skinsdb/api.lua
SmallJoker 11bb5bad0e
Add migration code to player skins using '.' delimiters (#105)
Previously, the players would have their selected skin reset after renaming
the skin textures to the dot separator. This commit implements skin name
migration to ease the transition for server owners.

See 'skins.__fuzzy_match_skin_name' for a detailed explanation.
2024-06-15 15:16:52 +02:00

95 lines
2.5 KiB
Lua

-- get current skin
local storage = minetest.get_mod_storage()
function skins.get_player_skin(player)
local player_name = player:get_player_name()
local meta = player:get_meta()
if meta:get("skinsdb:skin_key") then
-- Move player data prior July 2018 to mod storage
storage:set_string(player_name, meta:get_string("skinsdb:skin_key"))
meta:set_string("skinsdb:skin_key", "")
end
local skin_name = storage:get_string(player_name)
local skin = skins.get(skin_name)
if #skin_name > 0 and not skin then
-- Migration step to convert `_`-delimited skins to `.` (if possible)
skin = skins.__fuzzy_match_skin_name(player_name, skin_name, true)
if skin then
storage:set_string(player_name, skin:get_key())
else
storage:set_string(player_name, "")
end
end
return skin or skins.get(skins.default)
end
-- Assign skin to player
function skins.assign_player_skin(player, skin)
local skin_obj
if type(skin) == "string" then
skin_obj = skins.get(skin)
else
skin_obj = skin
end
if not skin_obj then
return false
end
if skin_obj:is_applicable_for_player(player:get_player_name()) then
local skin_key = skin_obj:get_key()
if skin_key == skins.default then
skin_key = ""
end
storage:set_string(player:get_player_name(), skin_key)
else
return false
end
return true, skin_obj
end
-- update visuals
function skins.update_player_skin(player)
if skins.armor_loaded then
-- all needed is wrapped and implemented in 3d_armor mod
armor:set_player_armor(player)
else
-- do updates manually without 3d_armor
skins.get_player_skin(player):apply_skin_to_player(player)
if minetest.global_exists("sfinv") and sfinv.enabled then
sfinv.set_player_inventory_formspec(player)
end
end
end
-- Assign and update - should be used on selection externally
function skins.set_player_skin(player, skin)
local success, skin_obj = skins.assign_player_skin(player, skin)
if success then
skins.get_player_skin(player):set_skin(player)
skins.update_player_skin(player)
minetest.log("action", player:get_player_name().." set skin to "..skin_obj:get_key(""))
end
return success
end
-- Check Skin format (code stohlen from stu's multiskin)
function skins.get_skin_format(file)
file:seek("set", 1)
if file:read(3) == "PNG" then
file:seek("set", 16)
local ws = file:read(4)
local hs = file:read(4)
local w = ws:sub(3, 3):byte() * 256 + ws:sub(4, 4):byte()
local h = hs:sub(3, 3):byte() * 256 + hs:sub(4, 4):byte()
if w >= 64 then
if w == h then
return "1.8"
elseif w == h * 2 then
return "1.0"
end
end
end
end