mirror of
https://github.com/minetest-mods/nether.git
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5b3b56ebec
* respect protected areas when spawning remote portals * Use portal_shape to determine area to check for natural/protected * Log warning on deprecated function call
237 lines
7.4 KiB
Lua
237 lines
7.4 KiB
Lua
--[[
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Nether mod for minetest
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Copyright (C) 2013 PilzAdam
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Permission to use, copy, modify, and/or distribute this software for
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any purpose with or without fee is hereby granted, provided that the
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above copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
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WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
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BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
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OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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]]--
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-- Parameters
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local NETHER_CEILING = nether.DEPTH_CEILING
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local NETHER_FLOOR = nether.DEPTH_FLOOR
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local TCAVE = 0.6
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local BLEND = 128
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-- 3D noise
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local np_cave = {
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offset = 0,
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scale = 1,
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spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
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seed = 59033,
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octaves = 5,
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persist = 0.7,
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lacunarity = 2.0,
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--flags = ""
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}
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-- Stuff
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local yblmin = NETHER_FLOOR + BLEND * 2
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local yblmax = NETHER_CEILING - BLEND * 2
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-- Mapgen
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dofile(nether.path .. "/mapgen_decorations.lua")
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-- Initialize noise object, localise noise and data buffers
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local nobj_cave = nil
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local nbuf_cave = {}
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local dbuf = {}
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-- Content ids
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local c_air = minetest.get_content_id("air")
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--local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
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--local c_stone_with_iron = minetest.get_content_id("default:stone_with_iron")
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local c_stone_with_mese = minetest.get_content_id("default:stone_with_mese")
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local c_stone_with_diamond = minetest.get_content_id("default:stone_with_diamond")
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local c_stone_with_gold = minetest.get_content_id("default:stone_with_gold")
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--local c_stone_with_copper = minetest.get_content_id("default:stone_with_copper")
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local c_mese = minetest.get_content_id("default:mese")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_mossycobble = minetest.get_content_id("default:mossycobble")
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local c_stair_cobble = minetest.get_content_id("stairs:stair_cobble")
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local c_lava_source = minetest.get_content_id("default:lava_source")
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local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
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local c_water_source = minetest.get_content_id("default:water_source")
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local c_water_flowing = minetest.get_content_id("default:water_flowing")
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local c_glowstone = minetest.get_content_id("nether:glowstone")
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local c_nethersand = minetest.get_content_id("nether:sand")
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local c_netherbrick = minetest.get_content_id("nether:brick")
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local c_netherrack = minetest.get_content_id("nether:rack")
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-- On-generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y > NETHER_CEILING or maxp.y < NETHER_FLOOR then
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return
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end
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local x1 = maxp.x
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local y1 = math.min(maxp.y, NETHER_CEILING)
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = math.max(minp.y, NETHER_FLOOR)
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local z0 = minp.z
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data(dbuf)
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local x11 = emax.x -- Limits of mapchunk plus mapblock shell
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local y11 = emax.y
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local z11 = emax.z
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local x00 = emin.x
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local y00 = emin.y
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local z00 = emin.z
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local ystride = x1 - x0 + 1
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local zstride = ystride * ystride
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local chulens = {x = ystride, y = ystride, z = ystride}
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local minposxyz = {x = x0, y = y0, z = z0}
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nobj_cave = nobj_cave or minetest.get_perlin_map(np_cave, chulens)
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local nvals_cave = nobj_cave:get_3d_map_flat(minposxyz, nbuf_cave)
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for y = y00, y11 do -- Y loop first to minimise tcave calculations
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local tcave
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local in_chunk_y = false
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if y >= y0 and y <= y1 then
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tcave = TCAVE
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if y > yblmax then tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 end
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if y < yblmin then tcave = TCAVE + ((yblmin - y) / BLEND) ^ 2 end
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in_chunk_y = true
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end
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for z = z00, z11 do
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local vi = area:index(x00, y, z) -- Initial voxelmanip index
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local ni
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local in_chunk_yz = in_chunk_y and z >= z0 and z <= z1
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for x = x00, x11 do
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if in_chunk_yz and x == x0 then
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-- Initial noisemap index
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ni = (z - z0) * zstride + (y - y0) * ystride + 1
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end
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local in_chunk_yzx = in_chunk_yz and x >= x0 and x <= x1 -- In mapchunk
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local id = data[vi] -- Existing node
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-- Cave air, cave liquids and dungeons are overgenerated,
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-- convert these throughout mapchunk plus shell
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if id == c_air or -- Air and liquids to air
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id == c_lava_source or
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id == c_lava_flowing or
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id == c_water_source or
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id == c_water_flowing then
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data[vi] = c_air
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-- Dungeons are preserved so we don't need
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-- to check for cavern in the shell
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elseif id == c_cobble or -- Dungeons (preserved) to netherbrick
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id == c_mossycobble or
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id == c_stair_cobble then
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data[vi] = c_netherbrick
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end
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if in_chunk_yzx then -- In mapchunk
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if nvals_cave[ni] > tcave then -- Only excavate cavern in mapchunk
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data[vi] = c_air
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elseif id == c_mese then -- Mese block to lava
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data[vi] = c_lava_source
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elseif id == c_stone_with_gold or -- Precious ores to glowstone
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id == c_stone_with_mese or
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id == c_stone_with_diamond then
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data[vi] = c_glowstone
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elseif id == c_gravel or -- Blob ore to nethersand
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id == c_dirt or
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id == c_sand then
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data[vi] = c_nethersand
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else -- All else to netherstone
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data[vi] = c_netherrack
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end
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ni = ni + 1 -- Only increment noise index in mapchunk
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end
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vi = vi + 1
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end
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end
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end
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vm:set_data(data)
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-- avoid generating decorations on the underside of the bottom of the nether
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if minp.y > NETHER_FLOOR and maxp.y < NETHER_CEILING then minetest.generate_decorations(vm) end
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vm:set_lighting({day = 0, night = 0}, minp, maxp)
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vm:calc_lighting()
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vm:update_liquids()
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vm:write_to_map()
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end)
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-- use knowledge of the nether mapgen algorithm to return a suitable ground level for placing a portal.
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-- player_name is optional, allowing a player to spawn a remote portal in their own protected areas.
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function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
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local nobj_cave_point = minetest.get_perlin(np_cave)
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local air = 0 -- Consecutive air nodes found
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local minp_schem, maxp_schem = nether.get_schematic_volume({x = target_x, y = 0, z = target_z}, nil, "nether_portal")
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local minp = {x = minp_schem.x, y = 0, z = minp_schem.z}
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local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
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for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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else -- Not cavern, check if 4 nodes of space above
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if air >= 4 then
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local portal_y = y + 1
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-- Check volume for non-natural nodes
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minp.y = minp_schem.y + portal_y
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maxp.y = maxp_schem.y + portal_y
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if nether.volume_is_natural_and_unprotected(minp, maxp, player_name) then
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return portal_y
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else -- Restart search a little lower
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nether.find_nether_ground_y(target_x, target_z, y - 16, player_name)
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end
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else -- Not enough space, reset air to zero
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air = 0
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end
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end
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end
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return math.max(start_y, NETHER_FLOOR + BLEND) -- Fallback
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end
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