether_rack_destroy", gain = 0.8},
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lightDuration == 0 -- isPermanent
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)
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if lightDuration > 0 then
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minetest.after(lightDuration,
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function()
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-- Restore the node to its original type.
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--
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-- If the server crashes or shuts down before this is invoked, the node
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-- will remain in its transmogrified state. These could be cleaned up
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-- with an LBM, but I don't think that's necessary: if this functionality
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-- is only being used for the Nether Lightstaff then I don't think it
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-- matters if there's occasionally an extra glowstone left in the
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-- netherrack.
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nether.magicallyTransmogrify_node(pos, playerName)
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end
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)
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end
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end
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return result
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end
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-- a lightDuration of 0 is considered permanent, lightDuration is in seconds
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-- returns true if a node is transmogrified into a glowstone
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local function lightstaff_on_use(user, boltColorString, lightDuration)
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if not user then return false end
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local playerName = user:get_player_name()
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local playerlookDir = user:get_look_dir()
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local playerPos = user:get_pos()
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local playerEyePos = vector.add(playerPos, {x = 0, y = 1.5, z = 0}) -- not always the cameraPos, e.g. 3rd person mode.
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local target = vector.add(playerEyePos, vector.multiply(playerlookDir, nether.lightstaff_range))
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local targetHitPos = nil
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local targetNodePos = nil
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local target_pointed = raycastForSolidNode(playerEyePos, target)
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if target_pointed then
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targetNodePos = target_pointed.under
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targetHitPos = vector.divide(vector.add(target_pointed.under, target_pointed.above), 2)
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end
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local wieldOffset = {x= 0.5, y = -0.2, z= 0.8}
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local lookRotation = ({x = -user:get_look_vertical(), y = user:get_look_horizontal(), z = 0})
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local wieldPos = vector.add(playerEyePos, vector.rotate(wieldOffset, lookRotation))
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local aimPos = targetHitPos or target
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local distance = math.abs(vector.length(vector.subtract(aimPos, wieldPos)))
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local flightTime = distance / nether.lightstaff_velocity
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local dropDistance = nether.lightstaff_gravity * 0.5 * (flightTime * flightTime)
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aimPos.y = aimPos.y + dropDistance
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local boltDir = vector.normalize(vector.subtract(aimPos, wieldPos))
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minetest.sound_play("nether_lightstaff", {to_player = playerName, gain = 0.8}, true)
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-- animate a "magic bolt" from wieldPos to aimPos
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local particleSpawnDef = {
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amount = 20,
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time = 0.4,
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minpos = vector.add(wieldPos, -0.13),
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maxpos = vector.add(wieldPos, 0.13),
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minvel = vector.multiply(boltDir, nether.lightstaff_velocity - 0.3),
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maxvel = vector.multiply(boltDir, nether.lightstaff_velocity + 0.3),
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minacc = {x=0, y=-nether.lightstaff_gravity, z=0},
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maxacc = {x=0, y=-nether.lightstaff_gravity, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 4,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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texture = "nether_particle_anim3.png",
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animation = { type = "vertical_frames", aspect_w = 7, aspect_h = 7, length = 0.8 },
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glow = 15
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}
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minetest.add_particlespawner(particleSpawnDef)
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particleSpawnDef.texture = "nether_particle_anim3.png^[colorize:" .. boltColorString .. ":alpha"
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particleSpawnDef.amount = 12
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particleSpawnDef.time = 0.2
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particleSpawnDef.minsize = 6
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particleSpawnDef.maxsize = 7
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particleSpawnDef.minpos = vector.add(wieldPos, -0.35)
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particleSpawnDef.maxpos = vector.add(wieldPos, 0.35)
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minetest.add_particlespawner(particleSpawnDef)
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local result = false
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if targetNodePos then
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-- delay the impact until roughly when the particle effects will have reached the target
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minetest.after(
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math.max(0, (distance / nether.lightstaff_velocity) - serverLag),
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function()
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light_node(targetNodePos, playerName, lightDuration)
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end
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)
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if lightDuration ~= 0 then
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-- we don't need to care whether the transmogrify will be successful
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result = true
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else
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-- check whether the transmogrify will be successful
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local targetNode = minetest.get_node(targetNodePos)
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result = nether.lightstaff_recipes[targetNode.name] ~= nil
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end
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end
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return result
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end
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-- Inspired by FaceDeer's torch crossbow and Xanthin's Staff of Light
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minetest.register_tool("nether:lightstaff", {
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description = S("Nether staff of Light\nTemporarily transforms the netherrack into glowstone"),
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inventory_image = "nether_lightstaff.png",
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wield_image = "nether_lightstaff.png",
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light_source = 11, -- used by wielded_light mod etc.
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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lightstaff_on_use(user, "#F70", nether.lightstaff_duration)
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end
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})
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minetest.register_tool("nether:lightstaff_eternal", {
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description = S("Nether staff of Eternal Light\nCreates glowstone from netherrack"),
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inventory_image = "nether_lightstaff.png^[colorize:#55F:90",
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wield_image = "nether_lightstaff.png^[colorize:#55F:90",
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light_source = 11, -- used by wielded_light mod etc.
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sound = {breaks = "default_tool_breaks"},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if lightstaff_on_use(user, "#23F", 0) then -- was "#8088FF" or "#13F"
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-- The staff of Eternal Light wears out, to limit how much
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-- a player can alter the nether with it.
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itemstack:add_wear(65535 / (nether.lightstaff_uses - 1))
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end
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return itemstack
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end
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})
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