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https://github.com/minetest-mods/player_monoids.git
synced 2026-01-11 19:45:28 +01:00
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pr_12_code
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
19df095028 | ||
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deddbfd740 |
@@ -3,9 +3,12 @@
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ignore = { "212" }
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read_globals = {
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table = {fields = {"copy"}},
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"core",
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"minetest",
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"vector",
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"dump",
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}
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globals = {
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309
init.lua
309
init.lua
@@ -1,6 +1,8 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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player_monoids = {}
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player_monoids = {
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api_version = 2
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}
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local mon_meta = {}
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mon_meta.__index = mon_meta
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@@ -11,50 +13,39 @@ local nop = function() end
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-- def: The monoid definition.
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-- player_map: A map from player names to their branch maps. Branch maps
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-- contain branches, and each branch holds an 'effects' table.
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-- value_cache: A map from player names to the cached value for the monoid.
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-- next_id: The next unique ID to assign an effect.
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--[[
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In def, you can optionally define:
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- apply(new_value, player)
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- on_change(old_value, new_value, player, branch)
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- listen_to_all_changes (bool)
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- on_branch_created(monoid, player, branch_name)
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- on_branch_deleted(monoid, player, branch_name)
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These hooks allow you to respond to monoid changes, branch creation, and branch deletion.
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]]
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player_monoids.make_monoid = function(def)
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local mon = {}
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assert(type(def) == "table")
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-- Clone the definition to avoid mutating the original
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local actual_def = {}
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local actual_def = {
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-- Default values of optional fields
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apply = nop,
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on_change = nop,
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on_branch_created = nop,
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on_branch_deleted = nop,
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listen_to_all_changes = false,
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}
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for k, v in pairs(def) do
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actual_def[k] = v
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end
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if not actual_def.apply then
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actual_def.apply = nop
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end
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if not actual_def.on_change then
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actual_def.on_change = nop
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end
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if not actual_def.on_branch_created then
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actual_def.on_branch_created = nop
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end
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if not actual_def.on_branch_deleted then
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actual_def.on_branch_deleted = nop
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end
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if actual_def.listen_to_all_changes == nil then
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actual_def.listen_to_all_changes = false
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end
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-- Mandatory fields
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assert(actual_def.identity ~= nil)
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-- (combine is unused)
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assert(type(actual_def.fold) == "function")
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assert(type(actual_def.apply) == "function")
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-- Optional fields
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assert(type(actual_def.on_change) == "function")
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assert(type(actual_def.listen_to_all_changes) == "boolean")
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assert(type(actual_def.on_branch_created) == "function")
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assert(type(actual_def.on_branch_deleted) == "function")
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local mon = {}
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mon.def = actual_def
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mon.player_map = {} -- p_name -> { active_branch="main", branches={ branch_name={ effects={}, value=...} } }
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mon.value_cache = {} -- p_name -> numeric or table
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mon.player_map = {} -- Contains the branch data
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mon.next_id = 1
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setmetatable(mon, mon_meta)
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@@ -63,51 +54,60 @@ player_monoids.make_monoid = function(def)
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minetest.register_on_leaveplayer(function(player)
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local p_name = player:get_player_name()
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mon.player_map[p_name] = nil
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mon.value_cache[p_name] = nil
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end)
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-- Initialize branches for the monoid
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function mon:init_branches(player_name)
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self.player_map[player_name] = {
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active_branch = "main",
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branches = {
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main = {
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effects = {},
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value = def.identity
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}
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}
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}
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end
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return mon
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end
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local function init_player_branches_if_missing(self, p_name)
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if not self.player_map[p_name] then
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self:init_branches(p_name)
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--- @brief Gets or initializes the player data of the current monoid
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--- @param p_name string
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--- @param do_reset boolean, whether to reset all player data. Default: false
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--- @return A table, the player data.
