skinsdb/players.lua

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-- get current skin
skins.get_player_skin = function(player)
local skin = player:get_attribute("skin")
if not skins.is_skin(skin) then
skin = skins.default
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end
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return skin
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end
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-- Set skin
skins.set_player_skin = function(player, skin)
if skin == skins.default then
skin = ""
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end
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player:set_attribute("skin", skin)
skins.update_player_skin(player)
end
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-- update visuals
skins.update_player_skin = function(player)
local skin = skins.get_player_skin(player)
player:set_properties({
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textures = {skins.textures[skin]},
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})
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end
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-- Update skin on join
minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
end)
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-- 3d_armor compatibility
if minetest.global_exists("armor") then
armor.get_player_skin = function(self, name)
return skins.get_player_skin(minetest.get_player_by_name(name))
end
armor.get_preview = function(self, name)
return skins.preview[skins.get_player_skin(minetest.get_player_by_name(name))]
end
end