skinsdb/skinlist.lua

48 lines
1.4 KiB
Lua

local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
local unsorted_skinslist = {}
local sorted_skinslist
for _, fn in pairs(skins_dir_list) do
if fn:find("^character_") then
nameparts = string.gsub(fn, "[.]", "_"):split("_")
local id = nameparts[2]
local name = "character_"..id
local skin_obj = skins.get(name) or skins.new(name)
if nameparts[3] == "preview" then
skin_obj:set_preview(fn)
else
local file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
skin_obj:set_texture(fn)
skin_obj:set_meta("_sort_id", tonumber(id))
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
end
table.insert(unsorted_skinslist, skin_obj)
end
end
end
-- get skinlist. listname not full implemented at the time: could be "mod:wardrobe" or "player:bell07" in feature
function skins.get_skinlist(listname)
-- sort on demand
if not sorted_skinslist then
table.sort(unsorted_skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
sorted_skinslist = unsorted_skinslist
end
if not listname then
return sorted_skinslist
else
local ret = {}
for _, skin in ipairs(sorted_skinslist) do
if skin:get_meta(listname) then
table.insert(ret, skin)
end
end
return ret
end
end