mirror of
https://github.com/minetest-mods/nether.git
synced 2024-11-15 23:10:37 +01:00
ea677c5a1b
Hides bug #51 - the node_stone of the biome appears in the whole chunk under the Nether, so make nether:native_mapgen look the same as default:stone, and drop whatever default:stone drops
524 lines
21 KiB
Lua
524 lines
21 KiB
Lua
--[[
|
|
|
|
Nether mod for minetest
|
|
|
|
"mapgen.lua" is the modern biomes-based Nether mapgen, which
|
|
requires Minetest v5.1 or greater
|
|
"mapgen_nobiomes.lua" is the legacy version of the mapgen, only used
|
|
in older versions of Minetest or in v6 worlds.
|
|
|
|
|
|
Copyright (C) 2013 PilzAdam
|
|
|
|
Permission to use, copy, modify, and/or distribute this software for
|
|
any purpose with or without fee is hereby granted, provided that the
|
|
above copyright notice and this permission notice appear in all copies.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
|
|
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
|
|
BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
|
|
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
SOFTWARE.
|
|
|
|
]]--
|
|
|
|
|
|
-- Parameters
|
|
|
|
local NETHER_CEILING = nether.DEPTH_CEILING
|
|
local NETHER_FLOOR = nether.DEPTH_FLOOR
|
|
local TCAVE = 0.6
|
|
local BLEND = 128
|
|
|
|
-- parameters for central region
|
|
local REGION_BUFFER_THICKNESS = 0.2
|
|
local CENTER_REGION_LIMIT = TCAVE - REGION_BUFFER_THICKNESS -- Netherrack gives way to Deep-Netherrack here
|
|
local CENTER_CAVERN_LIMIT = CENTER_REGION_LIMIT - 0.1 -- Deep-Netherrack gives way to air here
|
|
local SURFACE_CRUST_LIMIT = CENTER_CAVERN_LIMIT * 0.25 -- Crusted-lava at the surface of the lava ocean gives way to liquid lava here
|
|
local CRUST_LIMIT = CENTER_CAVERN_LIMIT * 0.85 -- Crusted-lava under the surface of the lava ocean gives way to liquid lava here
|
|
local BASALT_COLUMN_UPPER_LIMIT = CENTER_CAVERN_LIMIT * 0.9 -- Basalt columns may appear between these upper and lower limits
|
|
local BASALT_COLUMN_LOWER_LIMIT = CENTER_CAVERN_LIMIT * 0.25 -- This value is close to SURFACE_CRUST_LIMIT so basalt columns give way to "flowing" lava rivers
|
|
|
|
|
|
-- Shared Nether mapgen namespace
|
|
-- For mapgen files to share functions and constants
|
|
local mapgen = nether.mapgen
|
|
|
|
mapgen.TCAVE = TCAVE -- const needed in mapgen_mantle.lua
|
|
mapgen.BLEND = BLEND -- const needed in mapgen_mantle.lua
|
|
mapgen.CENTER_REGION_LIMIT = CENTER_REGION_LIMIT -- const needed in mapgen_mantle.lua
|
|
mapgen.CENTER_CAVERN_LIMIT = CENTER_CAVERN_LIMIT -- const needed in mapgen_mantle.lua
|
|
mapgen.BASALT_COLUMN_UPPER_LIMIT = BASALT_COLUMN_UPPER_LIMIT -- const needed in mapgen_mantle.lua
|
|
mapgen.BASALT_COLUMN_LOWER_LIMIT = BASALT_COLUMN_LOWER_LIMIT -- const needed in mapgen_mantle.lua
|
|
|
|
mapgen.ore_ceiling = NETHER_CEILING - BLEND -- leave a solid 128 node cap of netherrack before introducing ores
|
|
mapgen.ore_floor = NETHER_FLOOR + BLEND
|
|
|
|
local debugf = nether.debug
|
|
|
|
if minetest.read_schematic == nil then
|
|
-- Using biomes to create the Nether requires the ability for biomes to set "node_cave_liquid = air".
