mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-12-23 07:50:18 +01:00
moved the chat- and UI context to ram
This commit is contained in:
parent
4704e17dd2
commit
4962061752
@ -1,10 +1,9 @@
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local function show_selection_formspec(player, context)
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local function show_selection_formspec(player)
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skins.rebuild_formspec_context(player, context)
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local context = skins.ui_context[player:get_player_name()]
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local name = player:get_player_name()
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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local formspec = "size[8,8]"..skins.get_skin_info_formspec(skin)
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local formspec = "size[8,8]"..skins.get_skin_info_formspec(skin)
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formspec = formspec..skins.get_skin_selection_formspec(context, 3.5)
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formspec = formspec..skins.get_skin_selection_formspec(player, context, 3.5)
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player:set_attribute('skinsdb_context', minetest.serialize(context))
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minetest.show_formspec(name, 'skinsdb_show_ui', formspec)
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minetest.show_formspec(name, 'skinsdb_show_ui', formspec)
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end
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end
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@ -82,8 +81,7 @@ minetest.register_chatcommand("skinsdb", {
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local formspec = "size[8,3]"..skins.get_skin_info_formspec(skin)
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local formspec = "size[8,3]"..skins.get_skin_info_formspec(skin)
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minetest.show_formspec(name, 'skinsdb_show_skin', formspec)
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minetest.show_formspec(name, 'skinsdb_show_skin', formspec)
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elseif command == "ui" then
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elseif command == "ui" then
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local context = minetest.deserialize(player:get_attribute('skinsdb_context')) or {}
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show_selection_formspec(player)
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show_selection_formspec(player, context)
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end
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end
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end,
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end,
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})
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})
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@ -94,17 +92,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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return
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end
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end
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local context = minetest.deserialize(player:get_attribute('skinsdb_context'))
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local context = skins.ui_context[player:get_player_name()]
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if not context then
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return
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end
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local action = skins.on_skin_selection_receive_fields(player, context, fields)
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local action = skins.on_skin_selection_receive_fields(player, context, fields)
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if action == 'set' then
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if action == 'set' then
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player:set_attribute('skinsdb_context',"")
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minetest.close_formspec(player:get_player_name(), formname)
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minetest.close_formspec(player:get_player_name(), formname)
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elseif action == 'page' then
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elseif action == 'page' then
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player:set_attribute('skinsdb_context', minetest.serialize(context))
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show_selection_formspec(player)
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show_selection_formspec(player, context)
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end
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end
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end)
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end)
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@ -42,7 +42,8 @@ function skins.get_skin_info_formspec(skin)
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return formspec
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return formspec
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end
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end
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function skins.get_skin_selection_formspec(context, y_delta)
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function skins.get_skin_selection_formspec(player, context, y_delta)
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skins.rebuild_formspec_context(player, context)
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local page = context.skins_page or 1
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local page = context.skins_page or 1
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local formspec = ""
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local formspec = ""
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for i = (page-1)*16+1, page*16 do
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for i = (page-1)*16+1, page*16 do
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@ -93,10 +94,7 @@ function skins.on_skin_selection_receive_fields(player, context, fields)
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for field, _ in pairs(fields) do
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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if current[1] == "skins_set" then
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local selected_skin = context.skins_list[tonumber(current[2])]
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skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
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setmetatable(selected_skin, skins.skin_class)
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skins.set_player_skin(player, selected_skin)
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return 'set'
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return 'set'
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elseif current[1] == "skins_page" then
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elseif current[1] == "skins_page" then
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context.skins_page = tonumber(current[2])
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context.skins_page = tonumber(current[2])
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6
init.lua
6
init.lua
@ -44,6 +44,12 @@ if minetest.global_exists("armor") then
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end
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end
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-- Update skin on join
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-- Update skin on join
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skins.ui_context = {}
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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skins.update_player_skin(player)
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skins.update_player_skin(player)
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skins.ui_context[player:get_player_name()] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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skins.ui_context[player:get_player_name()] = nil
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end)
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end)
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@ -4,7 +4,7 @@ local S = skins.S
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local function get_formspec(player, context)
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local function get_formspec(player, context)
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local skin = skins.get_player_skin(player)
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local skin = skins.get_player_skin(player)
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local formspec = skins.get_skin_info_formspec(skin)
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local formspec = skins.get_skin_info_formspec(skin)
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formspec = formspec..skins.get_skin_selection_formspec(context, 4)
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formspec = formspec..skins.get_skin_selection_formspec(player, context, 4)
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return formspec
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return formspec
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end
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end
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@ -12,7 +12,6 @@ sfinv.register_page("skins:overview", {
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title = "Skins",
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title = "Skins",
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get = function(self, player, context)
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get = function(self, player, context)
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-- collect skins data
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-- collect skins data
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context = skins.rebuild_formspec_context(player, context)
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return sfinv.make_formspec(player, context, get_formspec(player, context))
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return sfinv.make_formspec(player, context, get_formspec(player, context))
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end,
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end,
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on_player_receive_fields = function(self, player, context, fields)
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on_player_receive_fields = function(self, player, context, fields)
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@ -15,12 +15,9 @@ unified_inventory.register_button("skins", {
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})
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})
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local function get_formspec(player)
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local function get_formspec(player)
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-- unified inventory is stateless, but skins pager needs some context usage to be more flexible
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local context = skins.ui_context[player:get_player_name()]
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local context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
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context = skins.rebuild_formspec_context(player, context)
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
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skins.get_skin_selection_formspec(context, -0.2)
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skins.get_skin_selection_formspec(player, context, -0.2)
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player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
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return formspec
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return formspec
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end
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end
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@ -33,7 +30,6 @@ unified_inventory.register_page("skins_page", {
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-- click button handlers
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.skins then
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if fields.skins then
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player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
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unified_inventory.set_inventory_formspec(player, "craft")
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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return
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end
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end
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@ -42,23 +38,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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return
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end
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end
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local context -- read context only if skins related action
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local context = skins.ui_context[player:get_player_name()]
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for field, _ in pairs(fields) do
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if field:sub(1,5) == "skins" then
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context = minetest.deserialize(player:get_attribute('skinsdb_unified_inventory_context')) or {}
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break
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end
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end
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if not context then
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return
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end
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local action = skins.on_skin_selection_receive_fields(player, context, fields)
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local action = skins.on_skin_selection_receive_fields(player, context, fields)
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if action == 'set' then
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if action == 'set' then
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player:set_attribute('skinsdb_unified_inventory_context',"") --reset context
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unified_inventory.set_inventory_formspec(player, "skins")
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unified_inventory.set_inventory_formspec(player, "skins")
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elseif action == 'page' then
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elseif action == 'page' then
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player:set_attribute('skinsdb_unified_inventory_context', minetest.serialize(context))
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unified_inventory.set_inventory_formspec(player, "skins_page")
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unified_inventory.set_inventory_formspec(player, "skins_page")
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end
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end
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end)
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end)
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