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minetest-0
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14
README.md
@ -18,7 +18,9 @@ This Minetest mod offers changeable player skins with a graphical interface for
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## Installing skins
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## Installing skins
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### Download from the database
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### Download from the [database](http://minetest.fensta.bplaced.net/)
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#### Ingame Downloader
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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1) Get Minetest 5.1.0-dev-cb00632 or newer
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2) Start your world
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2) Start your world
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@ -28,6 +30,16 @@ This Minetest mod offers changeable player skins with a graphical interface for
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
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You might want to run `minetest` in a Terminal/Console window to check the log output instantly.
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#### Python Download script
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**Requirements:**
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* Python 3
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* `requests` library: `pip3 install requests`
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Go to the updater folder of this mod and run `python3 update_skins.py`
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The Script will download all the skins from the database for you.
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### Manual addition
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### Manual addition
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1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
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1) Copy your skin textures to `textures` as documented in `textures/readme.txt`
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8
api.lua
@ -2,9 +2,11 @@
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local storage = minetest.get_mod_storage()
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local storage = minetest.get_mod_storage()
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function skins.get_player_skin(player)
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function skins.get_player_skin(player)
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if player:get_attribute("skinsdb:skin_key") then
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local meta = player:get_meta()
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storage:set_string(player:get_player_name(), player:get_attribute("skinsdb:skin_key"))
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if meta:get("skinsdb:skin_key") then
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player:set_attribute("skinsdb:skin_key", nil)
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-- Move player data prior July 2018 to mod storage
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storage:set_string(player:get_player_name(), player:get_string("skinsdb:skin_key"))
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meta:set_string("skinsdb:skin_key", "")
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end
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end
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local skin = storage:get_string(player:get_player_name())
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local skin = storage:get_string(player:get_player_name())
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return skins.get(skin) or skins.get(skins.default)
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return skins.get(skin) or skins.get(skins.default)
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@ -1,4 +1,4 @@
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local S = skins.S
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local S = minetest.get_translator("skinsdb")
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local function show_selection_formspec(player)
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local function show_selection_formspec(player)
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local context = skins.get_formspec_context(player)
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local context = skins.get_formspec_context(player)
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@ -36,11 +36,14 @@ minetest.register_chatcommand("skinsdb", {
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end
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end
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if command == "set" then
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if command == "set" then
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local success = skins.set_player_skin(player, parameter)
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if parameter then
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if success then
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local success = skins.set_player_skin(player, parameter)
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return true, S("skin set to").." "..parameter
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if success then
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else
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return true, S("skin set to").." "..parameter
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return false, S("invalid skin").." "..parameter
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else
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return false, S("invalid skin").." "..parameter
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end
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else return false, S("Requires skin key")
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end
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end
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elseif command == "list" then
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elseif command == "list" then
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local list
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local list
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@ -1,6 +0,0 @@
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default
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intllib?
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unified_inventory?
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3d_armor?
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clothing?
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sfinv?
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@ -1,4 +1,4 @@
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local S = skins.S
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local S = minetest.get_translator("skinsdb")
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function skins.get_formspec_context(player)
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function skins.get_formspec_context(player)
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if player then
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if player then
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@ -16,11 +16,14 @@ function skins.get_skin_info_formspec(skin)
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local m_name = skin:get_meta_string("name")
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_author = skin:get_meta_string("author")
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local m_license = skin:get_meta_string("license")
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local m_license = skin:get_meta_string("license")
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local m_format = skin:get_meta("format")
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-- overview page
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-- overview page
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local formspec = "image[0,.75;1,2;"..skin:get_preview().."]"
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local raw_size = m_format == "1.8" and "2,2" or "2,1"
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local formspec = "image[0.8,.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
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if texture then
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if texture then
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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formspec = formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skin:get_texture().."]"
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.."image[6,1;"..raw_size..";"..texture.."]"
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end
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end
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if m_name ~= "" then
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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@ -63,7 +66,7 @@ function skins.get_skin_selection_formspec(player, context, y_delta)
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y = y_delta
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y = y_delta
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end
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end
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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formspec = formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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minetest.formspec_escape(skin:get_preview())..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
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end
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end
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72
init.lua
@ -3,19 +3,11 @@
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- Rework 2017 by bell07
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-- Rework 2017 by bell07
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-- License: GPLv3
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-- License: GPLv3
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-- Boilerplate to support localized strings if intllib mod is installed.