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function mon_meta:_get_player_data(p_name, do_reset)
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local p_data
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if not do_reset then
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p_data = self.player_map[p_name]
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if p_data then
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return p_data
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end
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end
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p_data = {
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active_branch = "main",
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branches = {}
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}
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self.player_map[p_name] = p_data
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-- Create the main branch
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local bdata = self:_get_branch_data(p_name, "main")
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p_data.last_value = bdata.value -- for 'on_change'
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return p_data
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end
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-- Create or return existing branch. If a new one is created, fire on_branch_created.
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local function get_or_create_branch_data(self, p_name, branch_name)
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--- @brief Gets or initializes the givne branch
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function mon_meta:_get_branch_data(p_name, branch_name)
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local branches = self.player_map[p_name].branches
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local existing_branch = branches[branch_name]
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local branch = branches[branch_name]
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if branch then
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return branch
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end
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if not existing_branch then
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branches[branch_name] = {
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effects = {},
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value = self.def.identity
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}
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-- Create
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branch = {
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effects = {},
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value = table.copy(self.def.identity)
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}
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branches[branch_name] = branch
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existing_branch = branches[branch_name]
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local player = minetest.get_player_by_name(p_name)
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if branch_name ~= "main" then
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local player = core.get_player_by_name(p_name)
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if player then
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self.def.on_branch_created(self, player, branch_name)
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end
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end
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return existing_branch
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return branch
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end
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-- decide if to call on_change for this change based on listen_to_all_changes
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@@ -118,62 +118,67 @@ function mon_meta:call_on_change(old_value, new_value, player, branch_name)
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end
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end
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function mon_meta:add_change(player, value, id, branch_name)
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--- @brief Internal function to change (or remove) an effect
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--- @param player ObjectRef
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--- @param value new effect value (may be nil)
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--- @param id string/integer, effect ID
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--- @param branch_name string, branch to modify
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function mon_meta:_set_change(player, value, id, branch_name)
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assert(value == nil or type(value) == type(self.def.identity))
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local p_name = player:get_player_name()
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init_player_branches_if_missing(self, p_name)
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local branch = branch_name or "main"
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local p_branch_data = get_or_create_branch_data(self, p_name, branch)
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local p_effects = p_branch_data.effects
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local actual_id = id or self.next_id
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if not id then
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self.next_id = actual_id + 1
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end
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-- TODO: 'new_branch' and 'checkout_branch' should be used instead to create the branch!
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local p_branch_data = self:_get_branch_data(p_name, branch_name)
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local old_total = p_branch_data.value
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p_effects[actual_id] = value
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local new_total = self.def.fold(p_effects)
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p_branch_data.effects[id] = value
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local new_total = self.def.fold(p_branch_data.effects)
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p_branch_data.value = new_total
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if self.player_map[p_name].active_branch == branch then
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if self.player_map[p_name].active_branch == branch_name then
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self.def.apply(new_total, player)
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end
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self:call_on_change(old_total, new_total, player, branch)
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return actual_id
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self:call_on_change(old_total, new_total, player, branch_name)
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end
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function mon_meta:add_change(player, value, id, branch_name)
