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Add python skin update script (#48)
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README.md
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README.md
@ -18,7 +18,9 @@ This Minetest mod offers changeable player skins with a graphical interface for
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## Installing skins
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## Installing skins
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### Download from the database
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### Download from the [database](http://minetest.fensta.bplaced.net/)
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#### Ingame Downloader
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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2) Start your world
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2) Start your world
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@ -28,6 +30,16 @@ This Minetest mod offers changeable player skins with a graphical interface for
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
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#### Python Download script
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**Requirements:**
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* Python 3
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* `requests` library: `pip3 install requests`
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Go to the updater folder of this mod and run `python3 update_skins.py`
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The Script will download all the skins from the database for you.
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### Manual addition
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### Manual addition
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1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
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1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
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updater/update_skins.py
Normal file
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updater/update_skins.py
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@ -0,0 +1,44 @@
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import sys, requests, base64
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print("Downloading skins from minetest.fensta.bplaced.net ...")
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# Requesting all skins and their raw texture using the API
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r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
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if r.status_code != 200:
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sys.exit("Request failed!")
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data = r.json()
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count = 0
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print("Writing to file and downloading previews ...")
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for json in data["skins"]:
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id = str(json["id"])
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# Downloading the preview of the skin
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r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
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if r.status_code == 200:
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preview = r2.content
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# Read meta datas
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name = str(json["name"])
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author = str(json["author"])
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license = str(json["license"])
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# Texture file
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raw_data = base64.b64decode(json["img"])
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file = open("../textures/character_" + id + ".png", "wb")
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file.write(bytearray(raw_data))
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file.close()
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# Preview file
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file = open("../textures/character_" + id + "_preview.png", "wb")
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file.write(bytearray(preview))
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file.close()
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# Meta file
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file = open("../meta/character_" + id + ".txt", "w")
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file.write(name + "\n" + author + "\n" + license + "\n")
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file.close()
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print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
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count += 1
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else:
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print("Failed to download skin #" + id)
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print("Fetched " + str(count) + " skins!")
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