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skins = {}
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skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character"
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skins.default = "character"
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local S
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if minetest.get_modpath("intllib") then
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skins.S = intllib.Getter()
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else
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skins.S = function(s) return s end
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end
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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dofile(skins.modpath.."/skinlist.lua")
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@ -73,42 +65,30 @@ minetest.register_on_leaveplayer(function(player)
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skins.ui_context[player:get_player_name()] = nil
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skins.ui_context[player:get_player_name()] = nil
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end)
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end)
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if minetest.global_exists("player_api") then
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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-- Minetest-5 and above compatible
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animation_speed = 30,
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player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
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textures = {
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animation_speed = 30,
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"blank.png",
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textures = {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png"
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"blank.png",
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},
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"blank.png"
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animations = {
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},
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stand = {x=0, y=79},
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animations = {
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lay = {x=162, y=166},
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stand = {x=0, y=79},
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walk = {x=168, y=187},
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lay = {x=162, y=166},
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mine = {x=189, y=198},
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walk = {x=168, y=187},
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walk_mine = {x=200, y=219},
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mine = {x=189, y=198},
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sit = {x=81, y=160},
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walk_mine = {x=200, y=219},
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},
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sit = {x=81, y=160},
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})
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},
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})
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-- Register default character.png if not part of this mod
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else
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local default_skin_obj = skins.get(skins.default)
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-- Minetest-0.4 compatible
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if not default_skin_obj then
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default.player_register_model("skinsdb_3d_armor_character.b3d", {
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default_skin_obj = skins.new(skins.default)
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animation_speed = 30,
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default_skin_obj:set_texture("character.png")
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textures = {
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default_skin_obj:set_meta("format", '1.0')
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"blank.png",
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default_skin_obj:set_meta("_sort_id", 0)
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"blank.png",
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default_skin_obj:set_meta("name", "Sam")
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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},
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})
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end
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end
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@ -1,16 +0,0 @@
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# Translation by Xanthin
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Raw texture = Rohtextur
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Name = Name
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Author = Autor
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Change = Wechseln
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Page = Seite
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License = Lizenz
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Description = Beschreibung
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Show, list or set player's skin = Anzeigen oder setzen der Spieler-Skins
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Player not found = Spieler nicht da