|
|
-- This feature was introduced by paramat in b1b40fef1 on 2019-05-19, but we can't test for
|
|
-- it directly. However b2065756c was merged a few months later (in 2019-08-14) and it is easy
|
|
-- to directly test for - it adds minetest.read_schematic() - so we use this as a proxy-test
|
|
-- for whether the Minetest engine is recent enough to have implemented node_cave_liquid=air
|
|
error("This " .. nether.modname .. " mapgen requires Minetest v5.1 or greater, use mapgen_nobiomes.lua instead.", 0)
|
|
end
|
|
|
|
-- Load specialty helper functions
|
|
dofile(nether.path .. "/mapgen_dungeons.lua")
|
|
dofile(nether.path .. "/mapgen_mantle.lua")
|
|
dofile(nether.path .. "/mapgen_geodes.lua")
|
|
|
|
|
|
-- Misc math functions
|
|
|
|
-- avoid needing table lookups each time a common math function is invoked
|
|
local math_max, math_min, math_abs, math_floor = math.max, math.min, math.abs, math.floor
|
|
|
|
|
|
-- Inject nether_caverns biome
|
|
|
|
-- Move any existing biomes out of the y-range specified by 'floor_y' and 'ceiling_y'
|
|
mapgen.shift_existing_biomes = function(floor_y, ceiling_y)
|
|
-- https://forum.minetest.net/viewtopic.php?p=257522#p257522
|
|
-- Q: Is there a way to override an already-registered biome so I can get it out of the
|
|
-- way of my own underground biomes without disturbing the other biomes registered by
|
|
-- default?
|
|
-- A: No, all you can do is use a mod to clear all biomes then re-register the complete
|
|
-- set but with your changes. It has been described as hacky but this is actually the
|
|
-- official way to alter biomes, most mods and subgames would want to completely change
|
|
-- all biomes anyway.
|
|
-- To avoid the engine side of mapgen becoming overcomplex the approach is to require mods
|
|
-- to do slightly more complex stuff in Lua.
|
|
|
|
-- take a copy of all biomes, decorations, and ores. Regregistering a biome changes its ID, so
|
|
-- any decorations or ores using the 'biomes' field must afterwards be cleared and re-registered.
|
|
-- https://github.com/minetest/minetest/issues/9288
|
|
local registered_biomes_copy = {}
|
|
local registered_decorations_copy = {}
|
|
local registered_ores_copy = {}
|
|
|
|
for old_biome_key, old_biome_def in pairs(minetest.registered_biomes) do
|
|
registered_biomes_copy[old_biome_key] = old_biome_def
|
|
end
|
|
for old_decoration_key, old_decoration_def in pairs(minetest.registered_decorations) do
|
|
registered_decorations_copy[old_decoration_key] = old_decoration_def
|
|
end
|
|
for old_ore_key, old_ore_def in pairs(minetest.registered_ores) do
|
|
registered_ores_copy[old_ore_key] = old_ore_def
|
|
end
|
|
|
|
-- clear biomes, decorations, and ores
|
|
minetest.clear_registered_decorations()
|
|
minetest.clear_registered_ores()
|
|
minetest.clear_registered_biomes()
|
|
|
|
-- Restore biomes, adjusted to not overlap the Nether
|
|
for biome_key, new_biome_def in pairs(registered_biomes_copy) do
|
|
-- follow similar min_pos/max_pos processing logic as read_biome_def() in l_mapgen.cpp
|
|
local biome_y_max, biome_y_min = 31000, -31000
|
|
if type(new_biome_def.min_pos) == 'table' and type(new_biome_def.min_pos.y) == 'number' then biome_y_min = new_biome_def.min_pos.y end
|
|
if type(new_biome_def.max_pos) == 'table' and type(new_biome_def.max_pos.y) == 'number' then biome_y_max = new_biome_def.max_pos.y end
|
|
if type(new_biome_def.y_min) == 'number' then biome_y_min = new_biome_def.y_min end
|
|
if type(new_biome_def.y_max) == 'number' then biome_y_max = new_biome_def.y_max end
|
|
|
|
if biome_y_max > floor_y and biome_y_min < ceiling_y then
|
|
-- This biome occupies some or all of the depth of the Nether, shift/crop it.
|
|
local new_y_min, new_y_max
|
|
local spaceOccupiedAbove = biome_y_max - ceiling_y
|
|
local spaceOccupiedBelow = floor_y - biome_y_min
|
|
if spaceOccupiedAbove >= spaceOccupiedBelow or biome_y_min <= -30000 then
|
|
-- place the biome above the Nether
|
|
-- We also shift biomes which extend to the bottom of the map above the Nether, since they
|
|
-- likely only extend that deep as a catch-all, and probably have a role nearer the surface.
