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/skinsdb chat command implemented
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1
API.md
1
API.md
@ -5,6 +5,7 @@ Return the skin object assigned to the player. Returns defaout if nothins assign
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## skins.assign_player_skin(player, skin)
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Select the skin for the player. The "skin" parameter could be the skin key or the skin object
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Returns false if skin is not valid or applicable to player
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## skins.update_player_skin(player)
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Update selected skin visuals on player
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14
api.lua
14
api.lua
@ -8,18 +8,25 @@ end
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function skins.assign_player_skin(player, skin)
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local skin_obj
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if type(skin) == "string" then
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skin_obj = skins.get(skin) or skins.get(skins.default)
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skin_obj = skins.get(skin)
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else
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skin_obj = skin
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end
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if not skin_obj then
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return false
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end
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if skin_obj:is_applicable_for_player(player:get_player_name()) then
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local skin_key = skin_obj:get_key()
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if skin_key == skins.default then
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skin_key = ""
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end
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player:set_attribute("skinsdb:skin_key", skin_key)
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else
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return false
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end
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return true
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end
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-- update visuals
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@ -30,6 +37,9 @@ end
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-- Assign and update
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function skins.set_player_skin(player, skin)
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skins.assign_player_skin(player, skin)
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local success = skins.assign_player_skin(player, skin)
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if success then
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skins.update_player_skin(player)
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end
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return success
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end
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65
chatcommands.lua
Normal file
65
chatcommands.lua
Normal file
@ -0,0 +1,65 @@
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minetest.register_chatcommand("skinsdb", {
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params = "[set] <skinname> | list | list private | list public",
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description = "Set, show or list player's skin",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "Player not found"
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end
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-- parse command line
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local command, parameter
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for word in param:gmatch("([^ ]+)") do
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if not command then
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-- first word
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if word == 'set' or word == 'list' then
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command = word
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elseif skins.get(word) then
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command = 'set'
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parameter = word
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break
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else
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return false, "unknown command "..word.." see /help skinsdb for supported parameters"
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end
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else
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-- second word
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parameter = word
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break
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end
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end
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if not command then
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return false, "see /help skinsdb for supported parameters"
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end
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if command == "set" then
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local success = skins.set_player_skin(player, parameter)
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if success then
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return true, "skin set to "..parameter
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else
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return false, "invalid skin "..parameter
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end
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elseif command == "list" then
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local list
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if parameter == "private" then
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list = skins.get_skinlist_with_meta("playername", name)
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elseif parameter == "public" then
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list = skins.get_skinlist_for_player()
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elseif not parameter then
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list = skins.get_skinlist_for_player(name)
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else
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return false, "unknown parameter", parameter
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end
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local current_skin_key = skins.get_player_skin(player):get_key()
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for _, skin in ipairs(list) do
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local info = skin:get_key()..": name="..skin:get_meta("name").." author="..skin:get_meta("author").." license="..skin:get_meta("license")
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if skin:get_key() == current_skin_key then
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info = minetest.colorize("#00FFFF", info)
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end
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minetest.chat_send_player(name, info)
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end
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end
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end,
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})
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2
init.lua
2
init.lua
@ -12,7 +12,7 @@ skins.default = "character"
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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dofile(skins.modpath.."/chatcommands.lua")
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-- Unified inventory page/integration
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if minetest.get_modpath("unified_inventory") then
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dofile(skins.modpath.."/unified_inventory_page.lua")
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