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unknown command = unbekannter Befehl
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see /help skinsdb for supported parameters = Lese /help für erlaubte Parameter
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skin set to = Skin ist jetzt
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invalid skin = unbekannter Skin
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unknown parameter = unbekannter Parameter
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@ -1,18 +0,0 @@
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# Template
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Raw texture = Texture
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Name = Nom
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Author = Auteur
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Change = Changer
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Page = Page
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License = Licence
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Description = Description
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Show, list or set player's skin = Afficher, lister ou définir le skin du joueur
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Player not found = Joueur non trouvé
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unknown command = commande inconnue
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see /help skinsdb for supported parameters = voir /help skinsdb pour les paramètres supportés
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skin set to = skin définie sur
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invalid skin = skin peau invalide
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unknown parameter = paramètre inconnu
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unknown skin = skin inconnue
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@ -1,17 +0,0 @@
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# Malay translation by muhdnurhidayat
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Raw texture = Tekstur mentah
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Name = Nama
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Author = Pencipta
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Change = Ubah
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Page = Halaman
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License = Lesen
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Description = Keterangan
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Show, list or set player's skin = Tunjukkan, senaraikan atau tetapkan kulit pemain
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Player not found = Pemain tidak dijumpai
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unknown command = perintah tidak diketahui
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see /help skinsdb for supported parameters = lihat /help skinsdb untuk parameter yang disokong
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skin set to = kulit ditetapkan kepada
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invalid skin = kulit tidak sah
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unknown parameter = parameter tidak diketahui
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unknown skin = kulit tidak diketahui
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19
locale/skinsdb.de.tr
Normal file
@ -0,0 +1,19 @@
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# textdomain: skinsdb
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# Translation by Xanthin
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||||||
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||||||
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Raw texture=Rohtextur
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||||||
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Name=Name
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||||||
|
Author=Autor
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||||||
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Change=Wechseln
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||||||
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Page=Seite
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||||||
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License=Lizenz
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||||||
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Description=Beschreibung
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Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
|
||||||
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Player not found=Spieler nicht da
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unknown command=unbekannter Befehl
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see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
|
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skin set to=Skin ist jetzt
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invalid skin=unbekannter Skin
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unknown parameter=unbekannter Parameter
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Skins=Aussehen
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Requires skin key=Benötigt Skin-Name
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18
locale/skinsdb.fr.tr
Normal file
@ -0,0 +1,18 @@
|
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# textdomain: skinsdb
|
||||||
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|
||||||
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Raw texture=Texture
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||||||
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Name=Nom
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||||||
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Author=Auteur