|
|
new_y_min = ceiling_y + 1
|
|
new_y_max = math_max(biome_y_max, ceiling_y + 2)
|
|
else
|
|
-- shift the biome to below the Nether
|
|
new_y_max = floor_y - 1
|
|
new_y_min = math_min(biome_y_min, floor_y - 2)
|
|
end
|
|
|
|
debugf("Moving biome \"%s\" from %s..%s to %s..%s", new_biome_def.name, new_biome_def.y_min, new_biome_def.y_max, new_y_min, new_y_max)
|
|
|
|
if type(new_biome_def.min_pos) == 'table' and type(new_biome_def.min_pos.y) == 'number' then new_biome_def.min_pos.y = new_y_min end
|
|
if type(new_biome_def.max_pos) == 'table' and type(new_biome_def.max_pos.y) == 'number' then new_biome_def.max_pos.y = new_y_max end
|
|
new_biome_def.y_min = new_y_min -- Ensure the new heights are saved, even if original biome never specified one
|
|
new_biome_def.y_max = new_y_max
|
|
end
|
|
minetest.register_biome(new_biome_def)
|
|
end
|
|
|
|
-- Restore biome decorations
|
|
for decoration_key, new_decoration_def in pairs(registered_decorations_copy) do
|
|
minetest.register_decoration(new_decoration_def)
|
|
end
|
|
-- Restore biome ores
|
|
for ore_key, new_ore_def in pairs(registered_ores_copy) do
|
|
minetest.register_ore(new_ore_def)
|
|
end
|
|
end
|
|
|
|
-- Shift any overlapping biomes out of the way before we create the Nether biomes
|
|
mapgen.shift_existing_biomes(NETHER_FLOOR, NETHER_CEILING)
|
|
|
|
-- nether:native_mapgen is used to prevent ores and decorations being generated according
|
|
-- to landforms created by the native mapgen.
|
|
-- Ores and decorations can be registered against "nether:rack" instead, and the lua
|
|
-- on_generate() callback will carve the Nether with nether:rack before invoking
|
|
-- generate_decorations and generate_ores.
|
|
-- It is disguised as stone to hide any bug where it leaks out of the nether, such as
|
|
-- https://github.com/minetest/minetest/issues/13440 or if on_generated() somehow was aborted.
|
|
local stone_copy_def = table.copy(minetest.registered_nodes["default:stone"] or {})
|
|
stone_copy_def.drop = stone_copy_def.drop or "default:stone" -- probably already defined as cobblestone
|
|
minetest.register_node("nether:native_mapgen", stone_copy_def)
|
|
|
|
minetest.register_biome({
|
|
name = "nether_caverns",
|
|
node_stone = "nether:native_mapgen", -- nether:native_mapgen is used here to prevent the native mapgen from placing ores and decorations.
|
|
node_filler = "nether:native_mapgen", -- The lua on_generate will transform nether:native_mapgen into nether:rack then decorate and add ores.
|
|
node_dungeon = "nether:brick",
|
|
node_dungeon_alt = "nether:brick_cracked",
|
|
node_dungeon_stair = "stairs:stair_nether_brick",
|
|
-- Setting node_cave_liquid to "air" avoids the need to filter lava and water out of the mapchunk and
|
|
-- surrounding shell (overdraw nodes beyond the mapchunk).
