technic/technic_worldgen/rubber.lua

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-- Code of rubber tree by PilzAdam
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local S = technic.worldgen.gettext
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minetest.register_node(":moretrees:rubber_tree_sapling", {
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description = S("Rubber Tree Sapling"),
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drawtype = "plantlike",
tiles = {"technic_rubber_sapling.png"},
inventory_image = "technic_rubber_sapling.png",
wield_image = "technic_rubber_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, flammable=2, sapling=1},
sounds = sounds.node_sound_defaults(),
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})
minetest.register_craft({
type = "fuel",
recipe = "moretrees:rubber_tree_sapling",
burntime = 10
})
minetest.register_node(":moretrees:rubber_tree_trunk", {
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description = S("Rubber Tree"),
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tiles = {"default_tree_top.png", "default_tree_top.png",
"technic_rubber_tree_full.png"},
groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
flammable=2},
sounds = sounds.node_sound_wood_defaults(),
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})
minetest.register_node(":moretrees:rubber_tree_trunk_empty", {
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description = S("Rubber Tree"),
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tiles = {"default_tree_top.png", "default_tree_top.png",
"technic_rubber_tree_empty.png"},
groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
flammable=2, not_in_creative_inventory=1},
sounds = sounds.node_sound_wood_defaults(),
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})
minetest.register_node(":moretrees:rubber_tree_leaves", {
drawtype = "allfaces_optional",
description = S("Rubber Tree Leaves"),
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tiles = {"technic_rubber_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
max_items = 1,
items = {{
items = {"moretrees:rubber_tree_sapling"},
rarity = 20,
},
{
items = {"moretrees:rubber_tree_leaves"},
}
}
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},
sounds = sounds.node_sound_leaves_defaults()
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})
technic.rubber_tree_model={
axiom = "FFFFA",
rules_a = "[&FFBFA]////[&BFFFA]////[&FBFFA]",
rules_b = "[&FFA]////[&FFA]////[&FFA]",
trunk = "moretrees:rubber_tree_trunk",
leaves = "moretrees:rubber_tree_leaves",
angle = 35,
iterations = 3,
random_level = 1,
trunk_type = "double",
thin_branches = true
}
minetest.register_abm({
nodenames = {"moretrees:rubber_tree_sapling"},
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label = "Worldgen: grow rubber tree sapling",
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interval = 60,
chance = 20,
action = function(pos, node)
minetest.remove_node(pos)
minetest.spawn_tree(pos, technic.rubber_tree_model)
end
})
if technic.config:get_bool("enable_rubber_tree_generation") then
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {
x = (maxp.x - minp.x) / 2 + minp.x,
y = (maxp.y - minp.y) / 2 + minp.y,
z = (maxp.z - minp.z) / 2 + minp.z}
local pos = minetest.find_node_near(tmp, maxp.x - minp.x,
{"default:dirt_with_grass"})
if pos ~= nil then
minetest.spawn_tree({x=pos.x, y=pos.y+1, z=pos.z}, technic.rubber_tree_model)
end
end)
end