10 Commits

Author SHA1 Message Date
David Leal
b769824d24 Add Continuous Integration and LuaCheck (#71)
All warnings have been fixed as well.
2022-06-16 12:06:35 +02:00
Alexander Weber
03d424fea7 fix hand node not respected the range 2022-03-31 08:14:33 +02:00
Alexander Weber
c9fa5d92df fix Undeclared global variable "unified_inventory" accessed 2022-03-06 11:51:20 +01:00
Alexander Weber
af5e6fcecc adjustments from code review 2022-03-06 11:51:20 +01:00
Alexander Weber
2e39651821 implement skinned 1st person view hand 2022-03-06 11:51:20 +01:00
Alexander Weber
da820d06cb fix skin list without sort key or name 2022-02-16 10:19:47 +01:00
Alexander Weber
cf712e5b54 fix skins.set_player_skin call with skin name parameter
this fix the homedecor_wardrobe compatibility
2022-02-15 14:29:45 +01:00
Baytuch
c51905d44b Added russian (ru) translation 2022-02-02 18:58:21 +01:00
Baytuch
b3ea5a9e1f Added ukrainian (uk) translation 2022-02-02 18:58:21 +01:00
baytuch
e479e8e745 Log player skin changes (#64) 2022-02-02 18:58:06 +01:00
14 changed files with 141 additions and 13 deletions

11
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,11 @@
on: [push, pull_request]
name: build
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

13
.luacheckrc Normal file
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@@ -0,0 +1,13 @@
unused_args = false
allow_defined_top = true
max_line_length = 999
globals = {
"minetest", "unified_inventory", "core",
"player_api", "clothing", "armor", "sfinv",
}
read_globals = {
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
}

12
API.md
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@@ -55,6 +55,16 @@ Get the skin texture for any reason. Note to apply them the skin:set_skin() shou
Could be redefined for dynamic texture generation
## skin:set_hand(hand_node)
Set the hand node to be used with this skin
## skin:set_hand_from_texture()
Register and set hand node based on skin texture
Only works on mod load
## skin:get_hand()
Get hand node. Returns ItemStack
## skin:set_preview(texture)
Set the skin preview - usually at the init time only
@@ -67,7 +77,7 @@ Could be redefined for dynamic preview texture generation
Hook for dynamic skins updates on select. Is called in skins.set_player_skin()
In skinsdb the default implementation for this function is empty.
skin:apply_skin_to_player(player)
## skin:apply_skin_to_player(player)
Apply the skin to the player. Called in skins.update_player_skin() to update visuals
## skin:set_meta(key, value)

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@@ -15,6 +15,7 @@ This Minetest mod offers changeable player skins with a graphical interface for
- Support for different skins lists: public and a per-player list are currently implemented
- Full [3d_armor](https://forum.minetest.net/viewtopic.php?t=4654) support
- Compatible to 1.0 and 1.8 Minecraft skins format
- Skinned hand in 1st person view (1.0 skins only)
## Installing skins
@@ -53,6 +54,7 @@ The Script will download all the skins from the database for you.
## License:
- GPLv3
- skin texture licenses: See "meta" folder
- hand model: CC0
### Credits
@@ -62,3 +64,4 @@ The Script will download all the skins from the database for you.
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)
- jordan4ibanez (1st person view hand)

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@@ -34,7 +34,7 @@ function skins.assign_player_skin(player, skin)
else
return false
end
return true
return true, skin_obj
end
-- update visuals
@@ -53,10 +53,11 @@ end
-- Assign and update - should be used on selection externally
function skins.set_player_skin(player, skin)
local success = skins.assign_player_skin(player, skin)
local success, skin_obj = skins.assign_player_skin(player, skin)
if success then
skins.get_player_skin(player):set_skin(player)
skins.update_player_skin(player)
minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
end
return success
end

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@@ -1,5 +1,5 @@
local S = minetest.get_translator("skinsdb")
local ui = unified_inventory
local ui = minetest.global_exists("unified_inventory") and unified_inventory
function skins.get_formspec_context(player)
if player then
@@ -57,7 +57,7 @@ function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
local yspc = 2
local skinwidth = 1
local skinheight = 2
local xscale = 1
local xscale = 1 -- luacheck: ignore
local btn_y = 8.15
local drop_y = 8
local btn_width = 1
@@ -104,7 +104,7 @@ function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
local page = context.skins_page
local formspec = ""
for i = (page-1)*maxdisp+1, page*maxdisp do
local skin = context.skins_list[i]
if not skin then

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@@ -91,4 +91,12 @@ if not default_skin_obj then
default_skin_obj:set_meta("format", '1.0')
default_skin_obj:set_meta("_sort_id", 0)
default_skin_obj:set_meta("name", "Sam")
default_skin_obj:set_hand_from_texture()
end
-- Secure hand inventory slot
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
return 0
end
end)

