technic/constructor.lua

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minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk1_off 1',
recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
})
minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk2_off 1',
recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
})
minetest.register_craft({
type = "shapeless",
output = 'technic:constructor_mk3_off 1',
recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
})
minetest.register_node("technic:constructor_mk1_off", {
description = "Constructor MK1",
tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK1]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK1")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("slot1")
end,
})
minetest.register_node("technic:constructor_mk1_on", {
description = "Constructor MK1",
tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
if node.name == "technic:constructor_mk1_off" then
hacky_swap_node(pos,"technic:constructor_mk1_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:constructor_mk1_on" then
hacky_swap_node(pos,"technic:constructor_mk1_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:constructor_mk1_on", "technic:constructor_mk1_off")
minetest.register_node("technic:constructor_mk2_off", {
description = "Constructor MK2",
tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK2")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
return true
end,
})
minetest.register_node("technic:constructor_mk2_on", {
description = "Constructor MK2",
tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
if node.name == "technic:constructor_mk2_off" then
hacky_swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.env:get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:constructor_mk2_on" then
hacky_swap_node(pos,"technic:constructor_mk2_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:constructor_mk2_on", "technic:constructor_mk2_off")
minetest.register_node("technic:constructor_mk3_off", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"label[5,2;Slot 3]"..
"list[current_name;slot3;6,2;1,1;]"..
"label[5,3;Slot 4]"..
"list[current_name;slot4;6,3;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK3")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
inv:set_size("slot3", 1)
inv:set_size("slot4", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
end,
})
minetest.register_node("technic:constructor_mk3_on", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
local pos3={}
local pos4={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
pos3.x=pos.x
pos3.y=pos.y
pos3.z=pos.z
pos4.x=pos.x
pos4.y=pos.y
pos4.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
if node.name == "technic:constructor_mk3_off" then
hacky_swap_node(pos,"technic:constructor_mk3_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.env:get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
local node1=minetest.env:get_node(pos3)
deploy_node (inv,"slot3",pos3,node1,node)
local node1=minetest.env:get_node(pos4)
deploy_node (inv,"slot4",pos4,node1,node)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:constructor_mk3_on" then
hacky_swap_node(pos,"technic:constructor_mk3_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:constructor_mk3_on", "technic:constructor_mk3_off")
deploy_node =function (inv, slot_name, pos1, node1, node)
if node1.name == "air" then
if not inv:is_empty(slot_name) then
stack1=inv:get_list(slot_name)
node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
minetest.env:set_node(pos1,node_to_be_placed)
stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
return
end
return
end
if node1.name == "ignore" or
node1.name == "default:lava_source" or
node1.name == "default:lava_flowing" or
node1.name == "default:water_source" or
node1.name == "default:water_flowing"
then return end
if inv:room_for_item(slot_name,node1) then
inv:add_item(slot_name,node1)
minetest.env:remove_node(pos1)
end
end