mirror of
https://github.com/minetest-mods/nether.git
synced 2024-11-09 12:00:21 +01:00
00cda53a13
Adds a magma oceans region to the nether outside the existing nether caverns, which can be reached via tunnels. Other misc changes: * chatcomment nether_whereami, a debug aid for knowing which perlin-noise region you are in * Nether ores no longer obtainable on the ceiling * Move crafts into crafts.lua * Add steam to lava cooling, and play bubbling lava upon death by lava * Add cracked netherbrick a decorative node which can only be obtained from dungeons or structures I encourage someone to improve or replace the cracked netherbrick texture. For copyright purposes it's currently a derivative work (by me, 2020) from nether_brick.png, which is licensed under CC BY-SA 3.0 by PilzAdam, so it can fall under the "All other media" PilzAdam's credit in readme.md rather than need its own entry.
592 lines
19 KiB
Lua
592 lines
19 KiB
Lua
--[[
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Register decorations for Nether mapgen
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Copyright (C) 2020 Treer
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Lava is unreliable in the old Nether mapgen because it removes lava
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-- from the overdraw areas, so any decorations involving lava will often
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-- have the lava missing depending on whether nearby chunks were already
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-- emerged or not before the decoration was placed.
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local allow_lava_decorations = nether.useBiomes
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-- Keep compatibility with mapgen_nobiomes.lua, so hardcoding 128
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-- instead of using nether.mapgen.BLEND
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local decoration_ceiling = nether.DEPTH_CEILING - 128
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local decoration_floor = nether.DEPTH_FLOOR + 128
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local _ = {name = "air", prob = 0}
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local A = {name = "air", prob = 255, force_place = true}
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local G = {name = "nether:glowstone", prob = 255, force_place = true}
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local N = {name = "nether:rack", prob = 255}
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local D = {name = "nether:rack_deep", prob = 255}
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local S = {name = "nether:sand", prob = 255, force_place = true}
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local L = {name = "default:lava_source", prob = 255, force_place = true}
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local F = {name = "nether:fumarole", prob = 255, force_place = true}
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local FS = {name = "nether:fumarole_slab", prob = 255, force_place = true}
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local F1 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 0}
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local F2 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 1}
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local F3 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 2}
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local F4 = {name = "nether:fumarole_corner", prob = 255, force_place = true, param2 = 3}
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local S1 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 5}
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local S2 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 7}
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local S3 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 12}
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local S4 = {name = "stairs:stair_netherrack", prob = 255, force_place = true, param2 = 16}
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-- =================
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-- Stalactites
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-- =================
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local schematic_GlowstoneStalactite = {
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size = {x = 5, y = 10, z = 5},
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data = { -- note that data is upside down
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, N, G, N, _,
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_, N, N, N, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, G, G, G, _,
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N, G, G, G, N,
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N, N, G, N, N,
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_, _, N, _, _, -- ypos 0, prob 25% (64/256)
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_, _, G, _, _, -- ypos 1, prob 37% (96/256)
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_, _, G, _, _, -- ypos 2, prob 100%
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_, _, G, _, _, -- ypos 3, prob 100%
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_, _, G, G, _, -- ypos 4, prob 50% (128/256) to make half of stalactites asymmetric
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_, G, G, G, _, -- ypos 5, prob 75% (192/256)
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_, G, G, G, _, -- ypos 6, prob 75% (192/256)
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_, G, G, G, _, -- ypos 7, prob 100%
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G, G, G, G, G, -- ypos 8, prob 100%
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N, G, G, G, N, -- ypos 9, prob 75% (192/256)
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, _, G, _, _,
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_, G, G, G, _,
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N, G, G, G, N,
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N, N, G, N, N,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, _, _, _, _,
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_, N, G, N, _,
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_, N, N, N, _
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},
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-- Y-slice probabilities do not function correctly for ceiling schematic
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-- decorations because they are inverted, so ypos numbers have been inverted
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-- to match, and a larger offset in place_offset_y should be used (e.g. -3).
