mirror of
https://github.com/minetest-mods/nether.git
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02d062b9c9
Portals will now fail to ignite instead of defaulting to a fallback depth of (starty - 256) when no unprotected target can be found. The search depth is also increased from (starty - 256) to (starty - 646) This is to properly handle large protected areas that are sometimes set up at spawn - see issue #26
229 lines
10 KiB
Lua
229 lines
10 KiB
Lua
--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Set DEBUG_FLAGS to determine the behavior of nether.debug():
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-- 0 = off
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-- 1 = print(...)
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-- 2 = minetest.chat_send_all(...)
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-- 4 = minetest.log("info", ...)
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local DEBUG_FLAGS = 0
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("nether")
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else
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-- mock the translator function for MT 0.4
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S = function(str, ...)
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local args={...}
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return str:gsub(
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"@%d+",
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function(match) return args[tonumber(match:sub(2))] end
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)
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end
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end
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-- Global Nether namespace
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nether = {}
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nether.modname = minetest.get_current_modname()
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nether.path = minetest.get_modpath(nether.modname)
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nether.get_translator = S
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-- nether.useBiomes allows other mods to know whether they can register ores etc. in the Nether.
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-- See mapgen.lua for an explanation of why minetest.read_schematic is being checked
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nether.useBiomes = minetest.get_mapgen_setting("mg_name") ~= "v6" and minetest.read_schematic ~= nil
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-- Settings
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nether.DEPTH_CEILING = -5000 -- The y location of the Nether's celing
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nether.DEPTH_FLOOR = -11000 -- The y location of the Nether's floor
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nether.FASTTRAVEL_FACTOR = 8 -- 10 could be better value for Minetest, since there's no sprint, but ex-Minecraft players will be mathing for 8
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nether.PORTAL_BOOK_LOOT_WEIGHTING = 0.9 -- Likelyhood of finding the Book of Portals (guide) in dungeon chests. Set to 0 to disable.
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nether.NETHER_REALM_ENABLED = true -- Setting to false disables the Nether and Nether portal
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-- Override default settings with values from the .conf file, if any are present.
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nether.FASTTRAVEL_FACTOR = tonumber(minetest.settings:get("nether_fasttravel_factor") or nether.FASTTRAVEL_FACTOR)
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nether.PORTAL_BOOK_LOOT_WEIGHTING = tonumber(minetest.settings:get("nether_portalBook_loot_weighting") or nether.PORTAL_BOOK_LOOT_WEIGHTING)
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nether.NETHER_REALM_ENABLED = minetest.settings:get_bool("nether_realm_enabled", nether.NETHER_REALM_ENABLED)
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nether.DEPTH_CEILING = tonumber(minetest.settings:get("nether_depth_ymax") or nether.DEPTH_CEILING)
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nether.DEPTH_FLOOR = tonumber(minetest.settings:get("nether_depth_ymin") or nether.DEPTH_FLOOR)
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if nether.DEPTH_FLOOR + 1000 > nether.DEPTH_CEILING then
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error("The lower limit of the Nether must be set at least 1000 lower than the upper limit, and more than 3000 is recommended. Set settingtypes.txt, or 'All Settings' -> 'Mods' -> 'nether' -> 'Nether depth'", 0)
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end
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nether.DEPTH = nether.DEPTH_CEILING -- Deprecated, use nether.DEPTH_CEILING instead.
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-- A debug-print function that understands vectors etc. and does not
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-- evaluate when debugging is turned off.
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-- Works like string.format(), treating the message as a format string.
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-- nils, tables, and vectors passed as arguments to nether.debug() are
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-- converted to strings and can be included inside the message with %s
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function nether.debug(message, ...)
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local args = {...}
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local argCount = select("#", ...)
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for i = 1, argCount do
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local arg = args[i]
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if arg == nil then
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-- convert nils to strings
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args[i] = '<nil>'
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elseif type(arg) == "table" then
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local tableCount = 0
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for _,_ in pairs(arg) do tableCount = tableCount + 1 end
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if tableCount == 3 and arg.x ~= nil and arg.y ~= nil and arg.z ~= nil then
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-- convert vectors to strings
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args[i] = minetest.pos_to_string(arg)
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else
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-- convert tables to strings
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-- (calling function can use dump() if a multi-line listing is desired)
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args[i] = string.gsub(dump(arg, ""), "\n", " ")
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end
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end
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end
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local composed_message = "nether: " .. string.format(message, unpack(args))
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if math.floor(DEBUG_FLAGS / 1) % 2 == 1 then print(composed_message) end
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if math.floor(DEBUG_FLAGS / 2) % 2 == 1 then minetest.chat_send_all(composed_message) end
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if math.floor(DEBUG_FLAGS / 4) % 2 == 1 then minetest.log("info", composed_message) end
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end
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if DEBUG_FLAGS == 0 then
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-- do as little evaluation as possible
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nether.debug = function() end
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end
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-- Load files
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dofile(nether.path .. "/portal_api.lua")
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dofile(nether.path .. "/nodes.lua")
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if nether.NETHER_REALM_ENABLED then
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if nether.useBiomes then
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dofile(nether.path .. "/mapgen.lua")
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else
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dofile(nether.path .. "/mapgen_nobiomes.lua")
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end
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end
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dofile(nether.path .. "/portal_examples.lua")
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-- Portals are ignited by right-clicking with a mese crystal fragment
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nether.register_portal_ignition_item(
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"default:mese_crystal_fragment",
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{name = "nether_portal_ignition_failure", gain = 0.3}
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)
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if nether.NETHER_REALM_ENABLED then
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-- Use the Portal API to add a portal type which goes to the Nether
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-- See portal_api.txt for documentation
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nether.register_portal("nether_portal", {
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shape = nether.PortalShape_Traditional,
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frame_node_name = "default:obsidian",
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wormhole_node_color = 0, -- 0 is magenta
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title = S("Nether Portal"),
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book_of_portals_pagetext = S([[Construction requires 14 blocks of obsidian, which we found deep underground where water had solidified molten rock. The finished frame is four blocks wide, five blocks high, and stands vertically, like a doorway.