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||||||
|
Change=Changer
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||||||
|
Page=Page
|
||||||
|
License=Licence
|
||||||
|
Description=Description
|
||||||
|
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
|
||||||
|
Player not found=Joueur non trouvé
|
||||||
|
unknown command=commande inconnue
|
||||||
|
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
|
||||||
|
skin set to=skin définie sur
|
||||||
|
invalid skin=skin peau invalide
|
||||||
|
unknown parameter=paramètre inconnu
|
||||||
|
unknown skin=skin inconnue
|
||||||
|
|
18
locale/skinsdb.ms.tr
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
# textdomain: skinsdb
|
||||||
|
# Malay translation by muhdnurhidayat
|
||||||
|
|
||||||
|
Raw texture=Tekstur mentah
|
||||||
|
Name=Nama
|
||||||
|
Author=Pencipta
|
||||||
|
Change=Ubah
|
||||||
|
Page=Halaman
|
||||||
|
License=Lesen
|
||||||
|
Description=Keterangan
|
||||||
|
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
|
||||||
|
Player not found=Pemain tidak dijumpai
|
||||||
|
unknown command=perintah tidak diketahui
|
||||||
|
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
|
||||||
|
skin set to=kulit ditetapkan kepada
|
||||||
|
invalid skin=kulit tidak sah
|
||||||
|
unknown parameter=parameter tidak diketahui
|
||||||
|
unknown skin=kulit tidak diketahui
|
20
locale/skinsdb.zh_CN.tr
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
# textdomain: skinsdb
|
||||||
|
#Translation by IFRFSX(BingFengFSX)
|
||||||
|
|
||||||
|
Raw texture=自然状态的纹理
|
||||||
|
Name=名称
|
||||||
|
Author=作者
|
||||||
|
Change=更换
|
||||||
|
Page=页面
|
||||||
|
License=许可证
|
||||||
|
Description=说明
|
||||||
|
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
|
||||||
|
Player not found=玩家未找到
|
||||||
|
unknown command=未知命令
|
||||||
|
see /help skinsdb for supported parameters=有关skinsdb支持的参数,参见 /help
|
||||||
|
skin set to=皮肤设置为
|
||||||
|
invalid skin=无效皮肤
|
||||||
|
unknown parameter=未知参数
|
||||||
|
unknown skin=未知皮肤
|
||||||
|
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
|
||||||
|
Skins=皮肤
|
19
locale/skinsdb.zh_TW.tr
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
# textdomain: skinsdb
|
||||||
|
#Translation by IFRFSX(BingFengFSX)
|
||||||
|
Raw texture=自然狀態的紋理
|
||||||
|
Name=名稱
|
||||||
|
Author=作者
|
||||||
|
Change=更換
|
||||||
|
Page=頁面
|
||||||
|
License=許可證
|
||||||
|
Description=說明
|
||||||
|
Show,list or set player's skin=顯示,列出或者設定玩家的皮膚
|
||||||
|
Player not found=玩家未找到
|
||||||
|
unknown command=未知命令
|
||||||
|
see /help skinsdb for supported parameters=有關skinsdb支持的參數,參見/help
|
||||||
|
skin set to=皮膚設定為
|
||||||
|
invalid skin=無效皮膚
|
||||||
|
unknown parameter=未知參數
|
||||||
|
unknown skin=未知皮膚
|
||||||
|
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
|
||||||
|
Skins=皮膚
|
@ -1,17 +1,20 @@
|
|||||||
# Template
|
# textdomain: skinsdb
|
||||||
|
|
||||||
Raw texture =
|
Raw texture=
|
||||||
Name =
|
Name=
|
||||||
Author =
|
Author=
|
||||||
Change =
|
Change=
|
||||||
Page =
|
Page=
|
||||||
License =
|
License=
|
||||||
Description =
|
Description=
|
||||||
Show, list or set player's skin =
|
Show, list or set player's skin=
|
||||||
Player not found =
|
Player not found=
|
||||||
unknown command =
|
unknown command=
|
||||||
see /help skinsdb for supported parameters =
|
see /help skinsdb for supported parameters=
|
||||||
skin set to =
|
skin set to=
|
||||||
invalid skin =
|
invalid skin=
|
||||||
unknown parameter =
|
unknown parameter=
|
||||||
unknown skin =
|
unknown skin=
|
||||||
|
Downloads the specified range of skins and shuts down the server=
|
||||||
|
Skins=
|
||||||
|
Requires skin key=
|
||||||
|
@ -1,18 +0,0 @@
|
|||||||
#Translation by IFRFSX(BingFengFSX)
|
|
||||||
|
|
||||||
Raw texture = 自然状态的纹理
|
|
||||||
Name = 名称
|
|
||||||
Author = 作者
|
|
||||||
Change = 更换
|
|
||||||
Page = 页面
|
|
||||||
License = 许可证
|
|
||||||
Description = 说明
|
|
||||||
Show, list or set player's skin = 显示,列出或者设置玩家的皮肤
|
|
||||||
Player not found = 玩家未找到
|
|
||||||
unknown command = 未知命令
|
|
||||||
see /help skinsdb for supported parameters = 有关skinsdb支持的参数,参见 /help
|
|
||||||
skin set to = 皮肤设置为
|
|
||||||
invalid skin = 无效皮肤
|
|
||||||
unknown parameter = 未知参数
|
|
||||||
unknown skin = 未知皮肤
|
|
||||||
Downloads the specified range of skins and shuts down the server = 下载指定范围的皮肤并关闭服务器
|
|
@ -1,3 +0,0 @@
|
|||||||
Sam 0
|
|
||||||
Jordach
|
|
||||||
CC BY-SA 3.0
|
|
3
mod.conf
@ -1 +1,4 @@
|
|||||||
name = skinsdb
|
name = skinsdb
|
||||||
|
description = Player skin mod, supporting unified_inventory, sfinv and smart_inventory
|
||||||
|
depends = player_api
|
||||||
|
optional_depends = unified_inventory,3d_armor,clothing,sfinv
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
local S = skins.S
|
local S = minetest.get_translator("skinsdb")
|
||||||
|
|
||||||
-- generate the current formspec
|
-- generate the current formspec
|
||||||
local function get_formspec(player, context)
|
local function get_formspec(player, context)
|
||||||
@ -9,7 +9,7 @@ local function get_formspec(player, context)
|
|||||||
end
|
end
|
||||||
|
|
||||||
sfinv.register_page("skins:overview", {
|
sfinv.register_page("skins:overview", {
|
||||||
title = "Skins",
|
title = S("Skins"),
|
||||||
get = function(self, player, context)
|
get = function(self, player, context)
|
||||||
-- collect skins data
|
-- collect skins data
|
||||||
return sfinv.make_formspec(player, context, get_formspec(player, context))
|
return sfinv.make_formspec(player, context, get_formspec(player, context))
|
||||||
|
@ -56,7 +56,58 @@ function skin_class:set_preview(value)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function skin_class:get_preview()
|
function skin_class:get_preview()
|
||||||
return self._preview or "player.png"
|
if self._preview then
|
||||||
|
return self._preview
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_skin = "("..self:get_texture()..")"