|
|
-- This feature was introduced by paramat in b1b40fef1 on 2019-05-19, and this mapgen.lua file should only
|
|
-- be run if the Minetest version includes it. The earliest tag made after 2019-05-19 is 5.1.0 on 2019-10-13,
|
|
-- however we shouldn't test version numbers. minetest.read_schematic() was added by b2065756c and merged in
|
|
-- 2019-08-14 and is easy to test for, we don't use it but it should make a good proxy-test for whether the
|
|
-- Minetest version is recent enough to have implemented node_cave_liquid=air
|
|
node_cave_liquid = "air",
|
|
y_max = NETHER_CEILING,
|
|
y_min = NETHER_FLOOR,
|
|
vertical_blend = 0,
|
|
heat_point = 50,
|
|
humidity_point = 50,
|
|
})
|
|
|
|
|
|
-- Ores and decorations
|
|
|
|
dofile(nether.path .. "/mapgen_decorations.lua")
|
|
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "nether:glowstone",
|
|
wherein = "nether:rack",
|
|
clust_scarcity = 11 * 11 * 11,
|
|
clust_num_ores = 3,
|
|
clust_size = 2,
|
|
y_max = mapgen.ore_ceiling,
|
|
y_min = mapgen.ore_floor
|
|
})
|
|
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "nether:lava_crust", -- crusted lava replaces scattered glowstone in the mantle
|
|
wherein = "nether:rack_deep",
|
|
clust_scarcity = 16 * 16 * 16,
|
|
clust_num_ores = 4,
|
|
clust_size = 2,
|
|
y_max = mapgen.ore_ceiling,
|
|
y_min = mapgen.ore_floor
|
|
})
|
|
|
|
minetest.register_ore({
|
|
ore_type = "scatter",
|
|
ore = "default:lava_source",
|
|
wherein = {"nether:rack", "nether:rack_deep"},
|
|
clust_scarcity = 36 * 36 * 36,
|
|
clust_num_ores = 4,
|
|
clust_size = 2,
|
|
y_max = mapgen.ore_ceiling,
|
|
y_min = mapgen.ore_floor
|
|
})
|
|
|
|
minetest.register_ore({
|
|
ore_type = "blob",
|
|
ore = "nether:sand",
|
|
wherein = "nether:rack",
|
|
clust_scarcity = 14 * 14 * 14,
|
|
clust_size = 8,
|
|
y_max = mapgen.ore_ceiling,
|
|
y_min = mapgen.ore_floor
|
|
})
|
|
|
|
|
|
-- Mapgen
|
|
|
|
-- 3D noise
|
|
|
|
mapgen.np_cave = {
|
|
offset = 0,
|
|
scale = 1,
|
|
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
|
|
seed = 59033,
|
|
octaves = 5,
|
|
persist = 0.7,
|
|
lacunarity = 2.0,
|
|
--flags = ""
|
|
}
|
|
|
|
local cavePointPerlin = nil
|
|
|
|
mapgen.get_cave_point_perlin = function()
|
|
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
|
|
return cavePointPerlin
|
|
end
|
|
|
|
mapgen.get_cave_perlin_at = function(pos)
|
|
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
|
|
return cavePointPerlin:get_3d(pos)
|
|
end
|
|
|
|
|
|
-- Buffers and objects we shouldn't recreate every on_generate
|
|
|
|
local nobj_cave = nil
|
|
local nbuf_cave = {}
|
|
local dbuf = {}
|
|
|
|
|
|
-- Content ids
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
local c_netherrack = minetest.get_content_id("nether:rack")
|
|
local c_netherrack_deep = minetest.get_content_id("nether:rack_deep")
|
|
local c_crystaldark = minetest.get_content_id("nether:geode")
|
|
local c_lavasea_source = minetest.get_content_id("nether:lava_source") -- same as lava but with staggered animation to look better as an ocean
|
|
local c_lava_crust = minetest.get_content_id("nether:lava_crust")
|
|
local c_native_mapgen = minetest.get_content_id("nether:native_mapgen")
|
|
|
|
|
|
|
|
local yblmin = NETHER_FLOOR + BLEND * 2
|
|
local yblmax = NETHER_CEILING - BLEND * 2
|
|
-- At both the top and bottom of the Nether, as set by NETHER_CEILING and NETHER_FLOOR,
|
|
-- there is a 128 deep cap of solid netherrack, followed by a 128-deep blending zone
|
|
-- where Nether caverns may start to appear.
|
|
-- The solid zones and blending zones are achieved by adjusting the np_cave noise to be
|
|
-- outside the range where caverns form, this function returns that adjustment.
|
|
--
|
|
-- Returns two values: the noise limit adjustment for nether caverns, and the
|
|
-- noise limit adjustment for the central region / mantle caverns
|
|
mapgen.get_mapgenblend_adjustments = function(y)
|
|
|
|
-- floorAndCeilingBlend will normally be 0, but shifts toward 1 in the
|
|
-- blending zone, and goes higher than 1 in the solid zone between the
|
|
-- blending zone and the end of the nether.
|
|
local floorAndCeilingBlend = 0
|
|
if y > yblmax then floorAndCeilingBlend = ((y - yblmax) / BLEND) ^ 2 end
|
|
if y < yblmin then floorAndCeilingBlend = ((yblmin - y) / BLEND) ^ 2 end
|
|
|
|
-- the nether caverns exist when np_cave noise is greater than TCAVE, so
|
|
-- to fade out the nether caverns, adjust TCAVE upward.
|
|
local tcave_adj = floorAndCeilingBlend
|
|
|
|
-- the central regions exists when np_cave noise is below CENTER_REGION_LIMIT,
|
|
-- so to fade out the mantle caverns adjust CENTER_REGION_LIMIT downward.
