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standard monoids
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standard_monoids.lua
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180
standard_monoids.lua
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-- Standard effect monoids, to provide canonicity.
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local function mult(x, y) return x * y end
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local function mult_fold(elems)
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local tot = 1
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for k,v in pairs(elems) do
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tot = tot * v
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end
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return tot
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end
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local function v_mult(v1, v2)
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local res = {}
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for k, v in pairs(v1) do
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res[k] = v * v2[k]
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end
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return res
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end
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local function v_mult_fold(identity)
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return function(elems)
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local tot = identity
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for k, v in pairs(elems) do
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tot = v_mult(tot, v)
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end
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return tot
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end
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end
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local monoid = player_monoids.monoid
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-- Speed monoid. Effect values are speed multipliers. Must be nonnegative
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-- numbers.
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player_monoids.speed = monoid({
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combine = function(x, y) return x * y end,
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fold = function(elems)
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local res = 1
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for k, v in pairs(elems) do
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res = res * v
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end
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return res
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end,
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identity = 1,
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apply = function(mult, player)
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local ov = player:get_physics_override()
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ov.speed = mult
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player:set_physics_override(ov)
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end,
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})
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-- Jump monoid. Effect values are jump multipliers. Must be nonnegative
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-- numbers.
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player_monoids.jump = monoid({
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combine = function(x, y) return x * y end,
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fold = function(elems)
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local res = 1
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for k, v in pairs(elems) do
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res = res * v
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end
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return res
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end,
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identity = 1,
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apply = function(mult, player)
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local ov = player:get_physics_override()
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ov.jump = mult
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player:set_physics_override(ov)
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end,
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})
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-- Gravity monoid. Effect values are gravity multipliers.
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player_monoids.gravity = monoid({
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combine = function(x, y) return x * y end,
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fold = function(elems)
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local res = 1
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for k, v in pairs(elems) do
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res = res * v
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end
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return res
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end,
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identity = 1,
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apply = function(mult, player)
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local ov = player:get_physics_override()
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ov.gravity = mult
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player:set_physics_override(ov)
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end,
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})
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-- Fly ability monoid. The values are booleans, which are combined by or. A true
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-- value indicates having the ability to fly.
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player_monoids.fly = monoid({
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combine = function(p, q) return p or q end,
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fold = function(elems)
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for k, v in pairs(elems) do
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if v then return true end
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end
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return false
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end,
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identity = false,
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apply = function(can_fly, player)
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local p_name = player:get_player_name()
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local privs = minetest.get_player_privs(p_name)
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if can_fly then
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privs.fly = true
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else
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privs.fly = nil
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end
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minetest.set_player_privs(p_name, privs)
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end,
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})
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-- Noclip ability monoid. Works the same as fly monoid.
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player_monoids.noclip = monoid({
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combine = function(p, q) return p or q end,
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fold = function(elems)
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for k, v in pairs(elems) do
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if v then return true end
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end
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return false
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end,
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identity = false,
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apply = function(can_noclip, player)
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local p_name = player:get_player_name()
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local privs = minetest.get_player_privs(p_name)
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if can_noclip then
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privs.noclip = true
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else
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privs.noclip = nil
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end
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minetest.set_player_privs(p_name, privs)
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end,
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})
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local def_col_scale = { x=0.3, y=1, z=0.3 }
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-- Collisionbox scaling factor. Values are a vector of x, y, z multipliers.
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player_monoids.collisionbox = monoid({
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combine = v_mult,
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fold = v_mult_fold({x=1, y=1, z=1}),
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identity = {x=1, y=1, z=1},
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apply = function(multiplier, player)
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local v = vector.multiply(def_col_scale, multiplier)
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player:set_properties({
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collisionbox = { -v.x, -v.y, -v.z, v.z, v.y, v.z }
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})
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end,
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})
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player_monoids.visual_size = monoid({
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combine = v_mult,
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fold = v_mult_fold({x=1, y=1}),
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identity = {x=1, y=1},
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apply = function(multiplier, player)
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player:set_properties({
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visual_size = multiplier
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})
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end,
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})
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