|
||||||
|
local skin = ""
|
||||||
|
|
||||||
|
-- Consistent on both sizes:
|
||||||
|
--Chest
|
||||||
|
skin = skin .. "([combine:16x32:-16,-12=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||||
|
--Head
|
||||||
|
skin = skin .. "([combine:16x32:-4,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||||
|
--Hat
|
||||||
|
skin = skin .. "([combine:16x32:-36,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||||
|
--Right Arm
|
||||||
|
skin = skin .. "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||||
|
--Right Leg
|
||||||
|
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||||
|
|
||||||
|
-- 64x skins have non-mirrored arms and legs
|
||||||
|
local left_arm
|
||||||
|
local left_leg
|
||||||
|
|
||||||
|
if self:get_meta("format") == "1.8" then
|
||||||
|
left_arm = "([combine:16x32:-24,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||||
|
left_leg = "([combine:16x32:-12,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))^"
|
||||||
|
else
|
||||||
|
left_arm = "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png^[transformFX)^"
|
||||||
|
left_leg = "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png^[transformFX)^"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Left Arm
|
||||||
|
skin = skin .. left_arm
|
||||||
|
--Left Leg
|
||||||
|
skin = skin .. left_leg
|
||||||
|
|
||||||
|
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
|
||||||
|
--Chest Overlay
|
||||||
|
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||||
|
--Right Arm Overlay
|
||||||
|
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||||
|
--Right Leg Overlay
|
||||||
|
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||||
|
--Left Arm Overlay
|
||||||
|
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||||
|
--Left Leg Overlay
|
||||||
|
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||||
|
|
||||||
|
-- Full Preview
|
||||||
|
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
||||||
|
|
||||||
|
return skin
|
||||||
end
|
end
|
||||||
|
|
||||||
function skin_class:apply_skin_to_player(player)
|
function skin_class:apply_skin_to_player(player)
|
||||||
@ -73,13 +124,9 @@ function skin_class:apply_skin_to_player(player)
|
|||||||
|
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
local ver = self:get_meta("format") or "1.0"
|
local ver = self:get_meta("format") or "1.0"
|
||||||
if minetest.global_exists("player_api") then
|
|
||||||
-- Minetest-5 compatible
|
player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
|
||||||
player_api.set_model(player, "skinsdb_3d_armor_character_5.b3d")
|
|
||||||
else
|
|
||||||
-- Minetest-0.4 compatible
|
|
||||||
default.player_set_model(player, "skinsdb_3d_armor_character.b3d")
|
|
||||||
end
|
|
||||||
local v10_texture = "blank.png"
|
local v10_texture = "blank.png"
|
||||||
local v18_texture = "blank.png"
|
local v18_texture = "blank.png"
|
||||||
local armor_texture = "blank.png"
|
local armor_texture = "blank.png"
|
||||||
@ -114,23 +161,12 @@ function skin_class:apply_skin_to_player(player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.global_exists("player_api") then
|
player_api.set_textures(player, {
|
||||||
-- Minetest-5 compatible
|
v10_texture,
|
||||||
player_api.set_textures(player, {
|
v18_texture,
|
||||||
v10_texture,
|
armor_texture,
|
||||||
v18_texture,
|
wielditem_texture,
|
||||||
armor_texture,
|
})
|
||||||
wielditem_texture,
|
|
||||||
})
|
|
||||||
else
|
|
||||||
-- Minetest-0.4 compatible
|
|
||||||
default.player_set_textures(player, {
|
|
||||||
v10_texture,
|
|
||||||
v18_texture,
|
|
||||||
armor_texture,
|
|
||||||
wielditem_texture,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
player:set_properties({
|
player:set_properties({
|
||||||
visual_size = {
|
visual_size = {
|
||||||
@ -149,5 +185,6 @@ end
|
|||||||
function skin_class:is_applicable_for_player(playername)
|
function skin_class:is_applicable_for_player(playername)
|
||||||
local assigned_player = self:get_meta("playername")
|
local assigned_player = self:get_meta("playername")
|
||||||
return assigned_player == nil or assigned_player == true or
|
return assigned_player == nil or assigned_player == true or
|
||||||
(assigned_player:lower() == playername:lower())
|
playername and (minetest.check_player_privs(playername, {server=true}) or
|
||||||
|
assigned_player:lower() == playername:lower())
|
||||||
end
|
end
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
|
local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
|
||||||
|
|
||||||
for _, fn in pairs(skins_dir_list) do
|
for _, fn in pairs(skins_dir_list) do
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
-- Skins update script
|
-- Skins update script
|
||||||
|
|
||||||
local S = skins.S
|
local S = minetest.get_translator("skinsdb")
|
||||||
local _ID_ = "Lua Skins Updater"
|
local _ID_ = "Lua Skins Updater"
|
||||||
|
|
||||||
local internal = {}
|
local internal = {}
|
||||||
@ -75,7 +75,7 @@ end
|
|||||||
|
|
||||||
-- Insecure workaround since meta/ and textures/ cannot be written to
|
-- Insecure workaround since meta/ and textures/ cannot be written to
|
||||||
local function unsafe_file_write(path, contents)
|
local function unsafe_file_write(path, contents)
|
||||||
local f = ie.io.open(path, "w")
|
local f = ie.io.open(path, "wb")
|
||||||
f:write(contents)
|
f:write(contents)
|
||||||
f:close()
|
f:close()
|
||||||
end
|
end
|
||||||
|
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 604 B |
Before Width: | Height: | Size: 673 B |
@ -7,6 +7,7 @@ One or multiple private skins for player "nick":
|
|||||||
player_[nick].png or
|
player_[nick].png or
|
||||||
player_[nick]_[number-or-name].png
|
player_[nick]_[number-or-name].png
|
||||||
|
|
||||||
Preview files for public and private skins:
|
Preview files for public and private skins.