|
|
local centerRegionLimit_adj = -(CENTER_REGION_LIMIT * floorAndCeilingBlend)
|
|
|
|
return tcave_adj, centerRegionLimit_adj
|
|
end
|
|
|
|
|
|
|
|
-- On-generated function
|
|
|
|
local tunnelCandidate_count = 0
|
|
local tunnel_count = 0
|
|
local total_chunk_count = 0
|
|
local function on_generated(minp, maxp, seed)
|
|
|
|
if minp.y > NETHER_CEILING or maxp.y < NETHER_FLOOR then
|
|
return
|
|
end
|
|
|
|
local vm, emerge_min, emerge_max = minetest.get_mapgen_object("voxelmanip")
|
|
local area = VoxelArea:new{MinEdge=emerge_min, MaxEdge=emerge_max}
|
|
local data = vm:get_data(dbuf)
|
|
|
|
local x0, y0, z0 = minp.x, math_max(minp.y, NETHER_FLOOR), minp.z
|
|
local x1, y1, z1 = maxp.x, math_min(maxp.y, NETHER_CEILING), maxp.z
|
|
|
|
local yCaveStride = x1 - x0 + 1
|
|
local zCaveStride = yCaveStride * yCaveStride
|
|
local chulens = {x = yCaveStride, y = yCaveStride, z = yCaveStride}
|
|
|
|
nobj_cave = nobj_cave or minetest.get_perlin_map(mapgen.np_cave, chulens)
|
|
local nvals_cave = nobj_cave:get_3d_map_flat(minp, nbuf_cave)
|
|
|
|
local dungeonRooms = mapgen.build_dungeon_room_list(data, area) -- function from mapgen_dungeons.lua
|
|
local abs_cave_noise, abs_cave_noise_adjusted
|
|
|
|
local contains_nether = false
|
|
local contains_mantle = false
|
|
local contains_ocean = false
|
|
|
|
|
|
for y = y0, y1 do -- Y loop first to minimise tcave & lava-sea calculations
|
|
|
|
local sea_level, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(y) -- function from mapgen_mantle.lua
|
|
local above_lavasea = y > sea_level
|
|
local below_lavasea = y < sea_level
|
|
|
|
local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(y)
|
|
local tcave = TCAVE + tcave_adj
|
|
local tmantle = CENTER_REGION_LIMIT + centerRegionLimit_adj -- cavern_noise_adj already contains central_region_limit_adj, so tmantle is only for comparisons when cavern_noise_adj hasn't been added to the noise value
|
|
|
|
-- cavern_noise_adj gets added to noise value instead of added to the limit np_noise
|
|
-- is compared against, so subtract centerRegionLimit_adj instead of adding
|
|
local cavern_noise_adj =
|
|
CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
|
|
centerRegionLimit_adj
|
|
|
|
for z = z0, z1 do
|
|
local vi = area:index(x0, y, z) -- Initial voxelmanip index
|
|
local ni = (z - z0) * zCaveStride + (y - y0) * yCaveStride + 1
|
|
local noise2di = 1 + (z - z0) * yCaveStride
|
|
|
|
for x = x0, x1 do
|
|
|
|
local cave_noise = nvals_cave[ni]
|
|
|
|
if cave_noise > tcave then
|
|
-- Prime region
|
|
-- This was the only region in initial versions of the Nether mod.
|
|
-- It is the only region which portals from the surface will open into,
|
|
-- getting to any other regions in the Nether will require Shanks' Pony.
|
|
data[vi] = c_air
|
|
contains_nether = true
|
|
|
|
elseif -cave_noise > tcave then
|
|
-- Secondary/spare region
|
|
-- This secondary region is unused until someone decides to do something cool or novel with it.
|
|
-- Reaching here would require the player to first find and journey through the central region,
|
|
-- as it's always separated from the Prime region by the central region.
|
|
|
|
data[vi] = mapgen.getGeodeInteriorNodeId(x, y, z)-- function from mapgen_geodes.lua
|
|
|
|
-- Only set contains_nether to true here if you want tunnels created between the secondary region
|
|
-- and the central region.
|
|
contains_nether = true
|
|
else
|
|
-- netherrack walls and/or center region/mantle
|
|
abs_cave_noise = math_abs(cave_noise)
|
|
|
|
-- abs_cave_noise_adjusted makes the center region smaller as distance from the lava ocean
|
|
-- increases, we do this by pretending the abs_cave_noise value is higher.
