Add python skin update script (#48)

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Lejo 2020-06-07 13:39:57 +02:00 committed by GitHub
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@ -18,7 +18,9 @@ This Minetest mod offers changeable player skins with a graphical interface for
## Installing skins ## Installing skins
### Download from the database ### Download from the [database](http://minetest.fensta.bplaced.net/)
#### Ingame Downloader
1) Get Minetest 5.1.0-dev-cb00632 or newer 1) Get Minetest 5.1.0-dev-cb00632 or newer
2) Start your world 2) Start your world
@ -28,6 +30,16 @@ This Minetest mod offers changeable player skins with a graphical interface for
You might want to run `minetest` in a Terminal/Console window to check the log output instantly. You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
#### Python Download script
**Requirements:**
* Python 3
* `requests` library: `pip3 install requests`
Go to the updater folder of this mod and run `python3 update_skins.py`
The Script will download all the skins from the database for you.
### Manual addition ### Manual addition
1) Copy your skin textures to `textures` as documented in `textures/readme.txt` 1) Copy your skin textures to `textures` as documented in `textures/readme.txt`

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updater/update_skins.py Normal file
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@ -0,0 +1,44 @@
import sys, requests, base64
print("Downloading skins from minetest.fensta.bplaced.net ...")
# Requesting all skins and their raw texture using the API
r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
if r.status_code != 200:
sys.exit("Request failed!")
data = r.json()
count = 0
print("Writing to file and downloading previews ...")
for json in data["skins"]:
id = str(json["id"])
# Downloading the preview of the skin
r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
if r.status_code == 200:
preview = r2.content
# Read meta datas
name = str(json["name"])
author = str(json["author"])
license = str(json["license"])
# Texture file
raw_data = base64.b64decode(json["img"])
file = open("../textures/character_" + id + ".png", "wb")
file.write(bytearray(raw_data))
file.close()
# Preview file
file = open("../textures/character_" + id + "_preview.png", "wb")
file.write(bytearray(preview))
file.close()
# Meta file
file = open("../meta/character_" + id + ".txt", "w")
file.write(name + "\n" + author + "\n" + license + "\n")
file.close()
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
count += 1
else:
print("Failed to download skin #" + id)
print("Fetched " + str(count) + " skins!")