skinsdb/skinlist.lua

101 lines
3.3 KiB
Lua

local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
for _, fn in pairs(skins_dir_list) do
local nameparts = string.gsub(fn, "[.]", "_"):split("_")
local name, sort_id, assignment, is_preview, playername
if nameparts[1] == "character" then
if tonumber(nameparts[2]) == nil then --default skin character.png
sort_id = 5000
name = "character"
is_preview = (nameparts[2] == "preview")
else
sort_id = tonumber(nameparts[2])+5000
name = "character_"..nameparts[2]
is_preview = (nameparts[3] == "preview")
end
elseif nameparts[1] == "player" then
assignment = "player:"..nameparts[2] --TODO: remove all assignment handling
name = "player_"..nameparts[2]
playername = nameparts[2]
if tonumber(nameparts[3]) then
sort_id = tonumber(nameparts[3])
is_preview = (nameparts[4] == "preview")
name = name.."_"..nameparts[3]
else
sort_id = 1
is_preview = (nameparts[3] == "preview")
end
end
if name then
local skin_obj = skins.get(name) or skins.new(name)
if is_preview then
skin_obj:set_preview(fn)
else
skin_obj:set_texture(fn)
skin_obj:set_meta("_sort_id", sort_id)
if assignment then
skin_obj:set_meta("assignment", assignment)
end
if playername then
skin_obj:set_meta("playername", playername)
end
local file = io.open(skins.modpath.."/textures/"..fn, "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
file:close()
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
else
skin_obj:set_meta("name", name)
end
end
end
end
-- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
function skins.get_skinlist(assignment, select_unassigned)
minetest.log("deprecated", "skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if not assignment or
assignment == skin:get_meta("assignment") or
(select_unassigned and skin:get_meta("assignment") == nil) then
table.insert(skinslist, skin)
end
end
table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
return skinslist
end
-- Get skinlist for player. If no player given, public skins only selected
function skins.get_skinlist_for_player(playername)
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:is_applicable_for_player(playername) and skin:get_meta("in_inventory_list") ~= false then
table.insert(skinslist, skin)
end
end
table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
return skinslist
end
-- Get skinlist selected by metadata
function skins.get_skinlist_with_meta(key, value)
assert(key, "key parameter for skins.get_skinlist_with_meta() missed")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:get_meta(key) == value then
table.insert(skinslist, skin)
end
end
table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end)
return skinslist
end