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local p_name = player:get_player_name()
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branch_name = branch_name or "main"
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-- Create if not existing
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self:_get_player_data(p_name)
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self:_get_branch_data(p_name, branch_name)
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if not id then
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id = self.next_id
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self.next_id = self.next_id + 1
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end
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self:_set_change(player, value, id, branch_name)
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return id
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end
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function mon_meta:del_change(player, id, branch_name)
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local p_name = player:get_player_name()
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init_player_branches_if_missing(self, p_name)
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local p_data = self:_get_player_data(p_name)
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local branch = branch_name or "main"
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local p_branch_data = get_or_create_branch_data(self, p_name, branch)
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if not p_branch_data then return end
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local p_effects = p_branch_data.effects
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local old_total = p_branch_data.value
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p_effects[id] = nil
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local new_total = self.def.fold(p_effects)
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p_branch_data.value = new_total
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if self.player_map[p_name].active_branch == branch then
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self.def.apply(new_total, player)
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branch_name = branch_name or "main"
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local p_branch_data = p_data.branches[branch_name]
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if not p_branch_data then
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return
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end
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self:call_on_change(old_total, new_total, player, branch)
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self:_set_change(player, nil, id, branch_name)
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end
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function mon_meta:reset_branch(player, branch_name)
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local p_name = player:get_player_name()
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init_player_branches_if_missing(self, p_name)
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local p_data = self:_get_player_data(p_name)
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local branch = branch_name or "main"
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local bdata = self.player_map[p_name].branches[branch]
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branch_name = branch_name or "main"
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local bdata = p_data.branches[branch_name]
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if not bdata then
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return -- Branch doesn't exist, nothing to reset
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end
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@@ -182,25 +187,27 @@ function mon_meta:reset_branch(player, branch_name)
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-- Clear effects and recalc
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bdata.effects = {}
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local new_total = self.def.fold({})
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local new_total = table.copy(self.identity)
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bdata.value = new_total
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-- Update active branch
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local active_branch = self.player_map[p_name].active_branch or "main"
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local active_branch_data = self.player_map[p_name].branches[active_branch]
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self.value_cache[p_name] = active_branch_data.value
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self.def.apply(active_branch_data.value, player)
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local active_branch = p_data.active_branch or "main"
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if branch_name == active_branch then
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-- Apply the new values
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p_data.last_value = bdata.value
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self.def.apply(bdata.value, player)
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end
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-- Fire on_change for the branch being reset
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self:call_on_change(old_total, new_total, player, branch)
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self:call_on_change(old_total, new_total, player, branch_name)
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end
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-- new method: create a branch for a player, but do NOT check it out
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-- Create a branch for a player, but do NOT check it out
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function mon_meta:new_branch(player, branch_name)
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local p_name = player:get_player_name()
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init_player_branches_if_missing(self, p_name)
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get_or_create_branch_data(self, p_name, branch_name)
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-- Create if not existing
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self:_get_player_data(p_name)
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self:_get_branch_data(p_name, branch_name)
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return self:get_branch(branch_name)
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end
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@@ -228,32 +235,7 @@ function mon_meta:get_branch(branch_name)
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return branch_name
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end,
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delete = function(_, player)
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local p_name = player:get_player_name()
|
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init_player_branches_if_missing(monoid, p_name)
|
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|
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local player_data = monoid.player_map[p_name]
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if not player_data then
