technic/chainsaw.lua

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chainsaw_max_charge=30000
minetest.register_tool("technic:chainsaw", {
description = "Chainsaw",
inventory_image = "technic_chainsaw.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
item=itemstack:to_table()
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if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
charge=tonumber(item["metadata"])
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charge_to_take=600;
if charge-charge_to_take>0 then
charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take)
charge=charge-charge_to_take;
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set_RE_wear(item,charge,chainsaw_max_charge)
item["metadata"]=tostring(charge)
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itemstack:replace(item)
return itemstack
end
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end
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end,
})
minetest.register_craft({
output = 'technic:chainsaw',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
{'','','moreores:copper_ingot'},
}
})
timber_nodenames={"default:jungletree", "default:papyrus", "default:cactus", "default:tree"}
function chainsaw_dig_it (pos, player,charge_to_take)
charge_to_take=0
local node=minetest.env:get_node(pos)
local i=1
while timber_nodenames[i]~=nil do
if node.name==timber_nodenames[i] then
charge_to_take=600
np={x=pos.x, y=pos.y, z=pos.z}
while minetest.env:get_node(np).name==timber_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, timber_nodenames[i])
np={x=np.x, y=np.y+1, z=np.z}
end
minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
return charge_to_take
end
i=i+1
end
return charge_to_take
end