Merge branch 'master' into contentdb

This commit is contained in:
Alexander Weber 2022-01-04 11:42:00 +01:00
commit 00f6a8137e
6 changed files with 94 additions and 30 deletions

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@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767) - Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui) - Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection - Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
- Skin previews supported in selection - Skin previews supported in selection
- Additional information for each skin - Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented - Support for different skins lists: public and a per-player list are currently implemented

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@ -5,7 +5,7 @@ function skins.get_player_skin(player)
local meta = player:get_meta() local meta = player:get_meta()
if meta:get("skinsdb:skin_key") then if meta:get("skinsdb:skin_key") then
-- Move player data prior July 2018 to mod storage -- Move player data prior July 2018 to mod storage
storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key")) storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
meta:set_string("skinsdb:skin_key", "") meta:set_string("skinsdb:skin_key", "")
end end
local skin = storage:get_string(player:get_player_name()) local skin = storage:get_string(player:get_player_name())

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@ -1,4 +1,5 @@
local S = minetest.get_translator("skinsdb") local S = minetest.get_translator("skinsdb")
local ui = unified_inventory
function skins.get_formspec_context(player) function skins.get_formspec_context(player)
if player then if player then
@ -11,7 +12,7 @@ function skins.get_formspec_context(player)
end end
-- Show skin info -- Show skin info
function skins.get_skin_info_formspec(skin) function skins.get_skin_info_formspec(skin, perplayer_formspec)
local texture = skin:get_texture() local texture = skin:get_texture()
local m_name = skin:get_meta_string("name") local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author") local m_author = skin:get_meta_string("author")
@ -20,30 +21,82 @@ function skins.get_skin_info_formspec(skin)
-- overview page -- overview page
local raw_size = m_format == "1.8" and "2,2" or "2,1" local raw_size = m_format == "1.8" and "2,2" or "2,1"
local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]" local lxoffs = 0.8
local cxoffs = 2
local rxoffs = 5.5
if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
lxoffs = 1.5
cxoffs = 3.75
rxoffs = 7.5
end
local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
if texture then if texture then
formspec = formspec.."label[6,.5;"..S("Raw texture")..":]" formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
.."image[6,1;"..raw_size..";"..texture.."]" .."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
end end
if m_name ~= "" then if m_name ~= "" then
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]" formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
end end
if m_author ~= "" then if m_author ~= "" then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]" formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end end
if m_license ~= "" then if m_license ~= "" then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]" formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end end
return formspec return formspec
end end
function skins.get_skin_selection_formspec(player, context, y_delta) function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
context.skins_list = skins.get_skinlist_for_player(player:get_player_name()) context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1 context.total_pages = 1
local xoffs = 0
local yoffs = 4
local xspc = 1
local yspc = 2
local skinwidth = 1
local skinheight = 2
local xscale = 1
local btn_y = 8.15
local drop_y = 8
local btn_width = 1
local droppos = 1
local droplen = 6.25
local btn_right = 7
local maxdisp = 16
local ctrls_height = 0.5
if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
xoffs = perplayer_formspec.std_inv_x
xspc = ui.imgscale
yspc = ui.imgscale*2
skinwidth = ui.imgscale*0.9
skinheight = ui.imgscale*1.9
xscale = ui.imgscale
btn_width = ui.imgscale
droppos = xoffs + btn_width + 0.1
droplen = ui.imgscale * 6 - 0.2
btn_right = droppos + droplen + 0.1
if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
yoffs = 1
maxdisp = 8
drop_y = yoffs + skinheight + 0.1
else
yoffs = 0.2
drop_y = yoffs + skinheight*2 + 0.2
end
btn_y = drop_y
end
for i, skin in ipairs(context.skins_list ) do for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / 16)+1 local page = math.floor((i-1) / maxdisp)+1
skin:set_meta("inv_page", page) skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%16+1) skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
context.total_pages = page context.total_pages = page
end end
context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1 context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
@ -51,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
local page = context.skins_page local page = context.skins_page
local formspec = "" local formspec = ""
for i = (page-1)*16+1, page*16 do
for i = (page-1)*maxdisp+1, page*maxdisp do
local skin = context.skins_list[i] local skin = context.skins_list[i]
if not skin then if not skin then
break break
end end
local index_p = skin:get_meta("inv_page_index") local index_p = skin:get_meta("inv_page_index")
local x = (index_p-1) % 8 local x = ((index_p-1) % 8) * xspc + xoffs
local y local y
if index_p > 8 then if index_p > 8 then
y = y_delta + 1.9 y = yoffs + yspc
else else
y = y_delta y = yoffs
end end
formspec = formspec.."image_button["..x..","..y..";1,2;".. formspec = formspec..
minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]".. string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
x, y, skinwidth, skinheight,
minetest.formspec_escape(skin:get_preview()), i)..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]" "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end end
@ -87,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
if pg > 1 then page_list = page_list.."," end if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename page_list = page_list..pagename
end end
formspec = formspec formspec = formspec..
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]" string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]" xoffs, btn_y, btn_width, ctrls_height, page_prev)..
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]" string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
btn_right, btn_y, btn_width, ctrls_height, page_next)..
string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
droppos, drop_y, droplen, ctrls_height, page_list, page)
end end
return formspec return formspec
end end

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@ -1,4 +1,5 @@
name = skinsdb name = skinsdb
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
depends = default depends = player_api
optional_depends = unified_inventory,3d_armor,clothing,sfinv optional_depends = unified_inventory,3d_armor,clothing,sfinv
min_minetest_version = 5.4.0

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@ -1,10 +1,13 @@
local S = minetest.get_translator("skinsdb") local S = minetest.get_translator("skinsdb")
unified_inventory.register_page("skins", { unified_inventory.register_page("skins", {
get_formspec = function(player) get_formspec = function(player, perplayer_formspec)
local skin = skins.get_player_skin(player) local skin = skins.get_player_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin).. local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
local formspec = perplayer_formspec.standard_inv_bg..
skins.get_skin_info_formspec(skin, perplayer_formspec)..
"button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec} return {formspec=formspec}
end, end,
}) })
@ -15,16 +18,16 @@ unified_inventory.register_button("skins", {
tooltip = S("Skins"), tooltip = S("Skins"),
}) })
local function get_formspec(player) local function get_formspec(player, perplayer_formspec)
local context = skins.get_formspec_context(player) local context = skins.get_formspec_context(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]".. local formspec = perplayer_formspec.standard_inv_bg..
skins.get_skin_selection_formspec(player, context, -0.2) skins.get_skin_selection_formspec(player, context, perplayer_formspec)
return formspec return formspec
end end
unified_inventory.register_page("skins_page", { unified_inventory.register_page("skins_page", {
get_formspec = function(player) get_formspec = function(player, perplayer_formspec)
return {formspec=get_formspec(player)} return {formspec=get_formspec(player, perplayer_formspec)}
end end
}) })