|
||||||
|
Optional, overrides the generated preview
|
||||||
character_*_preview.png or
|
character_*_preview.png or
|
||||||
player_*_*_preview.png
|
player_*_*_preview.png
|
||||||
|
BIN
textures/skindb_mask_chest.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
textures/skindb_mask_head.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
textures/skindb_mask_rarm.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
textures/skindb_mask_rleg.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
textures/skindb_transform.png
Normal file
After Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 309 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 6.0 KiB |
@ -1,4 +1,4 @@
|
|||||||
local S = skins.S
|
local S = minetest.get_translator("skinsdb")
|
||||||
|
|
||||||
unified_inventory.register_page("skins", {
|
unified_inventory.register_page("skins", {
|
||||||
get_formspec = function(player)
|
get_formspec = function(player)
|
||||||
@ -12,6 +12,7 @@ unified_inventory.register_page("skins", {
|
|||||||
unified_inventory.register_button("skins", {
|
unified_inventory.register_button("skins", {
|
||||||
type = "image",
|
type = "image",
|
||||||
image = "skins_button.png",
|
image = "skins_button.png",
|
||||||
|
tooltip = S("Skins"),
|
||||||
})
|
})
|
||||||
|
|
||||||
local function get_formspec(player)
|
local function get_formspec(player)
|
||||||
|
54
updater/update_skins.py
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
import sys, requests, base64
|
||||||
|
|
||||||
|
download_preview = ( len (sys.argv) > 1 and sys.argv[1] == "with_preview" )
|
||||||
|
|
||||||
|
|
||||||
|
print("Downloading skins from minetest.fensta.bplaced.net ...")
|
||||||
|
# Requesting all skins and their raw texture using the API
|
||||||
|
r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999')
|
||||||
|
|
||||||
|
if r.status_code != 200:
|
||||||
|
sys.exit("Request failed!")
|
||||||
|
|
||||||
|
data = r.json()
|
||||||
|
count = 0
|
||||||
|
|
||||||
|
if download_preview:
|
||||||
|
print("Writing to file and downloading previews ...")
|
||||||
|
else:
|
||||||
|
print("Writing skins")
|
||||||
|
|
||||||
|
|
||||||
|
for json in data["skins"]:
|
||||||
|
id = str(json["id"])
|
||||||
|
|
||||||
|
# Texture file
|
||||||
|
raw_data = base64.b64decode(json["img"])
|
||||||
|
file = open("../textures/character_" + id + ".png", "wb")
|
||||||
|
file.write(bytearray(raw_data))
|
||||||
|
file.close()
|
||||||
|
|
||||||
|
# Meta file
|
||||||
|
name = str(json["name"])
|
||||||
|
author = str(json["author"])
|
||||||
|
license = str(json["license"])
|
||||||
|
file = open("../meta/character_" + id + ".txt", "w")
|
||||||
|
file.write(name + "\n" + author + "\n" + license + "\n")
|
||||||
|
file.close()
|
||||||
|
print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license))
|
||||||
|
count += 1
|
||||||
|
|
||||||
|
if download_preview:
|
||||||
|
# Downloading the preview of the skin
|
||||||
|
r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png")
|
||||||
|
if r2.status_code == 200:
|
||||||
|
# Preview file
|
||||||
|
preview = r2.content
|
||||||
|
file = open("../textures/character_" + id + "_preview.png", "wb")
|
||||||
|
file.write(bytearray(preview))
|
||||||
|
file.close()
|
||||||
|
else:
|
||||||
|
print("Failed to download skin preview #" + id)
|
||||||
|
|
||||||
|
|
||||||
|
print("Fetched " + str(count) + " skins!")
|