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yslice_prob = {
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{ypos = 9, prob = 192},
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{ypos = 6, prob = 192},
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{ypos = 5, prob = 192},
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{ypos = 4, prob = 128},
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{ypos = 1, prob = 96},
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{ypos = 0, prob = 64}
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}
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}
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minetest.register_decoration({
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name = "Glowstone stalactite",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0003,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_GlowstoneStalactite,
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flags = "place_center_x,place_center_z,force_placement,all_ceilings",
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place_offset_y=-3
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})
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minetest.register_decoration({
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name = "Netherrack stalactite",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.0008,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_GlowstoneStalactite,
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replacements = {["nether:glowstone"] = "nether:rack"},
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flags = "place_center_x,place_center_z,all_ceilings",
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place_offset_y=-3
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})
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local schematic_GreaterStalactite = {
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size = {x = 3, y = 23, z = 3},
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data = { -- note that data is upside down
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, D, _,
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_, D, _,
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_, D, _,
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_, D, _,
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D, D, D,
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D, D, D,
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D, D, D,
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_, D, _,
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_, _, _,
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_, _, _,
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_, D, _, -- ypos 0, prob 85% (218/255)
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_, D, _, -- ypos 1, prob 85% (218/255)
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_, D, _, -- ypos 2, prob 85% (218/255)
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_, D, _, -- ypos 3, prob 85% (218/255)
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_, D, _, -- ypos 4, prob 85% (218/255)
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_, D, _, -- ypos 5, prob 85% (218/255)
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_, D, _, -- ypos 6, prob 85% (218/255)
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_, D, _, -- ypos 7, prob 85% (218/255)
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_, D, _, -- ypos 8, prob 85% (218/255)
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_, D, D, -- ypos 9, prob 50% (128/256) to make half of stalactites asymmetric
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_, D, D, -- ypos 10, prob 50% (128/256) to make half of stalactites asymmetric
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_, D, D, -- ypos 11, prob 50% (128/256) to make half of stalactites asymmetric
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_, D, D, -- ypos 12, prob 50% (128/256) to make half of stalactites asymmetric
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D, D, D, -- ypos 13, prob 75% (192/256)
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D, D, D, -- ypos 14, prob 75% (192/256)
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D, D, D, -- ypos 15, prob 100%
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D, D, D, -- ypos 16, prob 100%
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D, D, D, -- ypos 17, prob 100%
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D, D, D, -- ypos 18, prob 100%
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D, D, D, -- ypos 19, prob 75% (192/256)
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D, D, D, -- ypos 20, prob 85% (218/255)
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_, D, D, -- ypos 21, prob 50% (128/256) to make half of stalactites asymmetric
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_, D, _, -- ypos 22, prob 100%
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, _, _,
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_, D, _,
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_, D, _,
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_, D, _,
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_, D, _,
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_, D, _,
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D, D, D,
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D, D, D,
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D, D, D,
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_, D, _,
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_, D, _,
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_, _, _,
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},
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-- Y-slice probabilities do not function correctly for ceiling schematic
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-- decorations because they are inverted, so ypos numbers have been inverted
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-- to match, and a larger offset in place_offset_y should be used (e.g. -3).