|
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return
|
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end
|
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|
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local existing_branch = player_data.branches[branch_name]
|
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if not existing_branch or branch_name == "main" then
|
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return
|
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end
|
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|
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-- If it's the active branch, switch to main
|
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if player_data.active_branch == branch_name then
|
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player_data.active_branch = "main"
|
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local new_main_total = monoid:value(player, "main")
|
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monoid.value_cache[p_name] = new_main_total
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monoid.def.apply(new_main_total, player)
|
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end
|
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|
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-- Remove the branch
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player_data.branches[branch_name] = nil
|
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|
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monoid.def.on_branch_deleted(monoid, player, branch_name)
|
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return monoid:delete_branch(player, branch_name)
|
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end,
|
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}
|
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end
|
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@@ -266,62 +248,71 @@ end
|
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|
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function mon_meta:get_branches(player)
|
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local p_name = player:get_player_name()
|
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init_player_branches_if_missing(self, p_name)
|
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local p_data = self:_get_player_data(p_name)
|
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|
||||
local branch_map = self.player_map[p_name].branches or {}
|
||||
local result = {}
|
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for b_name, _ in pairs(branch_map) do
|
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for b_name, _ in pairs(p_data.branches) do
|
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result[b_name] = self:get_branch(b_name)
|
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end
|
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return result
|
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end
|
||||
|
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function mon_meta:delete_branch(player, branch_name)
|
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local b = self:get_branch(branch_name)
|
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local p_name = player:get_player_name()
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local player_data = self:_get_player_data(p_name)
|
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|
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if not b then
|
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local existing_branch = player_data.branches[branch_name]
|
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if not existing_branch or branch_name == "main" then
|
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return false
|
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end
|
||||
|
||||
b:delete(player)
|
||||
-- If it's the active branch, switch to main
|
||||
if player_data.active_branch == branch_name then
|
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player_data.active_branch = "main"
|
||||
local new_main_total = self:value(player, "main")
|
||||
|
||||
player_data.last_value = new_main_total
|
||||
self.def.apply(new_main_total, player)
|
||||
end
|
||||
|
||||
-- Remove the branch
|
||||
player_data.branches[branch_name] = nil
|
||||
|
||||
self.def.on_branch_deleted(self, player, branch_name)
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
for _, monoid_instance in pairs(player_monoids) do
|
||||
if type(monoid_instance) == "table" and monoid_instance.init_branches then
|
||||
monoid_instance:init_branches(player:get_player_name())
|
||||
local p_name = player:get_player_name()
|
||||
for _, monoid in pairs(player_monoids) do
|
||||
if type(monoid) == "table" and monoid._get_player_data then
|
||||
monoid:_get_player_data(p_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mon_meta:value(player, branch_name)
|
||||
local p_name = player:get_player_name()
|
||||
init_player_branches_if_missing(self, p_name)
|
||||
local p_data = self:_get_player_data(p_name)
|
||||
|
||||
local chosen_branch = branch_name or self.player_map[p_name].active_branch or "main"
|
||||
local p_data = self.player_map[p_name]
|
||||
local bdata = p_data.branches[chosen_branch]
|
||||
if not bdata then
|
||||
return self.def.identity
|
||||
end
|
||||
|
||||
local calculated_value = self.def.fold(bdata.effects)
|
||||
return calculated_value
|
||||
branch_name = branch_name or p_data.active_branch
|
||||
local bdata = p_data.branches[branch_name]
|
||||
return bdata and bdata.value or table.copy(self.def.identity)
|
||||
end
|
||||
|
||||
function mon_meta:checkout_branch(player, branch_name)
|
||||
local p_name = player:get_player_name()
|
||||
init_player_branches_if_missing(self, p_name)
|
||||
local p_data = self:_get_player_data(p_name)
|
||||
|
||||
local old_total = self.value_cache[p_name] or self.def.identity
|
||||
local old_total = p_data.last_value
|
||||
local checkout_branch = self:new_branch(player, branch_name)
|
||||
|
||||
self.player_map[p_name].active_branch = branch_name
|
||||
p_data.active_branch = branch_name
|
||||
local new_total = self:value(player)
|
||||
self.value_cache[p_name] = new_total
|
||||
|
||||
self:call_on_change(old_total, new_total, player, branch_name)
|
||||
p_data.last_value = new_total
|
||||
self.def.apply(new_total, player)
|
||||
self:call_on_change(old_total, new_total, player, branch_name)
|
||||
|
||||
return checkout_branch
|
||||
end
|
||||
|
||||
6
test.lua
6
test.lua
@@ -424,12 +424,16 @@ local function test_on_branch_create_delete(player)
|
||||
end
|
||||
|
||||
local del_branch = speed:checkout_branch(player, "my_del_branch")
|
||||
local retval
|
||||
if not del_branch then
|
||||
minetest.chat_send_player(p_name, "[OnBranchCreateDelete] FAIL: couldn't create 'my_del_branch'.")
|
||||
else
|
||||
minetest.chat_send_player(p_name, "[OnBranchCreateDelete] Created 'my_del_branch'. Deleting...")
|
||||
del_branch:delete(player)
|
||||
retval = del_branch:delete(player)
|
||||
minetest.chat_send_player(p_name, ((retval == true) and "PASS" or "FAIL") .. " - branch:delete(...) #1")
|
||||
end
|
||||
retval = del_branch:delete(player)
|
||||
minetest.chat_send_player(p_name, ((retval == false) and "PASS" or "FAIL") .. " - branch:delete(...) #2")
|
||||
|
||||
if created_count == 0 then
|
||||
minetest.chat_send_player(p_name, "[OnBranchCreateDelete] FAIL: on_branch_created not called.")
|
||||
|
||||
Reference in New Issue
Block a user