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https://github.com/minetest-mods/skinsdb.git
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41 lines
1.2 KiB
Lua
41 lines
1.2 KiB
Lua
-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- Rework 2017 by bell07
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-- License: GPLv3
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-- Boilerplate to support localized strings if intllib mod is installed.
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skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
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skins.default = "character"
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dofile(skins.modpath.."/skin_meta_api.lua")
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dofile(skins.modpath.."/api.lua")
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dofile(skins.modpath.."/skinlist.lua")
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-- Unified inventory page/integration
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if minetest.get_modpath("unified_inventory") then
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dofile(skins.modpath.."/unified_inventory_page.lua")
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end
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if minetest.get_modpath("sfinv") then
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dofile(skins.modpath.."/sfinv_page.lua")
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end
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-- 3d_armor compatibility
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if minetest.global_exists("armor") then
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armor.get_player_skin = function(self, name)
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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return skin:get_texture()
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end
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armor.get_preview = function(self, name)
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local skin = skins.get_player_skin(minetest.get_player_by_name(name))
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return skin:get_preview()
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end
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end
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-- Update skin on join
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minetest.register_on_joinplayer(function(player)
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skins.update_player_skin(player)
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end)
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