mirror of
https://github.com/minetest-mods/skinsdb.git
synced 2024-11-09 19:50:48 +01:00
134 lines
3.9 KiB
Lua
134 lines
3.9 KiB
Lua
local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local dropdown_values = {}
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local skins_reftab = {}
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local skins_reftab_byskin = {}
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..skins.preview[skin].."]"
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.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..skins.textures[skin].."]")
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local meta = skins.meta[skin]
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if meta then
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]"
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end
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end
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local page = 1
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if skins_reftab_byskin[skin] then
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page = skins_reftab_byskin[skin].page
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end
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formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("skins", {
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type = "image",
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image = "skins_button.png",
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})
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-- Create all of the skin-picker pages.
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skins.generate_pages = function()
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local total_pages = 1
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for i, skin in ipairs(skins.list) do
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local page = math.floor((i-1) / 16)+1
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local index_p = (i-1)%16+1
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skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin }
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skins_reftab_byskin[skin] = skins_reftab[i]
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total_pages = page
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end
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for page=1, total_pages do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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for i = (page-1)*16+1, page*16 do
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if not skins_reftab[i] then
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break
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end
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local index_p = skins_reftab[i].index_p
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local x = (index_p-1) % 8
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local y
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if index_p > 8 then
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y = 1.8
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else
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y = -0.1
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skins.meta[skins_reftab[i].skin].name).."]")
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end
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = total_pages
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end
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if page_next > total_pages then
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page_next = 1
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end
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local page_list = ""
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dropdown_values = {}
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for pg=1, total_pages do
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local pagename = S("Page").." "..pg.."/"..total_pages
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dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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unified_inventory.register_page("skins_page$"..(page), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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})
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end
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.skins then
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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skins.set_player_skin(player, skins_reftab[tonumber(current[2])].skin)
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unified_inventory.set_inventory_formspec(player, "skins")
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return
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elseif current[1] == "skins_page" then
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unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
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return
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end
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end
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if fields.skins_selpg then
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local page = dropdown_values[fields.skins_selpg]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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return
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end
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end)
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skins.generate_pages()
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