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This opens to a truly hellish place, though for small mercies the air there is still breathable. There is an intriguing dimensional mismatch happening between this realm and ours, as after opening the second portal into it we observed that 10 strides taken in the Nether appear to be an equivalent of @1 in the natural world.
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The expedition parties have found no diamonds or gold, and after an experienced search party failed to return from the trail of a missing expedition party, I must conclude this is a dangerous place.]], 10 * nether.FASTTRAVEL_FACTOR),
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is_within_realm = function(pos) -- return true if pos is inside the Nether
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return pos.y < nether.DEPTH_CEILING
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end,
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find_realm_anchorPos = function(surface_anchorPos, player_name)
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-- divide x and z by a factor of 8 to implement Nether fast-travel
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local destination_pos = vector.divide(surface_anchorPos, nether.FASTTRAVEL_FACTOR)
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destination_pos.x = math.floor(0.5 + destination_pos.x) -- round to int
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destination_pos.z = math.floor(0.5 + destination_pos.z) -- round to int
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destination_pos.y = nether.DEPTH_CEILING - 1000 -- temp value so find_nearest_working_portal() returns nether portals
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-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are in the Nether)
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local existing_portal_location, existing_portal_orientation =
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nether.find_nearest_working_portal("nether_portal", destination_pos, 8, 0)
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if existing_portal_location ~= nil then
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return existing_portal_location, existing_portal_orientation
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else
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local start_y = nether.DEPTH_CEILING - math.random(500, 1500) -- Search starting altitude
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destination_pos.y = nether.find_nether_ground_y(destination_pos.x, destination_pos.z, start_y, player_name)
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return destination_pos
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end
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end,
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find_surface_anchorPos = function(realm_anchorPos, player_name)
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-- A portal definition doesn't normally need to provide a find_surface_anchorPos() function,
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-- since find_surface_target_y() will be used by default, but Nether portals also scale position
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-- to create fast-travel.
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-- Defining a custom function also means we can look for existing nearby portals.
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-- Multiply x and z by a factor of 8 to implement Nether fast-travel
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local destination_pos = vector.multiply(realm_anchorPos, nether.FASTTRAVEL_FACTOR)
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destination_pos.x = math.min(30900, math.max(-30900, destination_pos.x)) -- clip to world boundary
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destination_pos.z = math.min(30900, math.max(-30900, destination_pos.z)) -- clip to world boundary
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destination_pos.y = 0 -- temp value so find_nearest_working_portal() doesn't return nether portals
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-- a y_factor of 0 makes the search ignore the altitude of the portals (as long as they are outside the Nether)
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local existing_portal_location, existing_portal_orientation =
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nether.find_nearest_working_portal("nether_portal", destination_pos, 8 * nether.FASTTRAVEL_FACTOR, 0)
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if existing_portal_location ~= nil then
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return existing_portal_location, existing_portal_orientation
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else
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destination_pos.y = nether.find_surface_target_y(destination_pos.x, destination_pos.z, "nether_portal", player_name)
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return destination_pos
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end
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end,
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on_ignite = function(portalDef, anchorPos, orientation)
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-- make some sparks fly
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local p1, p2 = portalDef.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
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local pos = vector.divide(vector.add(p1, p2), 2)
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local textureName = portalDef.particle_texture
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if type(textureName) == "table" then textureName = textureName.name end
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minetest.add_particlespawner({
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amount = 110,
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time = 0.1,
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minpos = {x = pos.x - 0.5, y = pos.y - 1.2, z = pos.z - 0.5},
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maxpos = {x = pos.x + 0.5, y = pos.y + 1.2, z = pos.z + 0.5},
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minvel = {x = -5, y = -1, z = -5},
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maxvel = {x = 5, y = 1, z = 5},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.2 * portalDef.particle_texture_scale,
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maxsize = 0.8 * portalDef.particle_texture_scale,
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collisiondetection = false,
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texture = textureName .. "^[colorize:#F4F:alpha",
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animation = portalDef.particle_texture_animation,
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glow = 8
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})
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end
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})
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end
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