skinsdb/unified_inventory_page.lua
2018-02-19 11:18:18 -08:00

49 lines
1.4 KiB
Lua

local S = skins.S
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = skins.get_player_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skins.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
})
local function get_formspec(player)
local context = skins.ui_context[player:get_player_name()]
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skins.get_skin_selection_formspec(player, context, -0.2)
return formspec
end
unified_inventory.register_page("skins_page", {
get_formspec = function(player)
return {formspec=get_formspec(player)}
end
})
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
if formname ~= "" then
return
end
local context = skins.ui_context[player:get_player_name()]
local action = skins.on_skin_selection_receive_fields(player, context, fields)
if action == 'set' then
unified_inventory.set_inventory_formspec(player, "skins")
elseif action == 'page' then
unified_inventory.set_inventory_formspec(player, "skins_page")
end
end)