mirror of
https://github.com/minetest-mods/skinsdb.git
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312780c82e
Supersedes the 'fsep' setting by automatically detecting the texture name in both, the skin list and the updater scripts. New, automatically fetched skins will now always use the '.' delimiter to avoid player name issues. In case of ambiguous texture names, a warning is logged. |
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.. | ||
readme.txt | ||
skindb_mask_chest.png | ||
skindb_mask_head.png | ||
skindb_mask_rarm.png | ||
skindb_mask_rleg.png | ||
skindb_transform.png | ||
skins_button.png |
This location is where you can put your custom skins. List of accepted texture names ------------------------------ Public skin available for all users: character.[number or name].png One or multiple private skins for player "[nick]": player.[nick].png player.[nick].[number or name].png Skin previews for public and private skins: character.[number or name].preview.png player.[nick].preview.png player.[nick].[number or name].preview.png Note: This is optional and overrides automatically generated preciewws. Legacy texture names -------------------- The character `_` is accepted in player names, thus it is not recommended to use such file names. For compatibility reasons, they are still recognized. character_[number or name].png player_[nick]_png player_[nick]_[number or name].png ... and corresponding previews that end in `_preview.png`.