|
|
abs_cave_noise_adjusted = abs_cave_noise + cavern_noise_adj
|
|
|
|
if abs_cave_noise_adjusted >= CENTER_CAVERN_LIMIT then
|
|
|
|
local id = data[vi] -- Check existing node to avoid removing dungeons
|
|
if id == c_air or id == c_native_mapgen then
|
|
if abs_cave_noise < tmantle then
|
|
data[vi] = c_netherrack_deep
|
|
else
|
|
-- the shell seperating the mantle from the rest of the nether...
|
|
if cave_noise > 0 then
|
|
data[vi] = c_netherrack -- excavate_dungeons() will mostly reverse this inside dungeons
|
|
else
|
|
data[vi] = c_crystaldark
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif above_lavasea then
|
|
data[vi] = c_air
|
|
contains_mantle = true
|
|
elseif abs_cave_noise_adjusted < SURFACE_CRUST_LIMIT or (below_lavasea and abs_cave_noise_adjusted < CRUST_LIMIT) then
|
|
data[vi] = c_lavasea_source
|
|
contains_ocean = true
|
|
else
|
|
data[vi] = c_lava_crust
|
|
contains_ocean = true
|
|
end
|
|
end
|
|
|
|
ni = ni + 1
|
|
vi = vi + 1
|
|
noise2di = noise2di + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if contains_mantle or contains_ocean then
|
|
mapgen.add_basalt_columns(data, area, minp, maxp) -- function from mapgen_mantle.lua
|
|
end
|
|
|
|
if contains_nether and contains_mantle then
|
|
tunnelCandidate_count = tunnelCandidate_count + 1
|
|
local success = mapgen.excavate_tunnel_to_center_of_the_nether(data, area, nvals_cave, minp, maxp) -- function from mapgen_mantle.lua
|
|
if success then tunnel_count = tunnel_count + 1 end
|
|
end
|
|
total_chunk_count = total_chunk_count + 1
|
|
if total_chunk_count % 50 == 0 then
|
|
debugf(
|
|
"%s of %s chunks contain both nether and lava-sea (%s%%), %s chunks generated a pathway (%s%%)",
|
|
tunnelCandidate_count,
|
|
total_chunk_count,
|
|
math_floor(tunnelCandidate_count * 100 / total_chunk_count),
|
|
tunnel_count,
|
|
math_floor(tunnel_count * 100 / total_chunk_count)
|
|
)
|
|
end
|
|
|
|
-- any air from the native mapgen has been replaced by netherrack, but we
|
|
-- don't want netherrack inside dungeons, so fill known dungeon rooms with air.
|
|
mapgen.excavate_dungeons(data, area, dungeonRooms) -- function from mapgen_dungeons.lua
|
|
mapgen.decorate_dungeons(data, area, dungeonRooms) -- function from mapgen_dungeons.lua
|
|
|
|
vm:set_data(data)
|
|
|
|
minetest.generate_ores(vm)
|
|
minetest.generate_decorations(vm)
|
|
|
|
vm:set_lighting({day = 0, night = 0}, minp, maxp)
|
|
vm:calc_lighting()
|
|
vm:update_liquids()
|
|
vm:write_to_map()
|
|
end
|
|
|
|
|
|
-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
|
|
-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
|
|
function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
|
|
local nobj_cave_point = mapgen.get_cave_point_perlin()
|
|
local air = 0 -- Consecutive air nodes found
|
|
|
|
local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
|
|
local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
|
|
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
|
|
|
|
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
|
|
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
|
|
|
|
if nval_cave > TCAVE then -- Cavern
|
|
air = air + 1
|
|
else -- Not cavern, check if 4 nodes of space above
|
|
if air >= 4 then
|
|
local portal_y = y + 1
|
|
-- Check volume for non-natural nodes
|
|
minp.y = minp_schem.y + portal_y
|
|
maxp.y = maxp_schem.y + portal_y
|
|
if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
|
|
return portal_y
|
|
else -- Restart search a little lower
|
|
nether.find_nether_ground_y(target_x, target_z, y - 16, player_name)
|
|
end
|
|
else -- Not enough space, reset air to zero
|
|
air = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
return math_max(start_y, NETHER_FLOOR + BLEND) -- Fallback
|
|
end
|
|
|
|
minetest.register_on_generated(on_generated)
|