skinsdb/updater/update_skins.py

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import sys, requests, base64
# filename seperator to use, either default "-" or ".". see skinsdb/textures/readme.txt
#fsep = "_"
fsep = "."
print("Downloading skins from skinsdb.terraqueststudio.net ...")
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# Requesting all skins and their raw texture using the API
r = requests.get('http://skinsdb.terraqueststudios.net/api/v1/content?client=script&page=1&per_page=10000')
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if r.status_code != 200:
sys.exit("Request failed!")
data = r.json()
count = 0
print("Writing skins")
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for json in data["skins"]:
id = str(json["id"])
# Texture file
raw_data = base64.b64decode(json["img"])
file = open("../textures/character" + fsep + id + ".png", "wb")
file.write(bytearray(raw_data))
file.close()
# Meta file
name = str(json["name"])
author = str(json["author"])
license = str(json["license"])
file = open("../meta/character_" + id + ".txt", "w")
file.write(name + "\n" + author + "\n" + license + "\n")
file.close()
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
count += 1
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print("Fetched " + str(count) + " skins!")