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yslice_prob = {
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{ypos = 21, prob = 128},
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{ypos = 20, prob = 218},
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{ypos = 19, prob = 192},
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{ypos = 14, prob = 192},
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{ypos = 13, prob = 192},
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{ypos = 12, prob = 128},
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{ypos = 11, prob = 128},
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{ypos = 10, prob = 128},
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{ypos = 9, prob = 128},
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{ypos = 8, prob = 218},
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{ypos = 7, prob = 218},
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{ypos = 6, prob = 218},
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{ypos = 5, prob = 218},
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{ypos = 4, prob = 218},
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{ypos = 3, prob = 218},
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{ypos = 2, prob = 218},
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{ypos = 1, prob = 218},
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{ypos = 0, prob = 218}
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}
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}
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-- A stalagmite is an upsidedown stalactite, so
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-- use the GreaterStalactite to create a ToweringStalagmite schematic
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local schematic_ToweringStalagmite = {
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size = schematic_GreaterStalactite.size,
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data = {},
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yslice_prob = {}
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}
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local array_length = #schematic_GreaterStalactite.data + 1
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for i, node in ipairs(schematic_GreaterStalactite.data) do
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schematic_ToweringStalagmite.data[array_length - i] = node
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end
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y_size = schematic_GreaterStalactite.size.y
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for i, node in ipairs(schematic_GreaterStalactite.yslice_prob) do
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schematic_ToweringStalagmite.yslice_prob[i] = {
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-- we can safely lower the prob. to gain more variance because floor based schematics
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-- don't have the bug where missing lines moves them away from the surface
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prob = schematic_GreaterStalactite.yslice_prob[i].prob - 20,
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ypos = y_size - 1 - schematic_GreaterStalactite.yslice_prob[i].ypos
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}
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end
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minetest.register_decoration({
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name = "Deep-glowstone stalactite",
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deco_type = "schematic",
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place_on = "nether:rack_deep",
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sidelen = 80,
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fill_ratio = 0.0003,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_GlowstoneStalactite,
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replacements = {["nether:rack"] = "nether:rack_deep", ["nether:glowstone"] = "nether:glowstone_deep"},
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flags = "place_center_x,place_center_z,force_placement,all_ceilings",
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place_offset_y=-3
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})
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minetest.register_decoration({
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name = "Deep-glowstone stalactite outgrowth",
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deco_type = "schematic",
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place_on = "nether:glowstone_deep",
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sidelen = 40,
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fill_ratio = 0.15,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = {
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size = {x = 1, y = 4, z = 1},
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data = { G, G, G, G }
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},
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replacements = {["nether:glowstone"] = "nether:glowstone_deep"},
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flags = "place_center_x,place_center_z,all_ceilings",
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})
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minetest.register_decoration({
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name = "Deep-netherrack stalactite",
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deco_type = "schematic",
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place_on = "nether:rack_deep",
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sidelen = 80,
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fill_ratio = 0.0003,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_GlowstoneStalactite,
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replacements = {["nether:rack"] = "nether:rack_deep", ["nether:glowstone"] = "nether:rack_deep"},
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flags = "place_center_x,place_center_z,force_placement,all_ceilings",
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place_offset_y=-3
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})
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minetest.register_decoration({
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name = "Deep-netherrack towering stalagmite",
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deco_type = "schematic",
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place_on = "nether:rack_deep",
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sidelen = 80,
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fill_ratio = 0.001,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_ToweringStalagmite,
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replacements = {["nether:basalt"] = "nether:rack_deep"},
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flags = "place_center_x,place_center_z,force_placement,all_floors",
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place_offset_y=-2
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})
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-- =======================================
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-- Concealed crevice / Lava sinkhole
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-- =======================================
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-- if player places a torch/block on this sand or digs it while standing on it, it sinks into lava
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if allow_lava_decorations then
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minetest.register_decoration({
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name = "Weak trap",
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deco_type = "schematic",
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place_on = "nether:rack",
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sidelen = 80,
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fill_ratio = 0.002,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = {
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size = {x = 4, y = 7, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, _, _, _,
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_, N, _, _,
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_, N, N, _,
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_, N, N, _,
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_, N, N, _,
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_, _, _, _,
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_, N, _, _, -- make it look like a stalactite if it protrudes out the bottom of a landform
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_, N, _, _,
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N, L, N, _,
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N, L, L, N,
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N, L, L, N,
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N, A, A, N,
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_, S, S, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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N, L, L, N,
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N, L, L, N,
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N, A, A, N,
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_, S, S, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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_, N, N, _,
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_, N, N, _,
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_, _, _, _,
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}
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},
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replacements = {["nether:glowstone"] = "nether:rack"},
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flags = "place_center_x,place_center_z,force_placement, all_floors",
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place_offset_y=-6,
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rotation = "random"
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})
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end
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-- ==========================
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-- Fumaroles (Chimneys)
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-- ==========================
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local replacements_slab = {}
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local replacements_full = {["nether:fumarole_slab"] = "nether:fumarole"}
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if allow_lava_decorations then
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-- Minetest engine limitations mean any mesh or nodebox node (like nether:fumarole)
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-- will light up if it has lava below it, so replace the air node over the lava with
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-- a node that prevents light propagation.
