Clean up skin listing (#100)

Supersedes the 'fsep' setting by automatically detecting
the texture name in both, the skin list and the updater
scripts.
New, automatically fetched skins will now always use the
'.' delimiter to avoid player name issues.
In case of ambiguous texture names, a warning is logged.
This commit is contained in:
SmallJoker
2024-06-05 17:55:55 +02:00
committed by GitHub
parent cd27e24b6f
commit 312780c82e
6 changed files with 150 additions and 106 deletions

View File

@ -1,9 +1,4 @@
import sys, requests, base64
# filename seperator to use, either default "-" or ".". see skinsdb/textures/readme.txt
#fsep = "_"
fsep = "."
import os.path, sys, requests, base64
print("Downloading skins from skinsdb.terraqueststudio.net ...")
@ -22,21 +17,27 @@ print("Writing skins")
for json in data["skins"]:
id = str(json["id"])
name = "character." + id
if True:
legacy_name = "character_" + id
if os.path.exists("../textures/" + legacy_name + ".png"):
name = legacy_name
# Texture file
raw_data = base64.b64decode(json["img"])
file = open("../textures/character" + fsep + id + ".png", "wb")
file = open("../textures/" + name + ".png", "wb")
file.write(bytearray(raw_data))
file.close()
# Meta file
name = str(json["name"])
author = str(json["author"])
license = str(json["license"])
file = open("../meta/character_" + id + ".txt", "w")
file.write(name + "\n" + author + "\n" + license + "\n")
meta_name = str(json["name"])
meta_author = str(json["author"])
meta_license = str(json["license"])
file = open("../meta/" + name + ".txt", "w")
file.write(meta_name + "\n" + meta_author + "\n" + meta_license + "\n")
file.close()
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
print("Added #%s Name: %s Author: %s License: %s" % (id, meta_name, meta_author, meta_license))
count += 1
print("Fetched " + str(count) + " skins!")