21
locale/skinsdb.ru.tr Normal file
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@@ -0,0 +1,21 @@
# textdomain: skinsdb
# Translation by Baytuch
Raw texture=Текстура
Name=Имя
Author=Автор
Change=Изменить
Page=Страница
License=Лицензия
Description=Описание
Show, list or set player's skin=Показать скин, список скинов, установить скин игрока
Player not found=Игрок не найден
unknown command=неизвестная команда
see /help skinsdb for supported parameters=смотрите /help skinsdb для просмотра параметров
skin set to=установлено скин
invalid skin=некорректный скин
unknown parameter=неопределенный параметр
unknown skin=неопределенный скин
Downloads the specified range of skins and shuts down the server=Загрузить массив скинов и остановить сервер
Skins=Скины
Requires skin key=Зависимый идентификатор скина

21
locale/skinsdb.uk.tr Normal file
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@@ -0,0 +1,21 @@
# textdomain: skinsdb
# Translation by Baytuch
Raw texture=Текстура
Name=Ім'я
Author=Автор
Change=Змінити
Page=Сторінка
License=Ліцензія
Description=Опис
Show, list or set player's skin=Показати скін, список скінів, встановити скін гравця
Player not found=Гравець не знайдений
unknown command=невідома команда
see /help skinsdb for supported parameters=дивіться /help skinsdb для перегляду параметрів
skin set to=встановлено скін
invalid skin=некоректний скін
unknown parameter=невизначений параметр
unknown skin=невизначений скін
Downloads the specified range of skins and shuts down the server=Завантажити масив скінів та зупинити сервер
Skins=Скіни
Requires skin key=Залежний ідентифікатор скіна

BIN
models/skinsdb_hand.b3d Normal file

Binary file not shown.

BIN
models/skinsdb_hand.blend Normal file

Binary file not shown.

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@@ -51,6 +51,34 @@ function skin_class:get_texture()
return self._texture
end
function skin_class:set_hand(hand)
self._hand = hand
end
local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
function skin_class:set_hand_from_texture()
local hand = core.get_current_modname()..':'..self._texture:gsub('[%p%c%s]', '')
local hand_def = {}
for k,v in pairs(minetest.registered_items[""]) do
if k ~= "mod_origin" and k ~= "type" and k ~= "wield_image" then
hand_def[k] = v
end
end
hand_def.tiles = {self:get_texture()}
hand_def.visual_scale = 1
hand_def.wield_scale = {x=1,y=1,z=1}
hand_def.paramtype = "light"
hand_def.drawtype = "mesh"
hand_def.mesh = "skinsdb_hand.b3d"
hand_def.use_texture_alpha = ALPHA_CLIP
minetest.register_node(hand, hand_def)
self:set_hand(hand)
end
function skin_class:get_hand()
return self._hand
end
function skin_class:set_preview(value)
self._preview = value
end
@@ -174,6 +202,14 @@ function skin_class:apply_skin_to_player(player)
y = self:get_meta("visual_size_y") or 1
}
})
local hand = self:get_hand()
if hand then
player:get_inventory():set_size("hand", 1)
player:get_inventory():set_stack("hand", 1, hand)
else
player:get_inventory():set_stack("hand", 1, "")
end
end
function skin_class:set_skin(player)
@@ -185,6 +221,6 @@ end
function skin_class:is_applicable_for_player(playername)
local assigned_player = self:get_meta("playername")
return assigned_player == nil or assigned_player == true or
playername and (minetest.check_player_privs(playername, {server=true}) or
assigned_player:lower() == playername:lower())
playername and (minetest.check_player_privs(playername, {server=true}) or
assigned_player:lower() == playername:lower())
end

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@@ -1,7 +1,7 @@
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
for _, fn in pairs(skins_dir_list) do
local name, sort_id, assignment, is_preview, playername
local name, sort_id, is_preview, playername
local nameparts = string.gsub(fn, "[.]", "_"):split("_")
-- check allowed prefix and file extension
@@ -48,8 +48,12 @@ for _, fn in pairs(skins_dir_list) do
skin_obj:set_meta("playername", playername)
end
local file = io.open(skins.modpath.."/textures/"..fn, "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
local skin_format = skins.get_skin_format(file)
skin_obj:set_meta("format", skin_format)
file:close()
if skin_format == "1.0" then
skin_obj:set_hand_from_texture()
end
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
@@ -73,9 +77,9 @@ local function skins_sort(skinslist)
local a_id = a:get_meta("_sort_id") or 10000
local b_id = b:get_meta("_sort_id") or 10000
if a_id ~= b_id then
return a:get_meta("_sort_id") < b:get_meta("_sort_id")
return a_id < b_id
else
return a:get_meta("name") < b:get_meta("name")
return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
end
end)
end

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@@ -115,7 +115,7 @@ internal.get_pages_count = function(callback, ...)
callback(math.ceil(list.pages / 20), unpack(vars))
end)
end
-- Function to fetch a range of pages
internal.fetch_function = function(pages_total, start_page, len)
start_page = math.max(start_page, 1)