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-- (Unfortunately this also means if a player digs down to get the lava block it'll
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-- look like the lighting wasn't set in the block above the lava)
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replacements_slab["air"] = "nether:airlike_darkness"
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replacements_full["air"] = "nether:airlike_darkness"
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else
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-- Lava is frequently removed by the old mapgen, so put sand at the bottom
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-- of fumaroles.
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replacements_slab["default:lava_source"] = "nether:sand"
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replacements_full["default:lava_source"] = "nether:sand"
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end
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local schematic_fumarole = {
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size = {x = 3, y = 5, z = 3},
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data = { -- note that data is upside down
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_, _, _,
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_, N, _,
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_, N, _,
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_, _, _,
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_, _, _,
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_, N, _,
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N, L, N,
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N, A, N,
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_, F, _,
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_,FS, _,
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_, _, _,
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_, N, _,
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_, N, _,
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_, _, _,
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_, _, _,
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},
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}
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-- Common fumarole decoration that's flush with the floor and spawns everywhere
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minetest.register_decoration({
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name = "Sunken nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_fumarole,
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replacements = replacements_full,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-4
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})
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-- Rarer formations of raised fumaroles in clumps
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local fumarole_clump_noise_offset = -0.58
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local fumarole_clump_noise = {
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offset = fumarole_clump_noise_offset,
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scale = 0.5,
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spread = {x = 40, y = 40, z = 15},
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octaves = 4,
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persist = 0.65,
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lacunarity = 2.0,
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}
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.035
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minetest.register_decoration({
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name = "Raised Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_fumarole,
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replacements = replacements_full,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-3
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset
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minetest.register_decoration({
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name = "Half-raised Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = schematic_fumarole,
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replacements = replacements_slab,
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y=-3
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.035
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minetest.register_decoration({
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name = "Nether fumarole mound",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = {
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size = {x = 4, y = 4, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, S, S, _,
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N, A, A, N,
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_, S2, S1, _,
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_, F2, F1, _,
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_, S, S, _,
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N, A, A, N,
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_, S3, S4, _,
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_, F3, F4, _,
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _
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},
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yslice_prob = {{ypos = 3, prob = 192}} -- occasionally leave the fumarole cap off
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},
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y = -2
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})
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fumarole_clump_noise.offset = fumarole_clump_noise_offset - 0.01
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minetest.register_decoration({
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name = "Double Nether fumarole",
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deco_type = "schematic",
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place_on = {"nether:rack"},
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sidelen = 8,
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noise_params = fumarole_clump_noise,
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biomes = {"nether_caverns"},
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y_max = decoration_ceiling,
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y_min = decoration_floor,
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schematic = {
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size = {x = 4, y = 5, z = 4},
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data = { -- note that data is upside down
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _,
|
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_, S, S, _,
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N, A, A, N,
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_, S2, S1, _,
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_, F2, F, _,
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_, _, FS, _,
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_, S, S, _,
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F, A, A, N, -- the F may add slight variance in landforms where it gets exposed
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_, S3, S4, _,
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_, F3, F4, _,
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_, _, _, _,
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_, _, _, _,
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_, N, N, _,
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_, _, _, _,
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_, _, _, _,
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_, _, _, _
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}
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},
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flags = "place_center_x,place_center_z,all_floors",
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place_offset_y = -2,
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rotation = "random"
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}) |