skinsdb/updater/update_skins_db.sh

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#!/bin/bash
####
# Licenced under Attribution-NonCommercial-ShareAlike 4.0 International
# http://creativecommons.org/licenses/by-nc-sa/4.0/
#### ATTENTION ####
## This script requires that jq and coreutils are installed on your system ##
## In Debian-based distros, open a terminal and run
## sudo apt-get install jq coreutils
###################
# == Set variables ===
# ====================
NUMPAGES="1" # Number of pages. Default is 1 page
PERPAGE="2000" # Number of items per page. Default is 2000.
JSONURL="http://minetest.fensta.bplaced.net/api/get.json.php?getlist&page=$NUMPAGES&outformat=base64&per_page=$PERPAGE" # The URL to the database
PREVIEWURL="http://minetest.fensta.bplaced.net/skins/1/" # The url to the location of the previews.
curpath="$(dirname $0)" # all path are relative to this script place
temp="$curpath"/tmp # Where the temp folder will be. Default is $PWD/tmp, which means that the tmp folder will be put in the current folder
METADEST="$curpath"/../meta # This is the folder where the meta data will be saved
TEXTUREDEST="$curpath"/../textures # This is the folder where the skins and the previews will be saved
# === Make a bunch of folders and download the db ===
# ===================================================
if [ -d "$temp" ]; then
rm -r $temp # If the temp dir exists we will remove it and its contents.
fi
mkdir "$temp" # Make a new temp dir. Redundant? No. We will get rid of it later.
if [ ! -d "$METADEST" ]; then # Check to see if the meta dir exists, and if not, create it
mkdir "$METADEST"
fi
if [ ! -d "$TEXTUREDEST" ]; then # Check to see if the textures dir exists, and if not, create it
mkdir "$TEXTUREDEST"
fi
wget "$JSONURL" -O "$temp"/rawdb.txt # Download the entire database
# === Do the JSON thing ===
# =========================
i="0" # This will be the counter.
while true; do
ID=$(cat "$temp"/rawdb.txt | jq ".skins[$i].id")
if [ "$ID" == "null" ]; then
break
fi
if [ ! -f "$METADEST"/character_$ID.txt ] || [ "$1" == "all" ]; then
# The next lines are kinda complex. sed is being used to strip the quotes from the variables. I had help...
meta_name="$(jq ".skins[$i].name" < "$temp"/rawdb.txt | sed 's/^"//;s/"$//')"
meta_author="$(jq ".skins[$i].author" <"$temp"/rawdb.txt | sed 's/^"//;s/"$//')"
meta_license="$(jq ".skins[$i].license" <"$temp"/rawdb.txt | sed 's/^"//;s/"$//')"
echo "# $ID name: $meta_name author: $meta_author license: $meta_license" # Verbosity to show that the script is working.
echo "$meta_name" > "$METADEST"/character_$ID.txt # Save the meta data to files, this line overwrites the data inside the file
echo "$meta_author" >> "$METADEST"/character_$ID.txt # Save the meta data to files, this line is added to the file
echo "$meta_license" >> "$METADEST"/character_$ID.txt # Save the meta data to files, and this line is added to the file as well.
# === Extract and save the image from the JSON file ===
# ======================================================
skin=$(jq ".skins[$i].img" < "$temp"/rawdb.txt | sed 's/^"//;s/"$//') # Strip the quotes from the base64 encoded string
echo "$skin" | base64 --decode > "$TEXTUREDEST"/character_"$ID".png # Decode the string, and save it as a .png file
# === Download a preview image whilst we're at it ===
# ====================================================
wget -nv "$PREVIEWURL/$ID".png -O "$TEXTUREDEST"/character_"$ID"_preview.png # Downloads a preview of the skin that we just saved.
else
echo -n "."
fi
i=$[$i+1] # Increase the counter by one.
done
# === Now we'll clean up the mess ===
# ===================================
rm -r "$temp" # Remove the temp dir and its contents.
exit # Not strictly needed, but i like to use it to wrap things up.