mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-24 00:10:18 +01:00
Merge branch 'master' into contentdb
This commit is contained in:
commit
00f6a8137e
@ -9,6 +9,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [smart_inventory](https://forum.minetest.net/viewtopic.php?t=16597) for the skin selection
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- Supported by [i3](https://github.com/minetest-mods/i3) inventory mod
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- Skin previews supported in selection
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- Skin previews supported in selection
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- Additional information for each skin
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- Additional information for each skin
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- Support for different skins lists: public and a per-player list are currently implemented
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- Support for different skins lists: public and a per-player list are currently implemented
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2
api.lua
2
api.lua
@ -5,7 +5,7 @@ function skins.get_player_skin(player)
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local meta = player:get_meta()
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local meta = player:get_meta()
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if meta:get("skinsdb:skin_key") then
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if meta:get("skinsdb:skin_key") then
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-- Move player data prior July 2018 to mod storage
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key"))
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storage:set_string(player:get_player_name(), meta:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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meta:set_string("skinsdb:skin_key", "")
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end
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end
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local skin = storage:get_string(player:get_player_name())
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local skin = storage:get_string(player:get_player_name())
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("skinsdb")
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local S = minetest.get_translator("skinsdb")
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local ui = unified_inventory
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function skins.get_formspec_context(player)
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function skins.get_formspec_context(player)
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if player then
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if player then
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@ -11,7 +12,7 @@ function skins.get_formspec_context(player)
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end
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end
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-- Show skin info
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-- Show skin info
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function skins.get_skin_info_formspec(skin)
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function skins.get_skin_info_formspec(skin, perplayer_formspec)
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local texture = skin:get_texture()
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local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_author = skin:get_meta_string("author")
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@ -20,30 +21,82 @@ function skins.get_skin_info_formspec(skin)
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-- overview page
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-- overview page
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local raw_size = m_format == "1.8" and "2,2" or "2,1"
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local raw_size = m_format == "1.8" and "2,2" or "2,1"
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local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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local lxoffs = 0.8
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local cxoffs = 2
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local rxoffs = 5.5
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if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
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lxoffs = 1.5
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cxoffs = 3.75
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rxoffs = 7.5
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end
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local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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if texture then
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if texture then
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
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.."image[6,1;"..raw_size..";"..texture.."]"
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.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
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end
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end
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if m_name ~= "" then
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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end
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if m_author ~= "" then
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if m_author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
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formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
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end
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end
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if m_license ~= "" then
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if m_license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
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formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
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end
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end
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return formspec
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return formspec
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end
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end
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function skins.get_skin_selection_formspec(player, context, y_delta)
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function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
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context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
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context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
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context.total_pages = 1
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context.total_pages = 1
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local xoffs = 0
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local yoffs = 4
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local xspc = 1
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local yspc = 2
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local skinwidth = 1
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local skinheight = 2
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local xscale = 1
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local btn_y = 8.15
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local drop_y = 8
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local btn_width = 1
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local droppos = 1
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local droplen = 6.25
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local btn_right = 7
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local maxdisp = 16
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local ctrls_height = 0.5
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if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
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xoffs = perplayer_formspec.std_inv_x
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xspc = ui.imgscale
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yspc = ui.imgscale*2
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skinwidth = ui.imgscale*0.9
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skinheight = ui.imgscale*1.9
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xscale = ui.imgscale
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btn_width = ui.imgscale
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droppos = xoffs + btn_width + 0.1
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droplen = ui.imgscale * 6 - 0.2
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btn_right = droppos + droplen + 0.1
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if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
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yoffs = 1
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maxdisp = 8
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drop_y = yoffs + skinheight + 0.1
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else
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yoffs = 0.2
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drop_y = yoffs + skinheight*2 + 0.2
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end
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btn_y = drop_y
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end
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for i, skin in ipairs(context.skins_list ) do
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for i, skin in ipairs(context.skins_list ) do
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local page = math.floor((i-1) / 16)+1
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local page = math.floor((i-1) / maxdisp)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
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context.total_pages = page
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context.total_pages = page
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end
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end
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context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
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context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
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@ -51,22 +104,25 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
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local page = context.skins_page
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local page = context.skins_page
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local formspec = ""
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local formspec = ""
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for i = (page-1)*16+1, page*16 do
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for i = (page-1)*maxdisp+1, page*maxdisp do
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local skin = context.skins_list[i]
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local skin = context.skins_list[i]
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if not skin then
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if not skin then
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break
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break
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end
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end
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local index_p = skin:get_meta("inv_page_index")
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local x = ((index_p-1) % 8) * xspc + xoffs
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local y
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local y
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if index_p > 8 then
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if index_p > 8 then
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y = y_delta + 1.9
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y = yoffs + yspc
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else
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else
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y = y_delta
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y = yoffs
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end
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end
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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formspec = formspec..
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minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]"..
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string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
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x, y, skinwidth, skinheight,
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minetest.formspec_escape(skin:get_preview()), i)..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
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end
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@ -87,10 +143,13 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
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if pg > 1 then page_list = page_list.."," end
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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page_list = page_list..pagename
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end
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end
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formspec = formspec
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formspec = formspec..
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.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
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string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
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.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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xoffs, btn_y, btn_width, ctrls_height, page_prev)..
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.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
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string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
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btn_right, btn_y, btn_width, ctrls_height, page_next)..
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string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
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droppos, drop_y, droplen, ctrls_height, page_list, page)
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end
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end
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return formspec
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return formspec
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end
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end
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3
mod.conf
3
mod.conf
@ -1,4 +1,5 @@
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name = skinsdb
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name = skinsdb
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
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depends = default
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depends = player_api
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optional_depends = unified_inventory,3d_armor,clothing,sfinv
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optional_depends = unified_inventory,3d_armor,clothing,sfinv
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min_minetest_version = 5.4.0
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Binary file not shown.
Before Width: | Height: | Size: 6.0 KiB |
@ -1,10 +1,13 @@
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local S = minetest.get_translator("skinsdb")
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local S = minetest.get_translator("skinsdb")
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unified_inventory.register_page("skins", {
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
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local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75
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"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
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local formspec = perplayer_formspec.standard_inv_bg..
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skins.get_skin_info_formspec(skin, perplayer_formspec)..
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"button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]"
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return {formspec=formspec}
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return {formspec=formspec}
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end,
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end,
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})
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})
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@ -15,16 +18,16 @@ unified_inventory.register_button("skins", {
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tooltip = S("Skins"),
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tooltip = S("Skins"),
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})
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})
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local function get_formspec(player)
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local function get_formspec(player, perplayer_formspec)
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local context = skins.get_formspec_context(player)
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local context = skins.get_formspec_context(player)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
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local formspec = perplayer_formspec.standard_inv_bg..
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skins.get_skin_selection_formspec(player, context, -0.2)
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skins.get_skin_selection_formspec(player, context, perplayer_formspec)
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return formspec
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return formspec
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end
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end
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unified_inventory.register_page("skins_page", {
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unified_inventory.register_page("skins_page", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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return {formspec=get_formspec(player)}
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return {formspec=get_formspec(player, perplayer_formspec)}
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end
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end
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})
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})
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